afxEffectVector.h 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_EFFECT_VECTOR_H_
  25. #define _AFX_EFFECT_VECTOR_H_
  26. #include "afx/afxEffectWrapper.h"
  27. #include "afx/afxEffectGroup.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. // afxEffectVector
  30. class afxEffectWrapper;
  31. class afxChoreographer;
  32. class afxEffectVector
  33. {
  34. Vector<afxEffectWrapper*>* mFX_v;
  35. Vector<afxEffectWrapper*>* mFX_v2;
  36. bool mActive;
  37. bool mOn_server;
  38. F32 mPhrase_dur;
  39. F32 mTotal_fx_dur;
  40. F32 mAfter_life;
  41. void swap_vecs();
  42. void filter_client_server();
  43. void calc_fx_dur_and_afterlife();
  44. void effects_init(afxChoreographer*, afxEffectList&, bool will_stop, F32 time_factor,
  45. S32 group_index, const afxGroupTimingData* group_timing=0);
  46. public:
  47. /*C*/ afxEffectVector();
  48. /*D*/ ~afxEffectVector();
  49. void ev_init(afxChoreographer*, afxEffectList&, bool on_server, bool will_stop,
  50. F32 time_factor, F32 phrase_dur, S32 group_index=0);
  51. void start(F32 timestamp);
  52. void update(F32 dt);
  53. void stop(bool force_cleanup=false);
  54. void interrupt();
  55. bool empty() { return (!mFX_v || mFX_v->empty()); }
  56. bool isActive() { return mActive; }
  57. S32 count() { return (mFX_v) ? mFX_v->size() : 0; }
  58. F32 getTotalDur() { return mTotal_fx_dur; }
  59. F32 getAfterLife() { return mAfter_life; }
  60. Vector<afxEffectWrapper*>* getFX() { return mFX_v; }
  61. };
  62. inline void afxEffectVector::swap_vecs()
  63. {
  64. Vector<afxEffectWrapper*>* tmp = mFX_v;
  65. mFX_v = mFX_v2;
  66. mFX_v2 = tmp;
  67. }
  68. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  69. #endif // _AFX_EFFECT_VECTOR_H_