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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "afxEase.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- F32
- afxEase::t(F32 t, F32 ein, F32 eout)
- {
- if (t == 0.0)
- return 0.0;
-
- if (t == 1.0)
- return 1.0;
-
- F32 ee = eout - ein + 1.0;
-
- // ease in section
- if (t <= ein)
- {
- F32 tin = t/ein;
- return (mSin(M_PI_F*(tin - 1.0)) + M_PI_F*tin)*ein*(1.0/M_PI_F)/ee;
- }
- // middle linear section
- else if (t <= eout)
- {
- return (2.0*t - ein)/ee;
- }
- // ease out section
- else
- {
- F32 iout = 1.0 - eout;
- F32 g = (t - eout)*M_PI_F/iout;
- return ((mSin(g) + g)*(iout)/M_PI_F + 2.0*eout - ein)*1.0/ee + 0.0;
- }
- }
- F32
- afxEase::eq(F32 t, F32 a, F32 b, F32 ein, F32 eout)
- {
- if (t == 0.0)
- return a;
-
- if (t == 1.0)
- return b;
-
- F32 ab = b - a;
- F32 ee = eout - ein + 1.0;
-
- // ease in section
- if (t <= ein)
- {
- F32 tin = t/ein;
- return a + (mSin(M_PI_F*(tin - 1.0)) + M_PI_F*tin)*ab*ein*(1.0/M_PI_F)/ee;
- }
- // middle linear section
- else if (t <= eout)
- {
- return a + ab*(2.0*t - ein)/ee;
- }
- // ease out section
- else
- {
- F32 iout = 1.0 - eout;
- F32 g = (t - eout)*M_PI_F/iout;
- return ((mSin(g) + g)*(iout)/M_PI_F + 2.0*eout - ein)*ab/ee + a;
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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