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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "T3D/pointLight.h"
- #include "afx/ce/afxPointLight_T3D.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_T3DPointLight
- class PointLightProxy;
- class afxEA_T3DPointLight : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxT3DPointLightData* light_data;
- PointLightProxy* light;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_T3DPointLight();
- /*D*/ ~afxEA_T3DPointLight();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- virtual void ea_set_scope_status(bool flag);
- virtual void onDeleteNotify(SimObject*);
- virtual void getBaseColor(LinearColorF& color);
- virtual bool ea_is_enabled() { return true; }
- };
- //~~~~~~~~~~~~~~~~~~~~//
- class PointLightProxy : public PointLight
- {
- F32 mFade_amt;
- public:
- PointLightProxy() { mFade_amt = 1.0f; }
- void force_ghost()
- {
- mNetFlags.clear(Ghostable | ScopeAlways);
- mNetFlags.set(IsGhost);
- }
- void setFadeAmount(F32 fade_amt)
- {
- mFade_amt = fade_amt;
- mLight->setBrightness(mBrightness*fade_amt);
- }
- void updateTransform(const MatrixF& xfm)
- {
- mLight->setTransform(xfm);
- LightBase::setTransform(xfm);
- }
- void initWithDataBlock(const afxT3DPointLightData* db)
- {
- mRadius = db->mRadius;
- mColor = db->mColor;
- mBrightness = db->mBrightness;
- mCastShadows = db->mCastShadows;
- mPriority = db->mPriority;
- mFlareData = db->mFlareData;
- mAnimationData = db->mAnimationData;
- mAnimState.active = (mAnimationData != 0);
- mLocalRenderViz = db->mLocalRenderViz;
- mLight->setType( LightInfo::Point );
- mLight->setBrightness( db->mBrightness );
- mLight->setRange( db->mRadius );
- mLight->setColor( db->mColor );
- mLight->setCastShadows( db->mCastShadows );
- mLight->setPriority( db->mPriority );
- // Update the bounds and scale to fit our light.
- mObjBox.minExtents.set( -1, -1, -1 );
- mObjBox.maxExtents.set( 1, 1, 1 );
- mObjScale.set( db->mRadius, db->mRadius, db->mRadius );
- //_conformLights();
- }
- void setLiveColor(const LinearColorF& live_color)
- {
- mLight->setColor(live_color);
- }
- void submitLights(LightManager* lm, bool staticLighting)
- {
- if (mAnimState.active && mAnimationData && mFade_amt < 1.0f)
- {
- F32 mBrightness_save = mBrightness;
- mBrightness *= mFade_amt;
- PointLight::submitLights(lm, staticLighting);
- mBrightness = mBrightness_save;
- return;
- }
- PointLight::submitLights(lm, staticLighting);
- }
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_T3DPointLight::afxEA_T3DPointLight()
- {
- light_data = 0;
- light = 0;
- }
- afxEA_T3DPointLight::~afxEA_T3DPointLight()
- {
- if (light)
- light->deleteObject();
- if (light_data && light_data->isTempClone())
- delete light_data;
- light_data = 0;
- }
- void afxEA_T3DPointLight::ea_set_datablock(SimDataBlock* db)
- {
- light_data = dynamic_cast<afxT3DPointLightData*>(db);
- }
- bool afxEA_T3DPointLight::ea_start()
- {
- if (!light_data)
- {
- Con::errorf("afxEA_T3DPointLight::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- // create and register effect
- light = new PointLightProxy();
- light->force_ghost();
- if (!light->registerObject())
- {
- delete light;
- light = 0;
- Con::errorf("afxEA_T3DPointLight::ea_update() -- effect failed to register.");
- return false;
- }
- deleteNotify(light);
- light->initWithDataBlock(light_data);
- return true;
- }
- bool afxEA_T3DPointLight::ea_update(F32 dt)
- {
- if (light)
- {
- #if 0 // AFX_T3D_DISABLED
- // With sgLightObject lights, the following code block would hook
- // the constraint object up to the light in case the light was
- // configured to exclude it from flare occusions. The code remains
- // here in case we need to implement the same feature for T3D light.
- afxConstraint* pos_cons = getPosConstraint();
- SceneObject* cons_obj = (pos_cons) ? pos_cons->getSceneObject() : 0;
- light->setConstraintObject(cons_obj);
- #endif
- light->setLiveColor(mUpdated_color);
- if (mDo_fades)
- light->setFadeAmount(mFade_value*mUpdated_scale.x);
- light->updateTransform(mUpdated_xfm);
- // scale should not be updated this way. It messes up the culling.
- //light->setScale(updated_scale);
- }
- return true;
- }
- void afxEA_T3DPointLight::ea_finish(bool was_stopped)
- {
- if (light)
- {
- light->deleteObject();
- light = 0;
- }
- }
- void afxEA_T3DPointLight::ea_set_scope_status(bool in_scope)
- {
- if (light)
- light->setLightEnabled(in_scope);
- }
- void afxEA_T3DPointLight::onDeleteNotify(SimObject* obj)
- {
- if (light == dynamic_cast<PointLight*>(obj))
- light = 0;
- Parent::onDeleteNotify(obj);
- }
- void afxEA_T3DPointLight::getBaseColor(LinearColorF& color)
- {
- if (light_data)
- color = light_data->mColor;
- }
- void afxEA_T3DPointLight::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (light_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxT3DPointLightData* orig_db = light_data;
- light_data = new afxT3DPointLightData(*orig_db, true);
- orig_db->performSubstitutions(light_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_T3DPointLightDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_T3DPointLightDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual afxEffectWrapper* create() const { return new afxEA_T3DPointLight; }
- };
- afxEA_T3DPointLightDesc afxEA_T3DPointLightDesc::desc;
- bool afxEA_T3DPointLightDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxT3DPointLightData) == typeid(*db));
- }
- bool afxEA_T3DPointLightDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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