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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "core/util/rgb2xyz.h"
- #include "math/mMatrix.h"
- namespace ConvertRGB
- {
- // http://www.w3.org/Graphics/Color/sRGB
- static const F32 scRGB2XYZ[] =
- {
- 0.4124f, 0.3576f, 0.1805f, 0.0f,
- 0.2126f, 0.7152f, 0.0722f, 0.0f,
- 0.0193f, 0.1192f, 0.9505f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f,
- };
- static const F32 scXYZ2RGB[] =
- {
- 3.2410f, -1.5374f, -0.4986f, 0.0f,
- -0.9692f, 1.8760f, 0.0416f, 0.0f,
- 0.0556f, -0.2040f, 1.0570f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f,
- };
- LinearColorF toXYZ( const LinearColorF &rgbColor )
- {
- const MatrixF &rgb2xyz = *((MatrixF *)scRGB2XYZ);
- LinearColorF retColor = rgbColor;
- rgb2xyz.mul( *(Point4F *)&retColor );
- return retColor;
- }
- LinearColorF fromXYZ( const LinearColorF &xyzColor )
- {
- const MatrixF &xyz2rgb = *((MatrixF *)scXYZ2RGB);
- LinearColorF retColor = xyzColor;
- xyz2rgb.mul( *(Point4F *)&retColor );
- return retColor;
- }
- }
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