123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 |
- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Extension/Animation/VShapeAnimationTrack.h"
- #include "Verve/Extension/Animation/VShapeAnimationEvent.h"
- #include "Verve/Core/VGroup.h"
- #include "console/consoleTypes.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VShapeAnimationTrack );
- //-----------------------------------------------------------------------------
- VShapeAnimationTrack::VShapeAnimationTrack( void ) :
- mThreadIndex( 0 )
- {
- setLabel( "AnimationTrack" );
- }
- //-----------------------------------------------------------------------------
- void VShapeAnimationTrack::initPersistFields( void )
- {
- Parent::initPersistFields();
- addField( "ThreadIndex", TypeS32, Offset( mThreadIndex, VShapeAnimationTrack ), "The index of the Animation Thread to play." );
- }
- //-----------------------------------------------------------------------------
- //
- // Controller Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VShapeAnimationTrack::onControllerEvent( pEvent );
- //
- // When the controller's state changes, this method is called. If the
- // controller is paused, or stops playing, then the animation will cease to
- // play. If the controller resumes play, the animation will continue.
- //
- // For a full list of possible events, see the 'eControllerEventType'
- // declaration in VController.h.
- //
- //-----------------------------------------------------------------------------
- bool VShapeAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
- {
- if ( !Parent::onControllerEvent( pEvent ) )
- {
- // Skip.
- return false;
- }
- // Enabled?
- if ( !isEnabled() )
- {
- // Continue Processing Events.
- return true;
- }
- switch ( pEvent )
- {
- case VController::k_EventPlay :
- {
- // Play Animation.
- VTorque::setAnimationTimeScale( getSceneObject(), mThreadIndex, ( ( isControllerPlayingForward() ) ? 1.f : -1.f ) );
- } break;
- case VController::k_EventPause :
- case VController::k_EventStop :
- {
- // Stop Animation.
- VTorque::setAnimationTimeScale( getSceneObject(), mThreadIndex, 0.f );
- } break;
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- //
- // VShapeAnimationTrack::onControllerReset( pTime, pForward );
- //
- // Reset the animation state of the target object. If there is a Next Event,
- // then the animation is positioned accordingly.
- //
- //-----------------------------------------------------------------------------
- void VShapeAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
- {
- VTorque::SceneObjectType *object = getSceneObject();
- if ( !object )
- {
- // Parent Call.
- Parent::onControllerReset( pTime, pForward );
- return;
- }
- VShapeAnimationEvent *event;
- if ( getCurrentEvent( event ) )
- {
- // Stop Animation.
- VTorque::stopAnimation( object, mThreadIndex );
- }
- // Parent Call.
- Parent::onControllerReset( pTime, pForward );
- if ( getCurrentEvent( event ) )
- {
- // Play Animation.
- VTorque::playAnimation( object, mThreadIndex, event->mAnimationData );
- // Set Position.
- VTorque::setAnimationPosition( object, mThreadIndex, event->getAnimationPosition( pTime ) );
- // Stop Animation.
- VTorque::setAnimationTimeScale( object, mThreadIndex, 0.f );
- }
- }
- #ifdef VT_EDITOR
- //-----------------------------------------------------------------------------
- //
- // Debug Methods.
- //
- //-----------------------------------------------------------------------------
- DefineEngineMethod( VShapeAnimationTrack, updateTrack, void, (),, "( void ) - Update the Track.\n"
- "@return No return value." )
- {
- for ( ITreeNode *node = object->mChildNode; node != NULL; node = node->mSiblingNextNode )
- {
- VShapeAnimationEvent *currEvent = ( VShapeAnimationEvent* )node;
- VShapeAnimationEvent *nextEvent = ( VShapeAnimationEvent* )node->mSiblingNextNode;
- if ( !currEvent->mAutoDuration )
- {
- // Skip.
- continue;
- }
- if ( VTorque::isAnimationLooping( object->getSceneObject(), currEvent->mAnimationData ) )
- {
- if ( !nextEvent )
- {
- // Update Duration.
- currEvent->setDuration( object->getControllerDuration() - currEvent->getTriggerTime() );
- }
- else
- {
- // Update Duration.
- currEvent->setDuration( mAbs( nextEvent->getTriggerTime() - currEvent->getTriggerTime() ) );
- }
- }
- else
- {
- // Update Duration.
- currEvent->setDuration( ( S32 )( 1000 * VTorque::getAnimationDuration( object->getSceneObject(), currEvent->mAnimationData ) ) );
- }
- }
- }
- #endif
|