123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395 |
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //-------------------------------------
- //
- // Bitmap Button Contrl
- // Set 'bitmap' comsole field to base name of bitmaps to use. This control will
- // append '_n' for normal
- // append '_h' for hilighted
- // append '_d' for depressed
- //
- // if bitmap cannot be found it will use the default bitmap to render.
- //
- // if the extent is set to (0,0) in the gui editor and appy hit, this control will
- // set it's extent to be exactly the size of the normal bitmap (if present)
- //
- #include "afx/arcaneFX.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDrawUtil.h"
- #include "afx/ui/afxSpellButton.h"
- #include "afx/afxSpellBook.h"
- #include "afx/afxMagicSpell.h"
- #include "afx/rpg/afxRPGMagicSpell.h"
- IMPLEMENT_CONOBJECT(afxSpellButton);
- ConsoleDocClass( afxSpellButton,
- "@brief A GUI button with some special features that are useful for casting AFX spells.\n\n"
- "@ingroup afxGUI\n"
- "@ingroup AFX\n"
- );
- #define COOLDOWN_PROFILE &GFXDefaultGUIProfile, avar("%s() - Cooldown Texture (line %d)", __FUNCTION__, __LINE__)
- StringTableEntry afxSpellButton::sUnknownSpellBitmap = "";
- StringTableEntry afxSpellButton::sSpellCooldownBitmaps = "";
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- afxSpellButton::afxSpellButton()
- {
- if (sUnknownSpellBitmap == NULL)
- sUnknownSpellBitmap = ST_NULLSTRING;
- if (sSpellCooldownBitmaps == NULL)
- sSpellCooldownBitmaps = ST_NULLSTRING;
- mBitmapName = ST_NULLSTRING;
- setExtent(140, 30);
- spellbook = NULL;
- book_slot.set(0, 0);
- }
- afxSpellButton::~afxSpellButton()
- {
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- void afxSpellButton::initPersistFields()
- {
- addField("bitmap", TypeFilename, Offset(mBitmapName, afxSpellButton),
- "...");
- addField("book_slot", TypePoint2I, Offset(book_slot, afxSpellButton),
- "...");
- Parent::initPersistFields();
- Con::addVariable("pref::afxSpellButton::unknownSpellBitmap", TypeFilename, &sUnknownSpellBitmap);
- Con::addVariable("pref::afxSpellButton::spellCooldownBitmaps", TypeFilename, &sSpellCooldownBitmaps);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- bool afxSpellButton::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- if (sSpellCooldownBitmaps != NULL)
- {
- char buffer[256];
- for (int i = 0; i < NUM_COOLDOWN_FRAMES; i++)
- {
- dSprintf(buffer, 256, "%s_%.2d", sSpellCooldownBitmaps, i);
- cooldown_txrs[i].set(buffer, COOLDOWN_PROFILE);
- }
- }
- return true;
- }
- bool afxSpellButton::onWake()
- {
- if (! Parent::onWake())
- return false;
- setActive(true);
- update_bitmap();
- return true;
- }
- void afxSpellButton::onSleep()
- {
- mTextureNormal = NULL;
- mTextureHilight = NULL;
- mTextureDepressed = NULL;
- Parent::onSleep();
- }
- void afxSpellButton::onMouseEnter(const GuiEvent &event)
- {
- Parent::onMouseEnter(event);
- Con::executef(this, "onMouseEnter");
- }
- void afxSpellButton::onMouseLeave(const GuiEvent &event)
- {
- Parent::onMouseLeave(event);
- Con::executef(this, "onMouseLeave");
- }
- void afxSpellButton::inspectPostApply()
- {
- // if the extent is set to (0,0) in the gui editor and apply hit, this control will
- // set it's extent to be exactly the size of the normal bitmap (if present)
- Parent::inspectPostApply();
-
- if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
- {
- setExtent(mTextureNormal->getWidth(), mTextureNormal->getHeight());
- }
- }
- void afxSpellButton::setBitmap(const char *name, bool placeholder)
- {
- mBitmapName = (name) ? StringTable->insert(name) : ST_NULLSTRING;
- if (!isAwake())
- return;
-
- if (mBitmapName != ST_NULLSTRING)
- {
- char buffer[1024];
- char *p;
- if (placeholder)
- {
- dStrcpy(buffer, name, 1024);
- S32 pLen = 1024 - dStrlen(buffer);
- p = buffer + dStrlen(buffer);
-
- dStrcpy(p, "_i", pLen);
- mTextureInactive.set(buffer, COOLDOWN_PROFILE);
- mTextureNormal = mTextureInactive;
- mTextureHilight = mTextureInactive;
- mTextureDepressed = mTextureInactive;
- setActive(false);
- }
- else
- {
- dStrcpy(buffer, name, 1024);
- S32 pLen = 1024 - dStrlen(buffer);
- p = buffer + dStrlen(buffer);
- dStrcpy(p, "_n", pLen);
- mTextureNormal.set(buffer, COOLDOWN_PROFILE);
- dStrcpy(p, "_h", pLen);
- mTextureHilight.set(buffer, COOLDOWN_PROFILE);
- if (!mTextureHilight)
- mTextureHilight = mTextureNormal;
- dStrcpy(p, "_d", pLen);
- mTextureDepressed.set(buffer, COOLDOWN_PROFILE);
- if (!mTextureDepressed)
- mTextureDepressed = mTextureHilight;
- dStrcpy(p, "_i", pLen);
- mTextureInactive.set(buffer, COOLDOWN_PROFILE);
- if (!mTextureInactive)
- mTextureInactive = mTextureNormal;
- setActive(true);
- }
- }
- else
- {
- mTextureNormal = NULL;
- mTextureHilight = NULL;
- mTextureDepressed = NULL;
- mTextureInactive = NULL;
- }
- setUpdate();
- }
- void afxSpellButton::onRender(Point2I offset, const RectI& updateRect)
- {
- enum { NORMAL, HILIGHT, DEPRESSED, INACTIVE } state = NORMAL;
- if (mActive)
- {
- if (mHighlighted) state = HILIGHT;
- if (mDepressed || mStateOn) state = DEPRESSED;
- }
- else
- state = INACTIVE;
-
- switch (state)
- {
- case NORMAL: renderButton(mTextureNormal, offset, updateRect); break;
- case HILIGHT: renderButton(mTextureHilight ? mTextureHilight : mTextureNormal, offset, updateRect); break;
- case DEPRESSED: renderButton(mTextureDepressed, offset, updateRect); break;
- case INACTIVE: renderButton(mTextureInactive ? mTextureInactive : mTextureNormal, offset, updateRect); break;
- }
- }
- void afxSpellButton::onDeleteNotify(SimObject* obj)
- {
- // Handle Shape Deletion
- afxSpellBook* book = dynamic_cast<afxSpellBook*>(obj);
- if (book != NULL)
- {
- if (book == spellbook)
- {
- spellbook = NULL;
- setBitmap("");
- setVisible(false);
- return;
- }
- }
- Parent::onDeleteNotify(obj);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // protected:
- void afxSpellButton::renderButton(GFXTexHandle &texture, Point2I &offset,
- const RectI& updateRect)
- {
- if (texture)
- {
- RectI rect(offset, getExtent());
- GFX->getDrawUtil()->clearBitmapModulation();
- GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
- if (spellbook)
- {
- F32 cooldown = spellbook->getCooldownFactor(book_slot.x, book_slot.y);
- if (cooldown < 1.0f)
- {
- if (cooldown_txrs[(int)(36.0f*cooldown)])
- GFX->getDrawUtil()->drawBitmapStretch(cooldown_txrs[(int)(36.0f*cooldown)], rect);
- }
- }
- renderChildControls( offset, updateRect);
- }
- else
- Parent::onRender(offset, updateRect);
- }
- void afxSpellButton::update_bitmap()
- {
- const char* icon_name = 0;
- bool is_placeholder = false;
- if (spellbook)
- {
- icon_name = spellbook->getSpellIcon(book_slot.x, book_slot.y);
- is_placeholder = spellbook->isPlaceholder(book_slot.x, book_slot.y);
- if (icon_name && icon_name[0] == '\0')
- icon_name = sUnknownSpellBitmap;
- }
- if (icon_name)
- {
- setBitmap(icon_name, is_placeholder);
- setVisible(true);
- }
- else
- {
- setBitmap("");
- setVisible(false);
- }
- }
- void afxSpellButton::setSpellBook(afxSpellBook* book, U8 page)
- {
- book_slot.x = page;
- if (spellbook)
- clearNotify(spellbook);
- spellbook = book;
- update_bitmap();
- if (spellbook)
- deleteNotify(spellbook);
- }
- void afxSpellButton::setPage(U8 page)
- {
- book_slot.x = page;
- update_bitmap();
- }
- const char* afxSpellButton::formatDesc(char* buffer, int len) const
- {
- return (spellbook) ? spellbook->formatDesc(buffer, len, book_slot.x, book_slot.y) : "";
- }
- afxMagicSpellData* afxSpellButton::getSpellDataBlock() const
- {
- return (spellbook) ? spellbook->getSpellData(book_slot.x, book_slot.y) : 0;
- }
- afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const
- {
- return (spellbook) ? spellbook->getSpellRPGData(book_slot.x, book_slot.y) : 0;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, U32 page ),,
- "Notify an afxSpellButton when its associated spellbook has changed.\n" )
- {
- object->setSpellBook(spellbook, (U8)page);
- }
- DefineEngineMethod( afxSpellButton, onTurnPage, void, (U32 page ),,
- "Notify an afxSpellButton when the spellbook turns to a new page.\n" )
- {
- object->setPage((U8)page);
- }
- DefineEngineMethod( afxSpellButton, getSpellDescription, const char*, (),,
- "Get the text description of a spell.\n" )
- {
- char buf[1024];
- return object->formatDesc(buf, 1024);
- }
- DefineEngineMethod( afxSpellButton, getSpellDataBlock, S32, (),,
- "Get the spell's datablock.\n" )
- {
- afxMagicSpellData* spell_data = object->getSpellDataBlock();
- return (spell_data) ? spell_data->getId() : -1;
- }
- DefineEngineMethod( afxSpellButton, getSpellRPGDataBlock, S32, (),,
- "Get the spell's RPG datablock.\n" )
- {
- afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
- return (spell_rpg_data) ? spell_rpg_data->getId() : -1;
- }
- DefineEngineMethod( afxSpellButton, useFreeTargeting, bool, (),,
- "Test if spell uses free targeting.\n" )
- {
- afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
- return (spell_rpg_data) ? (spell_rpg_data->spell_target == afxRPGMagicSpellData::TARGET_FREE) : false;
- }
- DefineEngineMethod( afxSpellButton, getFreeTargetStyle, S32, (),,
- "Get the free targeting style used by the spell.\n" )
- {
- afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
- return (spell_rpg_data) ? spell_rpg_data->free_target_style : 0;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|