VSceneObjectTrack.cpp 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
  24. #include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
  25. //-----------------------------------------------------------------------------
  26. IMPLEMENT_CONOBJECT( VSceneObjectTrack );
  27. //-----------------------------------------------------------------------------
  28. VSceneObjectTrack::VSceneObjectTrack( void )
  29. {
  30. setLabel( "SceneObjectTrack" );
  31. }
  32. //-----------------------------------------------------------------------------
  33. //
  34. // Reference Methods.
  35. //
  36. //-----------------------------------------------------------------------------
  37. //-----------------------------------------------------------------------------
  38. //
  39. // VSceneObjectTrack::getSceneObject();
  40. //
  41. // Returns the parent group's object reference.
  42. //
  43. //-----------------------------------------------------------------------------
  44. VTorque::SceneObjectType *VSceneObjectTrack::getSceneObject( void )
  45. {
  46. VSceneObjectGroup *group;
  47. if ( !getGroup( group ) )
  48. {
  49. // No Group!
  50. return NULL;
  51. }
  52. // Return Object.
  53. return group->getSceneObject();
  54. }
  55. #ifdef VT_EDITOR
  56. //-----------------------------------------------------------------------------
  57. //
  58. // Debug Methods.
  59. //
  60. //-----------------------------------------------------------------------------
  61. DefineEngineMethod( VSceneObjectTrack, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
  62. "@return Returns the SimObjectID for the object." )
  63. {
  64. // Fetch Object.
  65. VTorque::SceneObjectType *objReference = object->getSceneObject();
  66. // Return.
  67. return ( objReference ) ? objReference->getId() : 0;
  68. }
  69. #endif