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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "app/banList.h"
- #include "core/stream/fileStream.h"
- #include "core/module.h"
- #include "console/engineAPI.h"
- IMPLEMENT_STATIC_CLASS( BanList,, "Functions for maintaing a list of banned users." );
- ConsoleDoc(
- "@class BanList\n"
- "@ingroup Miscellaneous\n"
- "@brief Used for kicking and banning players from a server.\n"
- "There is only a single instance of BanList. It is very important to note that you do not ever create this object in script "
- "like you would other game play objects. You simply reference it via namespace.\n\n"
- "For this to be used effectively, make sure you are hooking up other functions to BanList. "
- "For example, functions like GameConnection::onConnectRequestRejected( %this, %msg ) and function GameConnection::onConnectRequest are excellent "
- "places to make use of the BanList. Other systems can be used in conjunction for strict control over a server\n\n"
- "@see addBadWord\n"
- "@see containsBadWords\n"
- );
- BanList* BanList::smInstance;
- MODULE_BEGIN( BanList )
- MODULE_INIT
- {
- new BanList;
- }
- MODULE_SHUTDOWN
- {
- delete BanList::instance();
- }
- MODULE_END;
- //------------------------------------------------------------------------------
- BanList::BanList()
- {
- AssertFatal( !smInstance, "BanList::BanList - already instantiated" );
- VECTOR_SET_ASSOCIATION( list );
-
- smInstance = this;
- }
- //------------------------------------------------------------------------------
- void BanList::addBan(S32 uniqueId, const char *TA, S32 banTime)
- {
- S32 curTime = Platform::getTime();
- if(banTime != 0 && banTime < curTime)
- return;
- // make sure this bastard isn't already banned on this server
- Vector<BanInfo>::iterator i;
- for(i = list.begin();i != list.end();i++)
- {
- if(uniqueId == i->uniqueId)
- {
- i->bannedUntil = banTime;
- return;
- }
- }
- BanInfo b;
- dStrcpy(b.transportAddress, TA, 128);
- b.uniqueId = uniqueId;
- b.bannedUntil = banTime;
- if(!dStrnicmp(b.transportAddress, "ip:", 3))
- {
- char *c = dStrchr(b.transportAddress+3, ':');
- if(c)
- {
- *(c+1) = '*';
- *(c+2) = 0;
- }
- }
- list.push_back(b);
- }
- //------------------------------------------------------------------------------
- void BanList::addBanRelative(S32 uniqueId, const char *TA, S32 numSeconds)
- {
- S32 curTime = Platform::getTime();
- S32 banTime = 0;
- if(numSeconds != -1)
- banTime = curTime + numSeconds;
- addBan(uniqueId, TA, banTime);
- }
- //------------------------------------------------------------------------------
- void BanList::removeBan(S32 uniqueId, const char *)
- {
- Vector<BanInfo>::iterator i;
- for(i = list.begin();i != list.end();i++)
- {
- if(uniqueId == i->uniqueId)
- {
- list.erase(i);
- return;
- }
- }
- }
- //------------------------------------------------------------------------------
- bool BanList::isBanned(S32 uniqueId, const char *)
- {
- S32 curTime = Platform::getTime();
- Vector<BanInfo>::iterator i;
- for(i = list.begin();i != list.end();)
- {
- if(i->bannedUntil != 0 && i->bannedUntil < curTime)
- {
- list.erase(i);
- continue;
- }
- else if(uniqueId == i->uniqueId)
- return true;
- i++;
- }
- return false;
- }
- //------------------------------------------------------------------------------
- bool BanList::isTAEq(const char *bannedTA, const char *TA)
- {
- char a, b;
- for(;;)
- {
- a = *bannedTA++;
- b = *TA++;
- if(a == '*' || (!a && b == ':')) // ignore port
- return true;
- if(dTolower(a) != dTolower(b))
- return false;
- if(!a)
- return true;
- }
- }
- //------------------------------------------------------------------------------
- void BanList::exportToFile(const char *name)
- {
- FileStream *banlist;
- char filename[1024];
- Con::expandScriptFilename(filename, sizeof(filename), name);
- if((banlist = FileStream::createAndOpen( filename, Torque::FS::File::Write )) == NULL)
- return;
- char buf[1024];
- Vector<BanInfo>::iterator i;
- for(i = list.begin(); i != list.end(); i++)
- {
- dSprintf(buf, sizeof(buf), "BanList::addAbsolute(%d, \"%s\", %d);\r\n", i->uniqueId, i->transportAddress, i->bannedUntil);
- banlist->write(dStrlen(buf), buf);
- }
- delete banlist;
- }
- //=============================================================================
- // API.
- //=============================================================================
- // MARK: ---- API ----
- //-----------------------------------------------------------------------------
- DefineEngineStaticMethod( BanList, addAbsolute, void, ( S32 uniqueId, const char* transportAddress, S32 banTime ),,
- "Ban a user until a given time.\n\n"
- "@param uniqueId Unique ID of the player.\n"
- "@param transportAddress Address from which the player connected.\n"
- "@param banTime Time at which they will be allowed back in."
- "@tsexample\n"
- "// Kick someone off the server\n"
- "// %client - This is the connection to the person we are kicking\n"
- "function kick(%client)\n"
- "{\n"
- " // Let the server know what happened\n"
- " messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
- " // If it is not an AI Player, execute the ban.\n"
- " if (!%client.isAIControlled())\n"
- " BanList::addAbsolute(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
- " // Let the player know they messed up\n"
- " %client.delete(\"You have been kicked from this server\");\n"
- "}\n"
- "@endtsexample\n\n")
- {
- BanList::instance()->addBan( uniqueId, transportAddress, banTime );
- }
- //-----------------------------------------------------------------------------
- DefineEngineStaticMethod( BanList, add, void, ( S32 uniqueId, const char* transportAddress, S32 banLength ),,
- "Ban a user for banLength seconds.\n\n"
- "@param uniqueId Unique ID of the player.\n"
- "@param transportAddress Address from which the player connected.\n"
- "@param banLength Time period over which to ban the player."
- "@tsexample\n"
- "// Kick someone off the server\n"
- "// %client - This is the connection to the person we are kicking\n"
- "function kick(%client)\n"
- "{\n"
- " // Let the server know what happened\n"
- " messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
- " // If it is not an AI Player, execute the ban.\n"
- " if (!%client.isAIControlled())\n"
- " BanList::add(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
- " // Let the player know they messed up\n"
- " %client.delete(\"You have been kicked from this server\");\n"
- "}\n"
- "@endtsexample\n\n")
- {
- BanList::instance()->addBanRelative( uniqueId, transportAddress, banLength );
- }
- //-----------------------------------------------------------------------------
- DefineEngineStaticMethod( BanList, removeBan, void, ( S32 uniqueId, const char* transportAddress ),,
- "Unban someone.\n\n"
- "@param uniqueId Unique ID of the player.\n"
- "@param transportAddress Address from which the player connected.\n"
- "@tsexample\n"
- "BanList::removeBan(%userID, %ipAddress);\n"
- "@endtsexample\n\n")
- {
- BanList::instance()->removeBan( uniqueId, transportAddress );
- }
- //-----------------------------------------------------------------------------
- DefineEngineStaticMethod( BanList, isBanned, bool, ( S32 uniqueId, const char* transportAddress ),,
- "Is someone banned?\n\n"
- "@param uniqueId Unique ID of the player.\n"
- "@param transportAddress Address from which the player connected.\n\n"
- "@tsexample\n"
- "//-----------------------------------------------------------------------------\n"
- "// This script function is called before a client connection\n"
- "// is accepted. Returning "" will accept the connection,\n"
- "// anything else will be sent back as an error to the client.\n"
- "// All the connect args are passed also to onConnectRequest\n"
- "function GameConnection::onConnectRequest( %client, %netAddress, %name )\n"
- "{\n"
- " // Find out who is trying to connect\n"
- " echo(\"Connect request from: \" @ %netAddress);\n\n"
- " // Are they allowed in?\n"
- " if(BanList::isBanned(%client.guid, %netAddress))\n"
- " return \"CR_YOUAREBANNED\";\n\n"
- " // Is there room for an unbanned player?\n"
- " if($Server::PlayerCount >= $pref::Server::MaxPlayers)\n"
- " return \"CR_SERVERFULL\";\n"
- " return "";\n"
- "}\n"
- "@endtsexample\n\n")
- {
- return BanList::instance()->isBanned( uniqueId, transportAddress );
- }
- //-----------------------------------------------------------------------------
- DefineEngineStaticMethod( BanList, export, void, ( const char* filename ),,
- "Dump the banlist to a file.\n\n"
- "@param filename Path of the file to write the list to.\n\n"
- "@tsexample\n"
- "BanList::Export(\"./server/banlist." TORQUE_SCRIPT_EXTENSION "\");\n"
- "@endtsexample\n\n")
- {
- BanList::instance()->exportToFile( filename );
- }
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