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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/primBuilder.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxMooring.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- void afxMooring::prepRenderImage(SceneRenderState* state)
- {
- if (!mDataBlock->display_axis_marker)
- return;
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &afxMooring::_renderAxisLines);
- ri->type = RenderPassManager::RIT_ObjectTranslucent;
- ri->translucentSort = true;
- ri->defaultKey = (U32)(dsize_t)mDataBlock;
- ri->sortDistSq = getWorldBox().getSqDistanceToPoint( state->getCameraPosition() );
- state->getRenderPass()->addInst(ri);
- }
- void afxMooring::_renderAxisLines(ObjectRenderInst *ri, SceneRenderState* state, BaseMatInstance* overrideMat)
- {
- if (overrideMat)
- return;
- if (axis_sb.isNull())
- {
- GFXStateBlockDesc desc;
- desc.blendDefined = true;
- desc.blendEnable = false;
- desc.cullDefined = true;
- desc.cullMode = GFXCullNone;
- desc.zDefined = true;
- desc.zWriteEnable = false;
- axis_sb = GFX->createStateBlock(desc);
- }
- GFX->setStateBlock(axis_sb);
- GFXTransformSaver saver;
- GFX->multWorld(getRenderTransform());
- PrimBuild::begin(GFXLineList, 6);
- PrimBuild::color(LinearColorF(1.0, 0.0, 0.0));
- PrimBuild::vertex3f(-0.5, 0.0, 0.0);
- PrimBuild::vertex3f( 0.5, 0.0, 0.0);
- PrimBuild::color(LinearColorF(0.0, 1.0, 0.0));
- PrimBuild::vertex3f( 0.0, -0.5, 0.0);
- PrimBuild::vertex3f( 0.0, 0.5, 0.0);
- PrimBuild::color(LinearColorF(0.0, 0.0, 1.0));
- PrimBuild::vertex3f( 0.0, 0.0, -0.5);
- PrimBuild::vertex3f( 0.0, 0.0, 0.5);
- PrimBuild::end();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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