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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_SELECTION_EFFECT_H_
- #define _AFX_SELECTION_EFFECT_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "console/typeValidators.h"
- #include "afxChoreographer.h"
- #include "afxEffectWrapper.h"
- #include "afxPhrase.h"
- class afxChoreographerData;
- class afxEffectBaseData;
- class afxSelectronDefs
- {
- public:
- enum {
- MAIN_PHRASE,
- SELECT_PHRASE,
- DESELECT_PHRASE,
- NUM_PHRASES
- };
- };
- class afxSelectronData : public afxChoreographerData, public afxSelectronDefs
- {
- typedef afxChoreographerData Parent;
- class ewValidator : public TypeValidator
- {
- U32 id;
- public:
- ewValidator(U32 id) { this->id = id; }
- void validateType(SimObject *object, void *typePtr);
- };
- bool do_id_convert;
- public:
- F32 main_dur;
- F32 select_dur;
- F32 deselect_dur;
- S32 n_main_loops;
- S32 n_select_loops;
- S32 n_deselect_loops;
- bool registered;
- U8 obj_type_style;
- U32 obj_type_mask;
- afxEffectBaseData* dummy_fx_entry;
- afxEffectList main_fx_list;
- afxEffectList select_fx_list;
- afxEffectList deselect_fx_list;
-
- private:
- void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
- void unpack_fx(BitStream* stream, afxEffectList& fx);
- public:
- /*C*/ afxSelectronData();
- /*C*/ afxSelectronData(const afxSelectronData&, bool = false);
- /*D*/ ~afxSelectronData();
- virtual void reloadReset();
- virtual bool onAdd();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- bool matches(U32 mask, U8 style);
- void gatherConstraintDefs(Vector<afxConstraintDef>&);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxSelectronData);
- DECLARE_CATEGORY("AFX");
- };
- inline bool afxSelectronData::matches(U32 mask, U8 style)
- {
- if (obj_type_style != style)
- return false;
- if (obj_type_mask == 0 && mask == 0)
- return true;
- return ((obj_type_mask & mask) != 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxSelectron
- class afxSelectron : public afxChoreographer, public afxSelectronDefs
- {
- typedef afxChoreographer Parent;
- friend class arcaneFX;
- public:
- enum MaskBits
- {
- StateEventMask = Parent::NextFreeMask << 0,
- SyncEventMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- enum
- {
- NULL_EVENT,
- ACTIVATE_EVENT,
- SHUTDOWN_EVENT,
- DEACTIVATE_EVENT,
- INTERRUPT_EVENT
- };
- enum
- {
- INACTIVE_STATE,
- ACTIVE_STATE,
- CLEANUP_STATE,
- DONE_STATE,
- LATE_STATE
- };
- enum {
- MARK_ACTIVATE = BIT(0),
- MARK_SHUTDOWN = BIT(1),
- MARK_DEACTIVATE = BIT(2),
- MARK_INTERRUPT = BIT(3),
- };
- class ObjectDeleteEvent : public SimEvent
- {
- public:
- void process(SimObject *obj) { if (obj) obj->deleteObject(); }
- };
- private:
- static StringTableEntry CAMERA_CONS;
- static StringTableEntry LISTENER_CONS;
- static StringTableEntry FREE_TARGET_CONS;
- private:
- afxSelectronData* datablock;
- SimObject* exeblock;
- bool constraints_initialized;
- bool client_only;
- U8 effect_state;
- F32 effect_elapsed;
- afxConstraintID listener_cons_id;
- afxConstraintID free_target_cons_id;
- afxConstraintID camera_cons_id;
- SceneObject* camera_cons_obj;
- afxPhrase* phrases[NUM_PHRASES];
- F32 time_factor;
- U8 marks_mask;
- private:
- void init();
- bool state_expired();
- void init_constraints();
- void setup_main_fx();
- void setup_select_fx();
- void setup_deselect_fx();
- bool cleanup_over();
- public:
- /*C*/ afxSelectron();
- /*C*/ afxSelectron(bool not_default);
- /*D*/ ~afxSelectron();
- // STANDARD OVERLOADED METHODS //
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void processTick(const Move*);
- virtual void advanceTime(F32 dt);
- virtual bool onAdd();
- virtual void onRemove();
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- virtual void sync_with_clients();
- void finish_startup();
- DECLARE_CONOBJECT(afxSelectron);
- DECLARE_CATEGORY("AFX");
- private:
- void process_server();
- //
- void change_state_s(U8 pending_state);
- //
- void enter_active_state_s();
- void leave_active_state_s();
- void enter_cleanup_state_s();
- void enter_done_state_s();
- private:
- void process_client(F32 dt);
- //
- void change_state_c(U8 pending_state);
- //
- void enter_active_state_c(F32 starttime);
- void enter_cleanup_state_c();
- void enter_done_state_c();
- void leave_active_state_c();
- void sync_client(U16 marks, U8 state, F32 elapsed);
- public:
- void postEvent(U8 event);
- void setTimeFactor(F32 f) { time_factor = (f > 0) ? f : 1.0f; }
- F32 getTimeFactor() { return time_factor; }
- void activate();
- public:
- static afxSelectron* start_selectron(SceneObject* picked, U8 subcode, SimObject* extra);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_SELECTION_EFFECT_H_
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