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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FORESTCELLBATCH_H_
- #define _FORESTCELLBATCH_H_
- #include "scene/sceneRenderState.h"
- class ForestItem;
- class ForestCellBatch
- {
- protected:
- /// Used to detect when the batch rendering
- /// objects need to be repacked.
- bool mDirty;
- /// The items in the batch.
- Vector<ForestItem> mItems;
- /// The world space bounding box of this batch.
- Box3F mBounds;
- virtual bool _prepBatch( const ForestItem &item ) = 0;
- virtual void _rebuildBatch() = 0;
- virtual void _render( const SceneRenderState *state ) = 0;
- public:
-
- ForestCellBatch();
- virtual ~ForestCellBatch();
- bool add( const ForestItem &item );
- S32 getItemCount() const { return mItems.size(); }
- void render( SceneRenderState *state );
- const Box3F& getWorldBox() const { return mBounds; }
- };
- #endif // _FORESTCELLBATCH_H_
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