afxEffectDefs.h 3.0 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_EFFECT_DEFS_H_
  25. #define _AFX_EFFECT_DEFS_H_
  26. #include "afx/arcaneFX.h"
  27. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  28. // afxEffectBASE
  29. class afxEffectDefs
  30. {
  31. public:
  32. enum
  33. {
  34. MAX_EFFECTS_PER_PHRASE = 1023,
  35. EFFECTS_PER_PHRASE_BITS = 10
  36. };
  37. // effect networking
  38. enum
  39. {
  40. SERVER_ONLY = BIT(0),
  41. SCOPE_ALWAYS = BIT(1),
  42. GHOSTABLE = BIT(2),
  43. CLIENT_ONLY = BIT(3),
  44. SERVER_AND_CLIENT = BIT(4)
  45. };
  46. // effect condititons
  47. enum
  48. {
  49. DISABLED = BIT(0),
  50. ENABLED = BIT(1),
  51. FAILING = BIT(2),
  52. ALIVE = ENABLED,
  53. DEAD = DISABLED,
  54. DYING = FAILING,
  55. //
  56. IMPACTED_SOMETHING = BIT(31),
  57. IMPACTED_TARGET = BIT(30),
  58. IMPACTED_PRIMARY = BIT(29),
  59. IMPACT_IN_WATER = BIT(28),
  60. CASTER_IN_WATER = BIT(27),
  61. };
  62. enum
  63. {
  64. REQUIRES_STOP = BIT(0),
  65. RUNS_ON_SERVER = BIT(1),
  66. RUNS_ON_CLIENT = BIT(2),
  67. };
  68. enum
  69. {
  70. MAX_XFM_MODIFIERS = 32,
  71. INFINITE_LIFETIME = (24*60*60)
  72. };
  73. enum
  74. {
  75. POINT_CONSTRAINT,
  76. TRANSFORM_CONSTRAINT,
  77. OBJECT_CONSTRAINT,
  78. CAMERA_CONSTRAINT,
  79. OBJECT_CONSTRAINT_SANS_OBJ,
  80. OBJECT_CONSTRAINT_SANS_SHAPE,
  81. UNDEFINED_CONSTRAINT_TYPE
  82. };
  83. enum
  84. {
  85. DIRECT_DAMAGE,
  86. DAMAGE_OVER_TIME,
  87. AREA_DAMAGE
  88. };
  89. enum
  90. {
  91. TIMING_DELAY = BIT(0),
  92. TIMING_LIFETIME = BIT(1),
  93. TIMING_FADE_IN = BIT(2),
  94. TIMING_FADE_OUT = BIT(3),
  95. TIMING_BITS = 2
  96. };
  97. };
  98. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  99. #endif // _AFX_EFFECT_DEFS_H_