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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "scene/sceneObject.h"
- #include "scene/sceneManager.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "T3D/gameBase/gameProcess.h"
- #include "T3D/player.h"
- #include "math/mathUtils.h"
- #include "console/compiler.h"
- #include "console/engineAPI.h"
- #include "afx/afxChoreographer.h"
- #include "afx/afxSelectron.h"
- #include "afx/afxResidueMgr.h"
- #include "afx/ce/afxZodiacMgr.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #define N_LIGHTING_MODELS 6
- //
- // "SG - Original Advanced (Lighting Pack)"
- // "SG - Original Stock (Lighting Pack)"
- // "SG - Inverse Square (Lighting Pack)"
- // "SG - Inverse Square Fast Falloff (Lighting Pack)"
- // "SG - Near Linear (Lighting Pack)"
- // "SG - Near Linear Fast Falloff (Lighting Pack)"
- static StringTableEntry lm_old_names[N_LIGHTING_MODELS];
- //
- // "Original Advanced"
- // "Original Stock"
- // "Inverse Square"
- // "Inverse Square Fast Falloff"
- // "Near Linear"
- // "Near Linear Fast Falloff"
- static StringTableEntry lm_new_names[N_LIGHTING_MODELS];
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class ClientZoneInEvent : public NetEvent
- {
- typedef NetEvent Parent;
- public:
- ClientZoneInEvent() { mGuaranteeType = Guaranteed; }
- ~ClientZoneInEvent() { }
- virtual void pack(NetConnection*, BitStream*bstream) { }
- virtual void write(NetConnection*, BitStream *bstream) { }
- virtual void unpack(NetConnection* /*ps*/, BitStream *bstream) { }
- virtual void process(NetConnection* conn)
- {
- GameConnection* game_conn = dynamic_cast<GameConnection*>(conn);
- if (game_conn && !game_conn->isZonedIn())
- {
- arcaneFX::syncToNewConnection(game_conn);
- }
- }
- DECLARE_CONOBJECT(ClientZoneInEvent);
- DECLARE_CATEGORY("AFX");
- };
- IMPLEMENT_CO_SERVEREVENT_V1(ClientZoneInEvent);
- ConsoleDocClass( ClientZoneInEvent,
- "@brief Event posted when player is fully loaded into the game and ready for interaction.\n\n"
- "@internal");
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- Vector<afxChoreographer*> arcaneFX::active_choreographers;
- Vector<afxChoreographer*> arcaneFX::client_choreographers;
- Vector<afxSelectronData*> arcaneFX::selectrons;
- Vector<SceneObject*> arcaneFX::scoped_objs;
- StringTableEntry arcaneFX::NULLSTRING = 0;
- U32 arcaneFX::sTargetSelectionMask = 0;
- U32 arcaneFX::sFreeTargetSelectionMask = 0;
- bool arcaneFX::sIsFreeTargeting = false;
- Point3F arcaneFX::sFreeTargetPos = Point3F(0.0f, 0.0f, 0.0f);
- bool arcaneFX::sFreeTargetPosValid = false;
- F32 arcaneFX::sTargetSelectionRange = 200.0f;
- U32 arcaneFX::sTargetSelectionTimeoutMS = 500;
- bool arcaneFX::sClickToTargetSelf = false;
- U32 arcaneFX::sMissileCollisionMask = 0;
- StringTableEntry arcaneFX::sParameterFieldPrefix = 0;
- F32 arcaneFX::sTerrainZodiacZBias = -0.00025f;
- F32 arcaneFX::sInteriorZodiacZBias = -0.0001f;
- F32 arcaneFX::sPolysoupZodiacZBias = -0.0001f;
- U32 arcaneFX::master_choreographer_id = 1;
- U16 arcaneFX::master_scope_id = 1;
- bool arcaneFX::is_shutdown = true;
- bool arcaneFX::sUsePlayerCentricListener = false;
- void arcaneFX::init()
- {
- NULLSTRING = StringTable->insert("");
- sParameterFieldPrefix = StringTable->insert("_");
- #if defined(TORQUE_OS_MAC)
- arcaneFX::sTerrainZodiacZBias = -0.00025f;
- arcaneFX::sInteriorZodiacZBias = -0.00025f;
- arcaneFX::sPolysoupZodiacZBias = -0.00025f;
- #endif
- Con::addVariable( "pref::AFX::targetSelectionMask", TypeS32, &sTargetSelectionMask);
- Con::addVariable( "pref::AFX::freeTargetSelectionMask", TypeS32, &sFreeTargetSelectionMask);
- Con::addVariable( "pref::AFX::targetSelectionRange", TypeF32, &sTargetSelectionRange);
- Con::addVariable( "pref::AFX::targetSelectionTimeoutMS", TypeS32, &sTargetSelectionTimeoutMS);
- Con::addVariable( "pref::AFX::missileCollisionMask", TypeS32, &sMissileCollisionMask);
- Con::addVariable( "pref::AFX::clickToTargetSelf", TypeBool, &sClickToTargetSelf);
- Con::addVariable( "Pref::Server::AFX::parameterFieldPrefix", TypeString, &sParameterFieldPrefix);
- Con::addVariable( "pref::AFX::terrainZodiacZBias", TypeF32, &sTerrainZodiacZBias);
- Con::addVariable( "pref::AFX::interiorZodiacZBias", TypeF32, &sInteriorZodiacZBias);
- Con::addVariable( "pref::AFX::polysoupZodiacZBias", TypeF32, &sPolysoupZodiacZBias);
- Con::setIntVariable( "$AFX::TARGETING_OFF", TARGETING_OFF);
- Con::setIntVariable( "$AFX::TARGETING_STANDARD", TARGETING_STANDARD);
- Con::setIntVariable( "$AFX::TARGETING_FREE", TARGETING_FREE);
- Con::setIntVariable( "$AFX::TARGET_CHECK_POLL", TARGET_CHECK_POLL);
- Con::setIntVariable( "$AFX::TARGET_CHECK_ON_MOUSE_MOVE", TARGET_CHECK_ON_MOUSE_MOVE);
- Con::setIntVariable( "$AFX::IMPACTED_SOMETHING", afxEffectDefs::IMPACTED_SOMETHING);
- Con::setIntVariable( "$AFX::IMPACTED_TARGET", afxEffectDefs::IMPACTED_TARGET);
- Con::setIntVariable( "$AFX::IMPACTED_PRIMARY", afxEffectDefs::IMPACTED_PRIMARY);
- Con::setIntVariable( "$AFX::IMPACT_IN_WATER", afxEffectDefs::IMPACT_IN_WATER);
- Con::setIntVariable( "$AFX::CASTER_IN_WATER", afxEffectDefs::CASTER_IN_WATER);
- Con::setIntVariable( "$AFX::SERVER_ONLY", afxEffectDefs::SERVER_ONLY);
- Con::setIntVariable( "$AFX::SCOPE_ALWAYS", afxEffectDefs::SCOPE_ALWAYS);
- Con::setIntVariable( "$AFX::GHOSTABLE", afxEffectDefs::GHOSTABLE);
- Con::setIntVariable( "$AFX::CLIENT_ONLY", afxEffectDefs::CLIENT_ONLY);
- Con::setIntVariable( "$AFX::SERVER_AND_CLIENT", afxEffectDefs::SERVER_AND_CLIENT);
- Con::setIntVariable( "$AFX::DELAY", afxEffectDefs::TIMING_DELAY);
- Con::setIntVariable( "$AFX::LIFETIME", afxEffectDefs::TIMING_LIFETIME);
- Con::setIntVariable( "$AFX::FADE_IN_TIME", afxEffectDefs::TIMING_FADE_IN);
- Con::setIntVariable( "$AFX::FADE_OUT_TIME", afxEffectDefs::TIMING_FADE_OUT);
- Con::setFloatVariable( "$AFX::INFINITE_TIME", -1.0f);
- Con::setIntVariable( "$AFX::INFINITE_REPEATS", -1);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_0", Player::PLAYER_MOVE_TRIGGER_0);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_1", Player::PLAYER_MOVE_TRIGGER_1);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_2", Player::PLAYER_MOVE_TRIGGER_2);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_3", Player::PLAYER_MOVE_TRIGGER_3);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_4", Player::PLAYER_MOVE_TRIGGER_4);
- Con::setIntVariable( "$AFX::PLAYER_MOVE_TRIGGER_5", Player::PLAYER_MOVE_TRIGGER_5);
- Con::setIntVariable( "$AFX::PLAYER_FIRE_S_TRIGGER", Player::PLAYER_FIRE_S_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_FIRE_ALT_S_TRIGGER", Player::PLAYER_FIRE_ALT_S_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_JUMP_S_TRIGGER", Player::PLAYER_JUMP_S_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_LANDING_S_TRIGGER", Player::PLAYER_LANDING_S_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_LF_FOOT_C_TRIGGER", Player::PLAYER_LF_FOOT_C_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_RT_FOOT_C_TRIGGER", Player::PLAYER_RT_FOOT_C_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_LANDING_C_TRIGGER", Player::PLAYER_LANDING_C_TRIGGER);
- Con::setIntVariable( "$AFX::PLAYER_IDLE_C_TRIGGER", Player::PLAYER_IDLE_C_TRIGGER);
- Con::setIntVariable( "$AFX::ILLUM_TERRAIN", 0);
- Con::setIntVariable( "$AFX::ILLUM_ATLAS", 0);
- Con::setIntVariable( "$AFX::ILLUM_DIF", 0);
- Con::setIntVariable( "$AFX::ILLUM_DTS", 0);
- Con::setIntVariable( "$AFX::ILLUM_ALL", 0);
- Con::setIntVariable("$TypeMasks::TerrainLikeObjectType", TerrainLikeObjectType);
- Con::setIntVariable("$TypeMasks::InteriorLikeObjectType", InteriorLikeObjectType);
- Con::setIntVariable("$TypeMasks::PolysoupObjectType", InteriorLikeObjectType); // deprecated
- Con::addVariable("$pref::Audio::usePlayerCentricListener", TypeBool, &sUsePlayerCentricListener);
- afxResidueMgr* residue_mgr = new afxResidueMgr;
- afxResidueMgr::setMaster(residue_mgr);
- master_scope_id = 1;
- master_choreographer_id = 1;
- is_shutdown = false;
- if (lm_old_names[0] == 0)
- {
- lm_old_names[0] = StringTable->insert("SG - Original Advanced (Lighting Pack)");
- lm_old_names[1] = StringTable->insert("SG - Original Stock (Lighting Pack)");
- lm_old_names[2] = StringTable->insert("SG - Inverse Square (Lighting Pack)");
- lm_old_names[3] = StringTable->insert("SG - Inverse Square Fast Falloff (Lighting Pack)");
- lm_old_names[4] = StringTable->insert("SG - Near Linear (Lighting Pack)");
- lm_old_names[5] = StringTable->insert("SG - Near Linear Fast Falloff (Lighting Pack)");
- //
- lm_new_names[0] = StringTable->insert("Original Advanced");
- lm_new_names[1] = StringTable->insert("Original Stock");
- lm_new_names[2] = StringTable->insert("Inverse Square");
- lm_new_names[3] = StringTable->insert("Inverse Square Fast Falloff");
- lm_new_names[4] = StringTable->insert("Near Linear");
- lm_new_names[5] = StringTable->insert("Near Linear Fast Falloff");
- }
- }
- void arcaneFX::shutdown()
- {
- is_shutdown = true;
- for (S32 i = 0; i < scoped_objs.size(); i++)
- if (scoped_objs[i])
- scoped_objs[i]->setScopeRegistered(false);
- scoped_objs.clear();
- for (S32 i = 0; i < client_choreographers.size(); i++)
- if (client_choreographers[i])
- client_choreographers[i]->clearChoreographerId();
- client_choreographers.clear();
- for (S32 i = 0; i < selectrons.size(); i++)
- if (selectrons[i])
- selectrons[i]->registered = false;
- selectrons.clear();
- afxResidueMgr* residue_mgr = afxResidueMgr::getMaster();
- delete residue_mgr;
- afxResidueMgr::setMaster(NULL);
- }
- MODULE_BEGIN( arcaneFX )
- MODULE_INIT
- {
- arcaneFX::init();
- }
- MODULE_SHUTDOWN
- {
- arcaneFX::shutdown();
- }
- MODULE_END;
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- void arcaneFX::advanceTime(U32 delta)
- {
- GameConnection* conn = GameConnection::getConnectionToServer();
- if (conn && !conn->isZonedIn() && conn->getCameraObject() != 0)
- {
- conn->setZonedIn();
- conn->postNetEvent(new ClientZoneInEvent());
- }
- afxZodiacMgr::frameReset();
- afxResidueMgr::getMaster()->residueAdvanceTime();
- }
- //
- U32 arcaneFX::registerChoreographer(afxChoreographer* ch)
- {
- if (!ch)
- return 0;
- active_choreographers.push_back(ch);
- //Con::printf("registerChoreographer() -- size=%d %s", active_choreographers.size(),
- // (ch->isServerObject()) ? "server" : "client");
- return master_choreographer_id++;
- }
- void arcaneFX::unregisterChoreographer(afxChoreographer* ch)
- {
- if (!ch)
- return;
- for (U32 i = 0; i < active_choreographers.size(); i++)
- {
- if (ch == active_choreographers[i])
- {
- active_choreographers.erase_fast(i);
- //Con::printf("unregisterChoreographer() -- size=%d %s", active_choreographers.size(),
- // (ch->isServerObject()) ? "server" : "client");
- return;
- }
- }
- Con::errorf("arcaneFX::unregisterChoreographer() -- failed to find choreographer in list.");
- }
- void arcaneFX::registerClientChoreographer(afxChoreographer* ch)
- {
- if (!ch || ch->getChoreographerId() == 0)
- return;
- client_choreographers.push_back(ch);
- }
- void arcaneFX::unregisterClientChoreographer(afxChoreographer* ch)
- {
- if (!ch || ch->getChoreographerId() == 0)
- return;
- for (U32 i = 0; i < client_choreographers.size(); i++)
- {
- if (ch == client_choreographers[i])
- {
- client_choreographers.erase_fast(i);
- return;
- }
- }
- Con::errorf("arcaneFX::unregisterClientChoreographer() -- failed to find choreographer in list.");
- }
- afxChoreographer* arcaneFX::findClientChoreographer(U32 id)
- {
- for (U32 i = 0; i < client_choreographers.size(); i++)
- {
- if (id == client_choreographers[i]->getChoreographerId())
- return client_choreographers[i];
- }
- return 0;
- }
- //
- void arcaneFX::registerSelectronData(afxSelectronData* selectron)
- {
- if (!selectron)
- return;
- selectrons.push_back(selectron);
- }
- void arcaneFX::unregisterSelectronData(afxSelectronData* selectron)
- {
- if (!selectron)
- return;
- for (U32 i = 0; i < selectrons.size(); i++)
- {
- if (selectron == selectrons[i])
- {
- selectrons.erase_fast(i);
- return;
- }
- }
- Con::errorf("arcaneFX::unregisterSelectronData() -- failed to find selectron in list.");
- }
- afxSelectronData* arcaneFX::findSelectronData(U32 mask, U8 style)
- {
- for (U32 i = 0; i < selectrons.size(); i++)
- if (selectrons[i]->matches(mask, style))
- return selectrons[i];
- return 0;
- }
- U16 arcaneFX::generateScopeId()
- {
- U16 ret_id = master_scope_id++;
- if (master_scope_id >= BIT(GameBase::SCOPE_ID_BITS))
- master_scope_id = 1;
- return ret_id;
- }
- void arcaneFX::registerScopedObject(SceneObject* object)
- {
- scoped_objs.push_back(object);
- object->setScopeRegistered(true);
- for (S32 i = 0; i < client_choreographers.size(); i++)
- if (client_choreographers[i])
- client_choreographers[i]->restoreScopedObject(object);
- }
- SceneObject* arcaneFX::findScopedObject(U16 scope_id)
- {
- if (scoped_objs.size() > 0)
- {
- for (S32 i = scoped_objs.size()-1; i >= 0; i--)
- if (scoped_objs[i] && scoped_objs[i]->getScopeId() == scope_id)
- return scoped_objs[i];
- }
- return 0;
- }
- void arcaneFX::unregisterScopedObject(SceneObject* object)
- {
- if (scoped_objs.size() > 0)
- {
- for (S32 i = scoped_objs.size()-1; i >= 0; i--)
- if (scoped_objs[i] == object)
- {
- scoped_objs.erase_fast(i);
- if (object)
- object->setScopeRegistered(false);
- return;
- }
- }
- }
- void arcaneFX::syncToNewConnection(GameConnection* conn)
- {
- if (conn)
- conn->setZonedIn();
- for (U32 i = 0; i < active_choreographers.size(); i++)
- {
- if (active_choreographers[i])
- active_choreographers[i]->sync_with_clients();
- }
- }
- void arcaneFX::endMissionNotify()
- {
- for (S32 i = 0; i < scoped_objs.size(); i++)
- if (scoped_objs[i])
- scoped_objs[i]->setScopeRegistered(false);
- scoped_objs.clear();
- for (S32 i = 0; i < client_choreographers.size(); i++)
- if (client_choreographers[i])
- client_choreographers[i]->clearChoreographerId();
- client_choreographers.clear();
- for (S32 i = 0; i < selectrons.size(); i++)
- if (selectrons[i])
- selectrons[i]->registered = false;
- selectrons.clear();
- if (afxResidueMgr::getMaster())
- afxResidueMgr::getMaster()->cleanup();
- afxZodiacMgr::missionCleanup();
- }
- S32 arcaneFX::rolloverRayCast(Point3F start, Point3F end, U32 mask)
- {
- sIsFreeTargeting = false;
- #if !defined(AFX_CAP_ROLLOVER_RAYCASTS)
- return -1;
- #else
- GameConnection* conn = GameConnection::getConnectionToServer();
- SceneObject* ctrl_obj = NULL;
- if (!arcaneFX::sClickToTargetSelf && conn != NULL)
- ctrl_obj = conn->getControlObject();
- if (ctrl_obj)
- ctrl_obj->disableCollision();
- SceneObject* rollover_obj = (conn) ? conn->getRolloverObj() : 0;
- SceneObject* picked_obj = 0;
- RayInfo hit_info;
- if (gClientContainer.castRay(start, end, mask, &hit_info))
- picked_obj = dynamic_cast<SceneObject*>(hit_info.object);
- if (ctrl_obj)
- ctrl_obj->enableCollision();
- if (picked_obj != rollover_obj)
- {
- if (rollover_obj)
- rollover_obj->setSelectionFlags(rollover_obj->getSelectionFlags() & ~SceneObject::PRE_SELECTED);
- if (picked_obj)
- picked_obj->setSelectionFlags(picked_obj->getSelectionFlags() | SceneObject::PRE_SELECTED);
- rollover_obj = picked_obj;
- if (conn)
- conn->setRolloverObj(rollover_obj);
- }
- return (picked_obj) ? picked_obj->getId() : -1;
- #endif
- }
- bool arcaneFX::freeTargetingRayCast(Point3F start, Point3F end, U32 mask)
- {
- sIsFreeTargeting = true;
- RayInfo hit_info;
- if (!gClientContainer.castRay(start, end, mask, &hit_info))
- {
- sFreeTargetPosValid = false;
- return false;
- }
- sFreeTargetPosValid = true;
- sFreeTargetPos = hit_info.point;
- return true;
- }
- StringTableEntry arcaneFX::convertLightingModelName(StringTableEntry lm_name)
- {
- for (U32 i = 0; i < N_LIGHTING_MODELS; i++)
- {
- if (lm_name == lm_old_names[i])
- return lm_new_names[i];
- }
- return lm_name;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Console Functions
- DefineEngineFunction(afxEndMissionNotify, void, (),,
- "...\n\n"
- "@ingroup AFX")
- {
- arcaneFX::endMissionNotify();
- }
- DefineEngineFunction(afxGetVersion, const char*, (),,
- "...\n\n"
- "@ingroup AFX")
- {
- return AFX_VERSION_STRING;
- }
- DefineEngineFunction(afxGetEngine, const char*, (),,
- "...\n\n"
- "@ingroup AFX")
- {
- return "T3D";
- }
- #if defined(AFX_CAP_ROLLOVER_RAYCASTS)
- DefineEngineFunction(rolloverRayCast, S32, (Point3F start, Point3F end, U32 mask),,
- "Performs a raycast from points start to end and returns the ID of nearest "
- "intersecting object with a type found in the specified mask. "
- "Returns -1 if no object is found.\n\n"
- "@ingroup AFX")
- {
- return arcaneFX::rolloverRayCast(start, end, mask);
- }
- #endif
- DefineEngineFunction(getRandomF, F32, (float a, float b), (F32_MAX, F32_MAX),
- "Get a random float number between a and b.\n\n"
- "@ingroup AFX")
- {
- if (b == F32_MAX)
- {
- if (a == F32_MAX)
- return gRandGen.randF();
- return gRandGen.randF(0.0f, a);
- }
- return (a + (b-a)*gRandGen.randF());
- }
- DefineEngineFunction(getRandomDir, Point3F, (Point3F axis, float thetaMin, float thetaMax, float phiMin, float phiMax),
- (Point3F(0.0f,0.0f,0.0f), 0.0f, 180.0f, 0.0f, 360.0f),
- "Get a random direction vector.\n\n"
- "@ingroup AFX")
- {
- return MathUtils::randomDir(axis, thetaMin, thetaMax, phiMin, phiMax);
- }
- DefineEngineFunction(MatrixInverseMulVector, Point3F, (MatrixF xfrm, Point3F vector),,
- "@brief Multiply the vector by the affine inverse of the transform.\n\n"
- "@ingroup AFX")
- {
- xfrm.affineInverse();
- Point3F result;
- xfrm.mulV(vector, &result);
- return result;
- }
- DefineEngineFunction(moveTransformAbs, MatrixF, (MatrixF xfrm, Point3F pos),,
- "@brief Move the transform to the new absolute position.\n\n"
- "@ingroup AFX")
- {
- xfrm.setPosition(pos);
- return xfrm;
- }
- DefineEngineFunction(moveTransformRel, MatrixF, (MatrixF xfrm, Point3F pos),,
- "@brief Move the transform to the new relative position.\n\n"
- "@ingroup AFX")
- {
- pos += xfrm.getPosition();
- xfrm.setPosition(pos);
- return xfrm;
- }
- DefineEngineFunction(getFreeTargetPosition, Point3F, (),,
- "@brief Returns the current location of the free target.\n\n"
- "@ingroup AFX")
- {
- if (!arcaneFX::sFreeTargetPosValid)
- return Point3F(0.0f, 0.0f, 0.0f);
- return arcaneFX::sFreeTargetPos;
- }
- DefineEngineMethod(SceneObject, getSpeed, F32, (),,
- "Returns the velocity of a scene-object.\n\n"
- "@ingroup AFX")
- {
- return object->getVelocity().len();
- }
- static S32 mark_modkey = -1;
- DefineEngineFunction(markDataBlocks, void, (),,
- "@brief Called before a series of datablocks are reloaded to "
- "help distinguish reloaded datablocks from already loaded ones.\n\n"
- "@ingroup AFX")
- {
- mark_modkey = SimDataBlock::getNextModifiedKey();
- }
- DefineEngineFunction(touchDataBlocks, void, (),,
- "@brief Called after a series of datablocks are reloaded to "
- "trigger some important actions on the reloaded datablocks.\n\n"
- "@ingroup AFX")
- {
- if (mark_modkey < 0)
- return;
- SimDataBlockGroup* g = Sim::getDataBlockGroup();
- U32 groupCount = g->size();
- for (S32 i = groupCount-1; i >= 0; i--)
- {
- SimDataBlock* simdb = (SimDataBlock*)(*g)[i];
- if (simdb->getModifiedKey() > mark_modkey)
- {
- simdb->unregisterObject();
- simdb->registerObject();
- }
- }
- mark_modkey = -1;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
- // Syntax Error Checking
- // (for checking eval() and compile() calls)
- DefineEngineFunction(wasSyntaxError, bool, (),,
- "@brief Returns true if script compiler had a syntax error. Useful "
- "for detecting syntax errors after reloading a script.\n\n"
- "@ingroup AFX")
- {
- return Compiler::gSyntaxError;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
- // Network Object Identification
- // These useful console methods come from the following code resource:
- //
- // How to Identify Objects from Client to Server or Server to Client by Nathan Davies
- // http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4852
- //
- DefineEngineMethod(NetConnection, GetGhostIndex, S32, (NetObject* obj),,
- "Returns the ghost-index for an object.\n\n"
- "@ingroup AFX")
- {
- if (obj)
- return object->getGhostIndex(obj);
- return 0;
- }
- DefineEngineMethod(NetConnection, ResolveGhost, S32, (int ghostIndex),,
- "Resolves a ghost-index into an object ID.\n\n"
- "@ingroup AFX")
- {
- if (ghostIndex != -1)
- {
- NetObject* pObject = NULL;
- if( object->isGhostingTo())
- pObject = object->resolveGhost(ghostIndex);
- else if( object->isGhostingFrom())
- pObject = object->resolveObjectFromGhostIndex(ghostIndex);
- if (pObject)
- return pObject->getId();
- }
- return 0;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //////////////////////////////////////////////////////////////////////////
- // TypeByteRange
- //////////////////////////////////////////////////////////////////////////
- IMPLEMENT_STRUCT( ByteRange, ByteRange,,
- "" )
- END_IMPLEMENT_STRUCT;
- ConsoleType( ByteRange, TypeByteRange, ByteRange, "")
- ConsoleType( ByteRange, TypeByteRange2, ByteRange, "")
- ConsoleGetType( TypeByteRange )
- {
- ByteRange* pt = (ByteRange *) dptr;
- char* returnBuffer = Con::getReturnBuffer(256);
- dSprintf(returnBuffer, 256, "%u %u", pt->low, pt->high);
- return returnBuffer;
- }
- ConsoleSetType( TypeByteRange )
- {
- if(argc == 1)
- {
- ByteRange* range = (ByteRange*) dptr;
- U32 lo, hi;
- S32 args = dSscanf(argv[0], "%u %u", &lo, &hi);
- range->low = (args > 0) ? lo : 0;
- range->high = (args > 1) ? hi : 255;
- }
- else
- Con::printf("ByteRange must be set as \"low\" or \"low high\"");
- }
- ConsoleGetType( TypeByteRange2 )
- {
- ByteRange* pt = (ByteRange *) dptr;
- char* returnBuffer = Con::getReturnBuffer(256);
- dSprintf(returnBuffer, 256, "%u %u", pt->low, pt->high);
- return returnBuffer;
- }
- ConsoleSetType( TypeByteRange2 )
- {
- if(argc == 1)
- {
- ByteRange* range = (ByteRange*) dptr;
- U32 lo, hi;
- S32 args = dSscanf(argv[0], "%u %u", &lo, &hi);
- range->low = (args > 0) ? lo : 0;
- range->high = (args > 1) ? hi : lo;
- }
- else
- Con::printf("ByteRange must be set as \"low\" or \"low high\"");
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- static void HSVtoRGB(F32 h, F32 s, F32 v, F32& r, F32& g, F32& b)
- {
- h = mFmod(h, 360.0f);
- if (v == 0.0f)
- r = g = b = 0.0f;
- else if (s == 0.0f)
- r = g = b = v;
- else
- {
- F32 hf = h/60.0f;
- S32 i = (S32) mFloor(hf);
- F32 f = hf - i;
- F32 pv = v*(1.0f - s);
- F32 qv = v*(1.0f - s*f);
- F32 tv = v*(1.0f - s*(1.0f - f));
- switch (i)
- {
- case 0:
- r = v; g = tv; b = pv;
- break;
- case 1:
- r = qv; g = v; b = pv;
- break;
- case 2:
- r = pv; g = v; b = tv;
- break;
- case 3:
- r = pv; g = qv; b = v;
- break;
- case 4:
- r = tv; g = pv; b = v;
- break;
- case 5:
- r = v; g = pv; b = qv;
- break;
- default:
- r = g = b = 0.0f;
- break;
- }
- }
- }
- DefineEngineFunction(getColorFromHSV, const char*, (float hue, float sat, float val, float alpha), (0.0, 0.0, 1.0, 1.0),
- "Coverts an HSV formatted color into an RBG color.\n\n"
- "@param hue The hue of the color (0-360).\n"
- "@param sat The saturation of the color (0-1).\n"
- "@param val The value of the color (0-1).\n"
- "@param alpha The alpha of the color (0-1).\n"
- "@ingroup AFX")
- {
- LinearColorF rgb;
- HSVtoRGB(hue, sat, val, rgb.red, rgb.green, rgb.blue);
- rgb.alpha = alpha;
- char* returnBuffer = Con::getReturnBuffer(256);
- dSprintf(returnBuffer, 256, "%g %g %g %g", rgb.red, rgb.green, rgb.blue, rgb.alpha);
- return returnBuffer;
- }
- DefineEngineFunction(ColorScale, const char*, ( LinearColorF color, float scalar ),,
- "Returns color scaled by scalar (color*scalar).\n\n"
- "@param color The color to be scaled.\n"
- "@param scalar The amount to scale the color.\n"
- "@ingroup AFX")
- {
- color *= scalar;
- char* returnBuffer = Con::getReturnBuffer(256);
- dSprintf(returnBuffer, 256, "%g %g %g %g", color.red, color.green, color.blue, color.alpha);
- return returnBuffer;
- }
- DefineEngineFunction(getMinF, F32, (float a, float b),,
- "Returns the lesser of the two arguments.\n\n"
- "@ingroup AFX")
- {
- return getMin(a, b);
- }
- DefineEngineFunction(getMaxF, F32, (float a, float b),,
- "Returns the greater of the two arguments.\n\n"
- "@ingroup AFX")
- {
- return getMax(a, b);
- }
- DefineEngineStringlyVariadicFunction(echoThru, const char*, 2, 0, "(string passthru, string text...)"
- "Like echo(), but first argument is returned.\n"
- "@ingroup AFX")
- {
- U32 len = 0;
- S32 i;
- for (i = 2; i < argc; i++)
- len += dStrlen(argv[i]);
- char *ret = Con::getReturnBuffer(len + 1);
- ret[0] = 0;
- for (i = 2; i < argc; i++)
- dStrcat(ret, argv[i], len + 1);
- Con::printf("%s -- [%s]", ret, argv[1].getString());
- ret[0] = 0;
- return argv[1];
- }
- DefineEngineStringlyVariadicFunction(warnThru, const char*, 2, 0, "(string passthru, string text...)"
- "Like warn(), but first argument is returned.\n"
- "@ingroup AFX")
- {
- U32 len = 0;
- S32 i;
- for(i = 2; i < argc; i++)
- len += dStrlen(argv[i]);
- char *ret = Con::getReturnBuffer(len + 1);
- ret[0] = 0;
- for(i = 2; i < argc; i++)
- dStrcat(ret, argv[i], len + 1);
- Con::warnf("%s -- [%s]", ret, argv[1].getString());
- ret[0] = 0;
- return argv[1];
- }
- DefineEngineStringlyVariadicFunction(errorThru, const char*, 2, 0, "(string passthru, string text...)"
- "Like error(), but first argument is returned.\n"
- "@ingroup AFX")
- {
- U32 len = 0;
- S32 i;
- for(i = 2; i < argc; i++)
- len += dStrlen(argv[i]);
- char *ret = Con::getReturnBuffer(len + 1);
- ret[0] = 0;
- for(i = 2; i < argc; i++)
- dStrcat(ret, argv[i], len + 1);
- Con::errorf("%s -- [%s]", ret, argv[1].getString());
- ret[0] = 0;
- return argv[1];
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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