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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "sfx/sfxSystem.h"
- #include "sfx/sfxSource.h"
- #include "sfx/sfxProfile.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_Sound
- class afxEA_Sound : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- SFXProfile* sound_prof;
- SFXDescription* sound_desc;
- SFXSource* sound_handle;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_Sound();
- /*D*/ ~afxEA_Sound();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- virtual bool ea_is_enabled() { return true; }
- virtual void onDeleteNotify(SimObject*);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_Sound::afxEA_Sound()
- {
- sound_prof = 0;
- sound_desc = 0;
- sound_handle = 0;
- }
- afxEA_Sound::~afxEA_Sound()
- {
- if (sound_prof && sound_prof->isTempClone())
- delete sound_prof;
- sound_prof = 0;
- sound_desc = 0;
- sound_handle = 0;
- }
- void afxEA_Sound::ea_set_datablock(SimDataBlock* db)
- {
- sound_prof = dynamic_cast<SFXProfile*>(db);
- if (sound_prof)
- sound_desc = sound_prof->getDescription();
- }
- bool afxEA_Sound::ea_start()
- {
- if (!sound_prof)
- {
- Con::errorf("afxEA_Sound::ea_start() -- missing or incompatible AudioProfile.");
- return false;
- }
- if (!sound_desc)
- {
- Con::errorf("afxEA_Sound::ea_start() -- missing or incompatible AudioDescriptor.");
- return false;
- }
- do_runtime_substitutions();
- return true;
- }
- bool afxEA_Sound::ea_update(F32 dt)
- {
- if (!sound_handle)
- {
- sound_handle = SFX->createSource(sound_prof, &mUpdated_xfm, 0);
- if (sound_handle)
- sound_handle->play();
- }
- if (sound_handle)
- {
- sound_handle->setTransform(mUpdated_xfm);
- sound_handle->setVolume((mIn_scope) ? mUpdated_scale.x*mFade_value : 0.0f);
- deleteNotify(sound_handle);
- }
- return true;
- }
- void afxEA_Sound::ea_finish(bool was_stopped)
- {
- if (sound_handle)
- {
- sound_handle->stop();
- SFX_DELETE(sound_handle);
- }
- }
- void afxEA_Sound::do_runtime_substitutions()
- {
- sound_prof = sound_prof->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
- sound_desc = sound_prof->getDescription();
- }
- void afxEA_Sound::onDeleteNotify(SimObject* obj)
- {
- if (sound_handle == dynamic_cast<SFXSource*>(obj))
- sound_handle = 0;
- Parent::onDeleteNotify(obj);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_SoundDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_SoundDesc mDesc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual void prepEffect(afxEffectWrapperData*) const;
- virtual afxEffectWrapper* create() const { return new afxEA_Sound; }
- };
- afxEA_SoundDesc afxEA_SoundDesc::mDesc;
- bool afxEA_SoundDesc::testEffectType(const SimDataBlock* db) const
- {
- // dynamic cast used here so that both SFXProfile and AudioProfile match
- return (dynamic_cast<const SFXProfile*>(db) != 0);
- }
- bool afxEA_SoundDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- SFXDescription* desc = ((SFXProfile*)ew->effect_data)->getDescription();
- return (desc && desc->mIsLooping) ? (timing.lifetime < 0) : false;
- }
- void afxEA_SoundDesc::prepEffect(afxEffectWrapperData* ew) const
- {
- if (ew->ewd_timing.lifetime < 0)
- {
- SFXProfile* snd = (SFXProfile*) ew->effect_data;
- SFXDescription* desc = snd->getDescription();
- if (desc && !desc->mIsLooping)
- {
- static bool test_for_audio = true;
- static bool can_get_audio_len = false;
- if (test_for_audio)
- {
- can_get_audio_len = true;
- test_for_audio = false;
- }
- if (can_get_audio_len)
- {
- SFXResource* sfx_rsrc = snd->getResource();
- if (sfx_rsrc)
- {
- ew->ewd_timing.lifetime = 0.001f*sfx_rsrc->getDuration();
- //Con::printf("SFX (%s) duration=%g", snd->mFilename, timing.lifetime);
- }
- }
- else
- {
- ew->ewd_timing.lifetime = 0;
- Con::printf("afxEA_SoundDesc::prepEffect() -- cannot get audio length from sound file.");
- }
- }
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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