tsForestItemData.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TSFORESTITEMDATA_H_
  23. #define _TSFORESTITEMDATA_H_
  24. #ifndef _FORESTITEM_H_
  25. #include "forest/forestItem.h"
  26. #endif
  27. #ifndef _TSSHAPE_H_
  28. #include "ts/tsShape.h"
  29. #endif
  30. #ifndef _RESOURCEMANAGER_H_
  31. #include "core/resourceManager.h"
  32. #endif
  33. class TSShapeInstance;
  34. class TSLastDetail;
  35. class TSForestItemData : public ForestItemData
  36. {
  37. protected:
  38. typedef ForestItemData Parent;
  39. bool mIsClientObject;
  40. // This is setup during forest creation.
  41. mutable TSShapeInstance *mShapeInstance;
  42. Vector<S32> mCollisionDetails;
  43. Vector<S32> mLOSDetails;
  44. TSShapeInstance* _getShapeInstance() const;
  45. void _loadShape();
  46. void _onResourceChanged( const Torque::Path &path );
  47. void _checkLastDetail();
  48. void _updateCollisionDetails();
  49. // ForestItemData
  50. void _preload() { _loadShape(); }
  51. public:
  52. DECLARE_CONOBJECT(TSForestItemData);
  53. TSForestItemData();
  54. virtual ~TSForestItemData();
  55. bool preload( bool server, String &errorBuffer );
  56. void onRemove();
  57. bool onAdd();
  58. virtual void inspectPostApply();
  59. TSLastDetail* getLastDetail() const;
  60. // JCF: need access to this to build convex(s) in ForestConvex
  61. TSShapeInstance* getShapeInstance() const { return _getShapeInstance(); }
  62. const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
  63. const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
  64. // ForestItemData
  65. const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
  66. bool render( TSRenderState *rdata, const ForestItem& item ) const;
  67. ForestCellBatch* allocateBatch() const;
  68. bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
  69. bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
  70. };
  71. #endif // _TSFORESTITEMDATA_H_