afxEA_TLKLight.cpp 2.9 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include <typeinfo>
  25. #include "afx/arcaneFX.h"
  26. #include "afx/afxEffectDefs.h"
  27. #include "afx/afxEffectWrapper.h"
  28. #include "afx/afxChoreographer.h"
  29. struct sgLightObjectData : public GameBaseData
  30. {
  31. typedef GameBaseData Parent;
  32. DECLARE_CONOBJECT(sgLightObjectData);
  33. DECLARE_CATEGORY("AFX");
  34. };
  35. IMPLEMENT_CO_DATABLOCK_V1(sgLightObjectData);
  36. ConsoleDocClass( sgLightObjectData,
  37. "@brief Allows legacy sgLightObjectData datablocks to appear in scripts.\n\n"
  38. "@ingroup afxMisc\n"
  39. "@ingroup AFX\n"
  40. "@ingroup Datablocks\n"
  41. );
  42. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  43. class afxEA_TLKLightDesc : public afxEffectAdapterDesc, public afxEffectDefs
  44. {
  45. static afxEA_TLKLightDesc desc;
  46. public:
  47. virtual bool testEffectType(const SimDataBlock*) const;
  48. virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
  49. virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
  50. virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
  51. virtual afxEffectWrapper* create() const { return 0; }
  52. };
  53. afxEA_TLKLightDesc afxEA_TLKLightDesc::desc;
  54. //class sgUniversalStaticLightData;
  55. bool afxEA_TLKLightDesc::testEffectType(const SimDataBlock* db) const
  56. {
  57. return (typeid(sgLightObjectData) == typeid(*db));
  58. }
  59. bool afxEA_TLKLightDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
  60. {
  61. return (timing.lifetime < 0);
  62. }
  63. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//