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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "math/mMath.h"
- #include "console/console.h"
- #include "collision/earlyOutPolyList.h"
- //----------------------------------------------------------------------------
- EarlyOutPolyList::EarlyOutPolyList()
- {
- VECTOR_SET_ASSOCIATION(mPolyList);
- VECTOR_SET_ASSOCIATION(mVertexList);
- VECTOR_SET_ASSOCIATION(mIndexList);
- VECTOR_SET_ASSOCIATION(mPolyPlaneList);
- VECTOR_SET_ASSOCIATION(mPlaneList);
- mNormal.set(0, 0, 0);
- mIndexList.reserve(100);
- mEarlyOut = false;
- }
- EarlyOutPolyList::~EarlyOutPolyList()
- {
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::clear()
- {
- // Only clears internal data
- mPolyList.clear();
- mVertexList.clear();
- mIndexList.clear();
- mPolyPlaneList.clear();
- mEarlyOut = false;
- }
- bool EarlyOutPolyList::isEmpty() const
- {
- return mEarlyOut == false;
- }
- //----------------------------------------------------------------------------
- U32 EarlyOutPolyList::addPoint(const Point3F& p)
- {
- if (mEarlyOut == true)
- return 0;
- mVertexList.increment();
- Vertex& v = mVertexList.last();
- v.point.x = p.x * mScale.x;
- v.point.y = p.y * mScale.y;
- v.point.z = p.z * mScale.z;
- mMatrix.mulP(v.point);
- // Build the plane mask
- v.mask = 0;
- for (U32 i = 0; i < mPlaneList.size(); i++)
- if (mPlaneList[i].distToPlane(v.point) > 0)
- v.mask |= 1 << i;
- // If the point is inside all the planes, then we're done!
- if (v.mask == 0)
- mEarlyOut = true;
- return mVertexList.size() - 1;
- }
- U32 EarlyOutPolyList::addPlane(const PlaneF& plane)
- {
- mPolyPlaneList.increment();
- mPlaneTransformer.transform(plane, mPolyPlaneList.last());
- return mPolyPlaneList.size() - 1;
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::begin(BaseMatInstance* material,U32 surfaceKey)
- {
- if (mEarlyOut == true)
- return;
- mPolyList.increment();
- Poly& poly = mPolyList.last();
- poly.object = mCurrObject;
- poly.material = material;
- poly.vertexStart = mIndexList.size();
- poly.surfaceKey = surfaceKey;
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::plane(U32 v1,U32 v2,U32 v3)
- {
- if (mEarlyOut == true)
- return;
- mPolyList.last().plane.set(mVertexList[v1].point,
- mVertexList[v2].point,mVertexList[v3].point);
- }
- void EarlyOutPolyList::plane(const PlaneF& p)
- {
- if (mEarlyOut == true)
- return;
- mPlaneTransformer.transform(p, mPolyList.last().plane);
- }
- void EarlyOutPolyList::plane(const U32 index)
- {
- if (mEarlyOut == true)
- return;
- AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
- mPolyList.last().plane = mPolyPlaneList[index];
- }
- const PlaneF& EarlyOutPolyList::getIndexedPlane(const U32 index)
- {
- AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
- return mPolyPlaneList[index];
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::vertex(U32 vi)
- {
- if (mEarlyOut == true)
- return;
- mIndexList.push_back(vi);
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::end()
- {
- if (mEarlyOut == true)
- return;
- Poly& poly = mPolyList.last();
- // Anything facing away from the mNormal is rejected
- if (mDot(poly.plane,mNormal) > 0) {
- mIndexList.setSize(poly.vertexStart);
- mPolyList.decrement();
- return;
- }
- // Build intial inside/outside plane masks
- U32 indexStart = poly.vertexStart;
- U32 vertexCount = mIndexList.size() - indexStart;
- U32 frontMask = 0,backMask = 0;
- U32 i;
- for (i = indexStart; i < mIndexList.size(); i++) {
- U32 mask = mVertexList[mIndexList[i]].mask;
- frontMask |= mask;
- backMask |= ~mask;
- }
- // Trivial accept if all the vertices are on the backsides of
- // all the planes.
- if (!frontMask) {
- poly.vertexCount = vertexCount;
- mEarlyOut = true;
- return;
- }
- // Trivial reject if any plane not crossed has all it's points
- // on the front.
- U32 crossMask = frontMask & backMask;
- if (~crossMask & frontMask) {
- mIndexList.setSize(poly.vertexStart);
- mPolyList.decrement();
- return;
- }
- // Need to do some clipping
- for (U32 p = 0; p < mPlaneList.size(); p++) {
- U32 pmask = 1 << p;
- // Only test against this plane if we have something
- // on both sides
- if (crossMask & pmask) {
- U32 indexEnd = mIndexList.size();
- U32 i1 = indexEnd - 1;
- U32 mask1 = mVertexList[mIndexList[i1]].mask;
- for (U32 i2 = indexStart; i2 < indexEnd; i2++) {
- U32 mask2 = mVertexList[mIndexList[i2]].mask;
- if ((mask1 ^ mask2) & pmask) {
- //
- mVertexList.increment();
- VectorF& v1 = mVertexList[mIndexList[i1]].point;
- VectorF& v2 = mVertexList[mIndexList[i2]].point;
- VectorF vv = v2 - v1;
- F32 t = -mPlaneList[p].distToPlane(v1) / mDot(mPlaneList[p],vv);
- mIndexList.push_back(mVertexList.size() - 1);
- Vertex& iv = mVertexList.last();
- iv.point.x = v1.x + vv.x * t;
- iv.point.y = v1.y + vv.y * t;
- iv.point.z = v1.z + vv.z * t;
- iv.mask = 0;
- // Test against the remaining planes
- for (i = p + 1; i < mPlaneList.size(); i++)
- if (mPlaneList[i].distToPlane(iv.point) > 0) {
- iv.mask = 1 << i;
- break;
- }
- }
- if (!(mask2 & pmask)) {
- U32 index = mIndexList[i2];
- mIndexList.push_back(index);
- }
- mask1 = mask2;
- i1 = i2;
- }
- // Check for degenerate
- indexStart = indexEnd;
- if (mIndexList.size() - indexStart < 3) {
- mIndexList.setSize(poly.vertexStart);
- mPolyList.decrement();
- return;
- }
- }
- }
- // If we reach here, then there's a poly!
- mEarlyOut = true;
- // Emit what's left and compress the index list.
- poly.vertexCount = mIndexList.size() - indexStart;
- memcpy(&mIndexList[poly.vertexStart],
- &mIndexList[indexStart],poly.vertexCount);
- mIndexList.setSize(poly.vertexStart + poly.vertexCount);
- }
- //----------------------------------------------------------------------------
- void EarlyOutPolyList::memcpy(U32* dst, U32* src,U32 size)
- {
- U32* end = src + size;
- while (src != end)
- *dst++ = *src++;
- }
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