123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 |
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/primBuilder.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxZodiacPlane.h"
- void afxZodiacPlane::prepRenderImage(SceneRenderState* state)
- {
- if (!is_visible)
- return;
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &afxZodiacPlane::_renderZodiacPlane);
- ri->type = RenderPassManager::RIT_ObjectTranslucent;
- ri->translucentSort = true;
- ri->defaultKey = (U32)(dsize_t)mDataBlock;
- if (false)
- {
- ri->sortDistSq = getWorldBox().getSqDistanceToPoint( state->getCameraPosition() );
- }
- else // (sort by radius distance)
- {
- Point3F xyz_scale = getScale();
- F32 uni_scalar = getMax(xyz_scale.x, xyz_scale.y);
- uni_scalar = getMax(uni_scalar, xyz_scale.z);
- Point3F uni_scale(uni_scalar, uni_scalar, uni_scalar);
- Point3F local_cam_pos = state->getCameraPosition();
- getRenderWorldTransform().mulP(local_cam_pos);
- local_cam_pos.convolveInverse(uni_scale);
- switch (mDataBlock->face_dir)
- {
- case afxZodiacPlaneData::FACES_UP:
- case afxZodiacPlaneData::FACES_DOWN:
- local_cam_pos.z = 0;
- break;
- case afxZodiacPlaneData::FACES_FORWARD:
- case afxZodiacPlaneData::FACES_BACK:
- local_cam_pos.y = 0;
- break;
- case afxZodiacPlaneData::FACES_RIGHT:
- case afxZodiacPlaneData::FACES_LEFT:
- local_cam_pos.x = 0;
- break;
- }
- /* AFX_T3D_BROKEN -- enhanced transparency sorting of ZodiacPlanes JTF Note: evaluate this
- if (local_cam_pos.lenSquared() <= radius*radius)
- {
- ri->sortPoint = local_cam_pos;
- }
- else
- {
- local_cam_pos.normalize();
- ri->sortPoint = local_cam_pos*radius;
- }
- ri->sortPoint.convolve(uni_scale);
- getRenderTransform().mulP(ri->sortPoint);
- */
- }
- state->getRenderPass()->addInst(ri);
- }
- void afxZodiacPlane::_renderZodiacPlane(ObjectRenderInst *ri, SceneRenderState* state, BaseMatInstance* overrideMat)
- {
- if (overrideMat)
- return;
- // projection
- // predraw
- if (normal_sb.isNull())
- {
- GFXStateBlockDesc desc;
- // Culling
- desc.setCullMode((mDataBlock->double_sided) ? GFXCullNone : GFXCullCW);
- // Blending
- U32 blend = (mDataBlock->zflags & BLEND_MASK);
- switch (blend)
- {
- case BLEND_ADDITIVE:
- desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendOne);
- break;
- case BLEND_SUBTRACTIVE:
- desc.setBlend(true, GFXBlendZero, GFXBlendInvSrcColor);
- break;
- case BLEND_NORMAL:
- desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
- break;
- }
- // JTF Note: check this desc.setAlphaTest((blend != BLEND_SUBTRACTIVE), GFXCmpGreater, 0);
- desc.setAlphaTest(true, GFXCmpGreater, 0);
- desc.setZReadWrite(true);
- desc.zFunc = GFXCmpLessEqual;
- desc.zWriteEnable = false;
- desc.samplersDefined = true;
- normal_sb = GFX->createStateBlock(desc);
- if (mDataBlock->double_sided)
- reflected_sb = normal_sb;
- else
- {
- desc.setCullMode(GFXCullCCW);
- reflected_sb = GFX->createStateBlock(desc);
- }
- }
- if (state->isReflectPass())
- GFX->setStateBlock(reflected_sb);
- else
- GFX->setStateBlock(normal_sb);
- Point3F basePoints[4];
- switch (mDataBlock->face_dir)
- {
- case afxZodiacPlaneData::FACES_UP:
- basePoints[0].set( 0.5f, -0.5f, 0.0f);
- basePoints[1].set(-0.5f, -0.5f, 0.0f);
- basePoints[2].set(-0.5f, 0.5f, 0.0f);
- basePoints[3].set( 0.5f, 0.5f, 0.0f);
- break;
- case afxZodiacPlaneData::FACES_DOWN:
- basePoints[3].set(-0.5f, 0.5f, 0.0f);
- basePoints[2].set( 0.5f, 0.5f, 0.0f);
- basePoints[1].set( 0.5f, -0.5f, 0.0f);
- basePoints[0].set(-0.5f, -0.5f, 0.0f);
- break;
- case afxZodiacPlaneData::FACES_FORWARD:
- basePoints[0].set( 0.5f, 0.0f, -0.5f);
- basePoints[1].set(-0.5f, 0.0f, -0.5f);
- basePoints[2].set(-0.5f, 0.0f, 0.5f);
- basePoints[3].set( 0.5f, 0.0f, 0.5f);
- break;
- case afxZodiacPlaneData::FACES_BACK:
- basePoints[3].set(-0.5f, 0.0f, 0.5f);
- basePoints[2].set( 0.5f, 0.0f, 0.5f);
- basePoints[1].set( 0.5f, 0.0f, -0.5f);
- basePoints[0].set(-0.5f, 0.0f, -0.5f);
- break;
- case afxZodiacPlaneData::FACES_RIGHT:
- basePoints[0].set(0.0f, 0.5f, -0.5f);
- basePoints[1].set(0.0f, -0.5f, -0.5f);
- basePoints[2].set(0.0f, -0.5f, 0.5f);
- basePoints[3].set(0.0f, 0.5f, 0.5f);
- break;
- case afxZodiacPlaneData::FACES_LEFT:
- basePoints[3].set(0.0f, -0.5f, 0.5f);
- basePoints[2].set(0.0f, 0.5f, 0.5f);
- basePoints[1].set(0.0f, 0.5f, -0.5f);
- basePoints[0].set(0.0f, -0.5f, -0.5f);
- break;
- }
- F32 len = 2*radius;
- Point3F points[4];
- Point2F texCoords[4]; // default: {{0.0,0.0}, {0.0,1.0}, {1.0,1.0}, {1.0,0.0}}
- texCoords[0].set(1.0,1.0);
- texCoords[1].set(0.0,1.0);
- texCoords[2].set(0.0,0.0);
- texCoords[3].set(1.0,0.0);
- for( int i=0; i<4; i++ )
- {
- points[i].x = basePoints[i].x;
- points[i].y = basePoints[i].y;
- points[i].z = basePoints[i].z;
- points[i] *= len;
- }
- GFXTransformSaver saver;
- GFX->multWorld(getRenderTransform());
- GFX->setTexture(0, mDataBlock->mTexture);
- PrimBuild::begin(GFXTriangleStrip, 4);
- {
- PrimBuild::color4f(color.red, color.green, color.blue, color.alpha);
- PrimBuild::texCoord2f(texCoords[1].x, texCoords[1].y);
- PrimBuild::vertex3f(points[1].x, points[1].y, points[1].z);
- PrimBuild::texCoord2f(texCoords[0].x, texCoords[0].y);
- PrimBuild::vertex3f(points[0].x, points[0].y, points[0].z);
- PrimBuild::texCoord2f(texCoords[2].x, texCoords[2].y);
- PrimBuild::vertex3f(points[2].x, points[2].y, points[2].z);
- PrimBuild::texCoord2f(texCoords[3].x, texCoords[3].y);
- PrimBuild::vertex3f(points[3].x, points[3].y, points[3].z);
- }
- PrimBuild::end();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|