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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_T3D_LIGHT_BASE_H_
- #define _AFX_T3D_LIGHT_BASE_H_
- #include "T3D/lightBase.h"
- class LightAnimData;
- class LightFlareData;
- class afxT3DLightBaseData : public GameBaseData
- {
- typedef GameBaseData Parent;
- public:
- bool mIsEnabled;
- LinearColorF mColor;
- F32 mBrightness;
- bool mCastShadows;
- F32 mPriority;
- LightAnimData* mAnimationData;
- LightAnimState mAnimState;
- bool mLocalRenderViz;
- LightFlareData* mFlareData;
- F32 mFlareScale;
- bool do_id_convert;
- public:
- /*C*/ afxT3DLightBaseData();
- /*C*/ afxT3DLightBaseData(const afxT3DLightBaseData&, bool = false);
- virtual bool onAdd();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- static void initPersistFields();
- DECLARE_CONOBJECT(afxT3DLightBaseData);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_T3D_LIGHT_BASE_H_
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