123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Adapted to a 2D test for intersecting atlas triangles with zodiacs.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //-----------------------------------------------------------------------------
- // AABB-triangle overlap test code originally by Tomas Akenine-Möller
- // Assisted by Pierre Terdiman and David Hunt
- // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
- // Ported to TSE by BJG, 2005-4-14
- //-----------------------------------------------------------------------------
- #ifndef _AFX_TRIBOXCHECK_2D_H_
- #define _AFX_TRIBOXCHECK_2D_H_
- #include "math/mPoint3.h"
- #include "math/mBox.h"
- bool afxTriBoxOverlap2D(const Point3F& boxcenter, const Point3F& boxhalfsize, const Point3F& a, const Point3F& b, const Point3F& c);
- #endif // _AFX_TRIBOXCHECK_2D_H_
|