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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_GUI_TEXT_HUD_H_
- #define _AFX_GUI_TEXT_HUD_H_
- #include "gui/core/guiControl.h"
- //----------------------------------------------------------------------------
- /// Displays name & damage above shape objects.
- ///
- /// This control displays the name and damage value of all named
- /// ShapeBase objects on the client. The name and damage of objects
- /// within the control's display area are overlayed above the object.
- ///
- /// This GUI control must be a child of a TSControl, and a server connection
- /// and control object must be present.
- ///
- /// This is a stand-alone control and relies only on the standard base GuiControl.
- class afxGuiTextHud : public GuiControl
- {
- typedef GuiControl Parent;
- struct HudTextSpec
- {
- Point3F pos;
- const char* text;
- LinearColorF text_clr;
- SceneObject* obj;
- };
- static Vector<HudTextSpec> text_items;
- // field data
- LinearColorF mFillColor;
- LinearColorF mFrameColor;
- LinearColorF mTextColor;
- F32 mVerticalOffset;
- F32 mDistanceFade;
- bool mShowFrame;
- bool mShowFill;
- bool mLabelAllShapes;
- bool mEnableControlObjectOcclusion;
- protected:
- void drawName( Point2I offset, const char *buf, F32 opacity, LinearColorF* color=0);
- public:
- afxGuiTextHud();
- // GuiControl
- virtual void onRender(Point2I offset, const RectI &updateRect);
- static void initPersistFields();
- static void addTextItem(const Point3F& pos, const char* text, LinearColorF& color, SceneObject* obj=0);
- static void reset();
- DECLARE_CONOBJECT( afxGuiTextHud );
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif //_AFX_GUI_TEXT_HUD_H_
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