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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VSCENEOBJECTGROUP_H_
- #define _VT_VSCENEOBJECTGROUP_H_
- #ifndef _VT_VGROUP_H_
- #include "Verve/Core/VGroup.h"
- #endif
- #ifndef _VT_TORQUE_SCENEOBJECT_H_
- #include "Verve/Torque/TSceneObject.h"
- #endif
- //-----------------------------------------------------------------------------
- class VSceneObjectGroup : public VGroup
- {
- typedef VGroup Parent;
- public:
- // Reference Members.
- String mDataReference;
- VTorque::SceneObjectType *mSceneObject;
- public:
- VSceneObjectGroup( void );
- static void initPersistFields( void );
- // Reference Methods.
-
- VTorque::SceneObjectType *getSceneObject( void );
- template <class T> inline bool getSceneObject( T *&pSceneObject )
- {
- // Reference Scene Object.
- pSceneObject = dynamic_cast<T*>( getSceneObject() );
- // Valid?
- return ( pSceneObject != NULL );
- }
- // Console Declaration.
- DECLARE_CONOBJECT( VSceneObjectGroup );
- };
- //-----------------------------------------------------------------------------
- #endif // _VT_VSCENEOBJECTGROUP_H_
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