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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_EFFECT_VECTOR_H_
- #define _AFX_EFFECT_VECTOR_H_
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxEffectGroup.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEffectVector
- class afxEffectWrapper;
- class afxChoreographer;
- class afxEffectVector
- {
- Vector<afxEffectWrapper*>* mFX_v;
- Vector<afxEffectWrapper*>* mFX_v2;
- bool mActive;
- bool mOn_server;
- F32 mPhrase_dur;
- F32 mTotal_fx_dur;
- F32 mAfter_life;
- void swap_vecs();
- void filter_client_server();
- void calc_fx_dur_and_afterlife();
- void effects_init(afxChoreographer*, afxEffectList&, bool will_stop, F32 time_factor,
- S32 group_index, const afxGroupTimingData* group_timing=0);
- public:
- /*C*/ afxEffectVector();
- /*D*/ ~afxEffectVector();
- void ev_init(afxChoreographer*, afxEffectList&, bool on_server, bool will_stop,
- F32 time_factor, F32 phrase_dur, S32 group_index=0);
- void start(F32 timestamp);
- void update(F32 dt);
- void stop(bool force_cleanup=false);
- void interrupt();
- bool empty() { return (!mFX_v || mFX_v->empty()); }
- bool isActive() { return mActive; }
- S32 count() { return (mFX_v) ? mFX_v->size() : 0; }
- F32 getTotalDur() { return mTotal_fx_dur; }
- F32 getAfterLife() { return mAfter_life; }
- Vector<afxEffectWrapper*>* getFX() { return mFX_v; }
- };
- inline void afxEffectVector::swap_vecs()
- {
- Vector<afxEffectWrapper*>* tmp = mFX_v;
- mFX_v = mFX_v2;
- mFX_v2 = tmp;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_EFFECT_VECTOR_H_
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