rgb2luv.cpp 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "core/util/rgb2luv.h"
  24. #include "core/util/rgb2xyz.h"
  25. #include "math/mPoint3.h"
  26. #include "math/mPoint2.h"
  27. namespace ConvertRGB
  28. {
  29. LinearColorF toLUV( const LinearColorF &rgbColor )
  30. {
  31. static const Point3F scXYZLUVDot( 1.0f, 15.0f, 3.0f );
  32. static const Point2F sc49( 4.0f, 9.0f );
  33. LinearColorF xyzColor = ConvertRGB::toXYZ( rgbColor );
  34. const Point2F &xyz_xy = *((Point2F *)&xyzColor);
  35. Point2F uvColor = sc49;
  36. uvColor.convolve( xyz_xy );
  37. uvColor /= mDot( *(Point3F *)&xyzColor, scXYZLUVDot );
  38. return LinearColorF( uvColor.x, uvColor.y, xyzColor.green, rgbColor.alpha );
  39. }
  40. LinearColorF toLUVScaled( const LinearColorF &rgbColor )
  41. {
  42. LinearColorF luvColor = toLUV( rgbColor );
  43. luvColor.red /= 0.62f;
  44. luvColor.green /= 0.62f;
  45. return luvColor;
  46. }
  47. }