forestCellBatch.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FORESTCELLBATCH_H_
  23. #define _FORESTCELLBATCH_H_
  24. #include "scene/sceneRenderState.h"
  25. class ForestItem;
  26. class ForestCellBatch
  27. {
  28. protected:
  29. /// Used to detect when the batch rendering
  30. /// objects need to be repacked.
  31. bool mDirty;
  32. /// The items in the batch.
  33. Vector<ForestItem> mItems;
  34. /// The world space bounding box of this batch.
  35. Box3F mBounds;
  36. virtual bool _prepBatch( const ForestItem &item ) = 0;
  37. virtual void _rebuildBatch() = 0;
  38. virtual void _render( const SceneRenderState *state ) = 0;
  39. public:
  40. ForestCellBatch();
  41. virtual ~ForestCellBatch();
  42. bool add( const ForestItem &item );
  43. S32 getItemCount() const { return mItems.size(); }
  44. void render( SceneRenderState *state );
  45. const Box3F& getWorldBox() const { return mBounds; }
  46. };
  47. #endif // _FORESTCELLBATCH_H_