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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/ce/afxAnimLock.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_AnimLock
- class afxEA_AnimLock : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- bool started;
- U32 lock_tag;
- public:
- /*C*/ afxEA_AnimLock();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_AnimLock::afxEA_AnimLock()
- {
- started = false;
- lock_tag = 0;
- }
- bool afxEA_AnimLock::ea_update(F32 dt)
- {
- afxConstraint* pos_constraint = getPosConstraint();
- if (!started && pos_constraint != 0)
- {
- lock_tag = pos_constraint->lockAnimation();
- started = true;
- }
- return true;
- }
- void afxEA_AnimLock::ea_finish(bool was_stopped)
- {
- afxConstraint* pos_constraint = getPosConstraint();
- if (pos_constraint && lock_tag != 0)
- {
- pos_constraint->unlockAnimation(lock_tag);
- }
- started = false;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_AnimLockDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_AnimLockDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
- virtual afxEffectWrapper* create() const { return new afxEA_AnimLock; }
- };
- afxEA_AnimLockDesc afxEA_AnimLockDesc::desc;
- bool afxEA_AnimLockDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxAnimLockData) == typeid(*db));
- }
- bool afxEA_AnimLockDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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