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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Extension/GUI/VFadeTrack.h"
- #include "Verve/Extension/GUI/VFadeEvent.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VFadeTrack );
- //-----------------------------------------------------------------------------
- VFadeTrack::VFadeTrack( void )
- {
- setLabel( "FadeTrack" );
- }
- //-----------------------------------------------------------------------------
- //
- // Controller Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VFadeTrack::onControllerEvent( pEvent );
- //
- // When the controller's state changes, this method is called. If the
- // controller is paused, or stops playing, then the fade control will cease
- // playing. If the controller resumes play, the fade control will continue.
- //
- // For a full list of possible events, see the 'eControllerEventType'
- // declaration in VController.h.
- //
- //-----------------------------------------------------------------------------
- bool VFadeTrack::onControllerEvent( VController::eControllerEventType pEvent )
- {
- if ( !Parent::onControllerEvent( pEvent ) )
- {
- // Skip.
- return false;
- }
- // Enabled?
- if ( !isEnabled() )
- {
- // Continue Processing Events.
- return true;
- }
- // Fetch the next Event.
- VFadeEvent *event;
- if ( !getNextEvent( event ) )
- {
- // No Event.
- return true;
- }
- // Fetch GUI Control.
- VFadeControl *fadeControl = dynamic_cast<VFadeControl*>( Sim::findObject( "VFadeControlGui" ) );
- if ( !fadeControl )
- {
- // No Control.
- return true;
- }
- switch ( pEvent )
- {
- case VController::k_EventPlay:
- {
- // Play?
- const S32 &time = getControllerTime();
- fadeControl->mActive = ( time > event->getTriggerTime()
- && time < event->getFinishTime() ) ;
- } break;
- case VController::k_EventPause :
- case VController::k_EventStop :
- {
- // Pause.
- fadeControl->mActive = false;
- } break;
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- //
- // VFadeTrack::onControllerReset( pTime, pForward );
- //
- // Reset the fade state of the fade control.
- //
- //-----------------------------------------------------------------------------
- void VFadeTrack::onControllerReset( const S32 &pTime, const bool &pForward )
- {
- Parent::onControllerReset( pTime, pForward );
- // Fetch GUI Control.
- VFadeControl *fadeControl;
- if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
- {
- // Invalid.
- return;
- }
- VFadeEvent *event;
- if ( !getNextEvent( event ) )
- {
- // No Events.
- return;
- }
- // Apply Settings.
- fadeControl->mActive = false;
- fadeControl->mFadeType = event->getFadeType();
- fadeControl->mDuration = event->getDuration();
- fadeControl->mElapsedTime = getMax( pTime - event->getTriggerTime(), 0 );
- }
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