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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CORE_VMS_H_
- #define _CORE_VMS_H_
- #include "core/volume.h"
- #include "core/util/tDictionary.h"
- namespace Torque
- {
- namespace FS
- {
- /// The VirtualMountSystem extend the mount system by allowing you to mount and access multiple filesystems
- /// on a single root. This allows you to mount multiple volume files on a single root without needing to
- /// change source paths that reference those volumes to use new roots. For instance, you could mount
- /// "missions1.zip" and "missions2.zip", on the same root "", and you could access files from either one.
- ///
- /// If you need to mount a writeable filesystem on a VMS, you should mount it as the first filesystem on a root.
- /// File writes are handled as follows:
- /// 1) If you try to open a file for write, and it exists on one of the virtual mounts,
- /// that is the mount that will be used for writing. But if the filesystem is read-only then the writes
- /// will fail (and you will get appropriate error codes from your FileStream or whatever).
- /// 2) If you try to open a file for write that doesn't exist, the VMS falls back to the default MountSystem
- /// behavior, which is to use the first filesystem mounted on the root. If this filesystem happens to be
- /// writable, then you will be able to write to the file.
- /// 3) Nothing special is done for the WriteAppend case; that is, it follows the same logic as if you were
- /// just trying to Write the file.
- ///
- /// Because of rule 1) above, you should take care that any files you need to write (such as prefs.tscript), are not
- /// included in read-only zip archive files.
- class VirtualMountSystem : public MountSystem
- {
- typedef MountSystem Parent;
- public:
- VirtualMountSystem() : mUseParentFind(false) {}
- virtual ~VirtualMountSystem() { }
- virtual bool mount(String root, FileSystemRef fs);
- virtual bool mount(String root, const Path &path);
- virtual FileSystemRef unmount(String root);
- virtual bool unmount(FileSystemRef fs);
- virtual S32 findByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool includeDirs=false, bool multiMatch = true );
- virtual bool createPath(const Path& path);
- protected:
- virtual void _log(const String& msg);
- virtual FileSystemRef _removeMountFromList(String root);
- virtual FileSystemRef _getFileSystemFromList(const Path& path) const ;
-
- // Vector of file system refs
- typedef Vector<FileSystemRef> RootToFSVec;
- // map of path to list of file systems containing path
- typedef Map<String, Vector<FileSystemRef> > PathFSMap;
- // map of root to PathFSMap for that root
- //typedef Map<String, PathFSMap*> RootToPathFSMap;
- //RootToPathFSMap mMountMap;
- PathFSMap mRootMap;
- bool mUseParentFind; // this is needed because findByParent calls itself recursively and in some cases we don't want it to re-enter our version
- };
- }
- }
- #endif
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