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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "T3D/fx/particleEmitter.h"
- #include "afx/afxChoreographer.h"
- #include "afx/util/afxParticlePool.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- IMPLEMENT_CO_DATABLOCK_V1(afxParticlePoolData);
- ConsoleDocClass( afxParticlePoolData,
- "@brief A ParticlePool datablock.\n\n"
- "@ingroup afxUtil\n"
- "@ingroup AFX\n"
- );
- Vector<afxParticlePool::SortParticlePool> afxParticlePool::orderedVector;
- afxParticlePoolData::afxParticlePoolData()
- {
- pool_type = POOL_NORMAL;
- base_color.set(0.0f, 0.0f, 0.0f, 1.0f);
- blend_weight = 1.0f;
- }
- afxParticlePoolData::afxParticlePoolData(const afxParticlePoolData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- pool_type = other.pool_type;
- base_color = other.base_color;
- blend_weight = other.blend_weight;
- }
- ImplementEnumType( afxParticlePool_PoolType, "Possible particle pool types.\n" "@ingroup afxParticlePool\n\n" )
- { afxParticlePoolData::POOL_NORMAL, "normal", "..." },
- { afxParticlePoolData::POOL_TWOPASS, "two-pass", "..." },
- // Alias...
- { afxParticlePoolData::POOL_TWOPASS, "twopass", "..." },
- EndImplementEnumType;
- afxParticlePoolData::~afxParticlePoolData()
- {
- }
- void afxParticlePoolData::initPersistFields()
- {
- addField("poolType", TYPEID< afxParticlePoolData::PoolType >(), Offset(pool_type, afxParticlePoolData),
- "...");
- addField("baseColor", TypeColorF, Offset(base_color, afxParticlePoolData),
- "...");
- addField("blendWeight", TypeF32, Offset(blend_weight, afxParticlePoolData),
- "...");
- Parent::initPersistFields();
- };
- void afxParticlePoolData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write(pool_type);
- stream->write(base_color);
- stream->write(blend_weight);
- };
- void afxParticlePoolData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read(&pool_type);
- stream->read(&base_color);
- stream->read(&blend_weight);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- IMPLEMENT_CO_NETOBJECT_V1(afxParticlePool);
- ConsoleDocClass( afxParticlePool,
- "@brief A ParticlePool object as defined by an afxParticlePoolData datablock.\n\n"
- "@ingroup afxUtil\n"
- "@ingroup AFX\n"
- );
- afxParticlePool::afxParticlePool()
- {
- mDataBlock = 0;
- key_block = 0;
- key_index = 0;
- choreographer = 0;
- sort_priority = S8_MAX;
- mNetFlags.set(IsGhost);
- mTypeMask |= StaticObjectType;
- mCurBuffSize = mCurBuffSize2 = 0;
- };
- afxParticlePool::~afxParticlePool()
- {
- for (S32 i = 0; i < emitters.size(); i++)
- if (emitters[i])
- emitters[i]->clearPool();
- if (choreographer)
- choreographer->unregisterParticlePool(this);
- if (mDataBlock && mDataBlock->isTempClone())
- {
- delete mDataBlock;
- mDataBlock = 0;
- }
- }
- bool afxParticlePool::onNewDataBlock(GameBaseData* dptr, bool reload)
- {
- mDataBlock = dynamic_cast<afxParticlePoolData*>(dptr);
- if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
- return false;
- return true;
- }
- bool afxParticlePool::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- mObjBox.minExtents.set(-0.5, -0.5, -0.5);
- mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
- resetWorldBox();
- addToScene();
- return true;
- };
- void afxParticlePool::onRemove()
- {
- removeFromScene();
- Parent::onRemove();
- };
- void afxParticlePool::addParticleEmitter(ParticleEmitter* emitter)
- {
- emitters.push_back(emitter);
- }
- void afxParticlePool::removeParticleEmitter(ParticleEmitter* emitter)
- {
- for (U32 i=0; i < emitters.size(); i++)
- if (emitters[i] == emitter)
- {
- emitters.erase(i);
- break;
- }
- if (emitters.empty())
- {
- if (choreographer)
- {
- choreographer->unregisterParticlePool(this);
- choreographer = 0;
- }
- Sim::postEvent(this, new ObjectDeleteEvent, Sim::getCurrentTime() + 500);
- }
- }
- void afxParticlePool::updatePoolBBox(ParticleEmitter* emitter)
- {
- if (emitter->mObjBox.minExtents.x < mObjBox.minExtents.x)
- mObjBox.minExtents.x = emitter->mObjBox.minExtents.x;
- if (emitter->mObjBox.minExtents.y < mObjBox.minExtents.y)
- mObjBox.minExtents.y = emitter->mObjBox.minExtents.y;
- if (emitter->mObjBox.minExtents.z < mObjBox.minExtents.z)
- mObjBox.minExtents.z = emitter->mObjBox.minExtents.z;
- if (emitter->mObjBox.maxExtents.x > mObjBox.maxExtents.x)
- mObjBox.maxExtents.x = emitter->mObjBox.maxExtents.x;
- if (emitter->mObjBox.maxExtents.y > mObjBox.maxExtents.y)
- mObjBox.maxExtents.y = emitter->mObjBox.maxExtents.y;
- if (emitter->mObjBox.maxExtents.z > mObjBox.maxExtents.z)
- mObjBox.maxExtents.z = emitter->mObjBox.maxExtents.z;
- resetWorldBox();
- }
- void afxParticlePool::setSortPriority(S8 priority)
- {
- if (priority < sort_priority)
- sort_priority = (priority == 0) ? 1 : priority;
- }
- int QSORT_CALLBACK afxParticlePool::cmpSortParticlePool(const void* p1, const void* p2)
- {
- const SortParticlePool* sp1 = (const SortParticlePool*)p1;
- const SortParticlePool* sp2 = (const SortParticlePool*)p2;
- if (sp2->k > sp1->k)
- return 1;
- else if (sp2->k == sp1->k)
- return 0;
- else
- return -1;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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