TSoundEffect.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_TORQUE_SOUNDEFFECT_H_
  24. #define _VT_TORQUE_SOUNDEFFECT_H_
  25. #ifndef _SFXPROFILE_H_
  26. #include "sfx/sfxProfile.h"
  27. #endif
  28. #ifndef _SFXSOUND_H_
  29. #include "sfx/sfxSound.h"
  30. #endif
  31. #ifndef _VT_TORQUE_SCENEOBJECT_H_
  32. #include "Verve/Torque/TSceneObject.h"
  33. #endif
  34. namespace VTorque
  35. {
  36. typedef SFXProfile SoundEffectType;
  37. typedef SFXSound SoundSourceType;
  38. bool isSoundLooping( SoundEffectType *pSoundProfile );
  39. S32 getSoundDuration( SoundEffectType *pSoundProfile );
  40. SoundSourceType *playSound( SoundEffectType *pSoundProfile, const U32 &pPosition, const F32 &pPitch );
  41. SoundSourceType *playSound( SoundEffectType *pSoundProfile, SceneObjectType *pObject, const U32 &pPosition, const F32 &pPitch );
  42. void playSound( SoundSourceType *pSource );
  43. void pauseSound( SoundSourceType *pSource );
  44. void stopSound( SoundSourceType *pSource );
  45. void setSoundPosition( SoundSourceType *pSource, const U32 &pPosition );
  46. void setSoundPitch( SoundSourceType *pSource, const F32 &pPitch );
  47. };
  48. #endif // _VT_TORQUE_SOUNDEFFECT_H_