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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TSFORESTITEMDATA_H_
- #define _TSFORESTITEMDATA_H_
- #ifndef _FORESTITEM_H_
- #include "forest/forestItem.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef _RESOURCEMANAGER_H_
- #include "core/resourceManager.h"
- #endif
- class TSShapeInstance;
- class TSLastDetail;
- class TSForestItemData : public ForestItemData
- {
- protected:
- typedef ForestItemData Parent;
- bool mIsClientObject;
- // This is setup during forest creation.
- mutable TSShapeInstance *mShapeInstance;
- Vector<S32> mCollisionDetails;
- Vector<S32> mLOSDetails;
-
- TSShapeInstance* _getShapeInstance() const;
- void _loadShape();
- void _onResourceChanged( const Torque::Path &path );
- void _checkLastDetail();
- void _updateCollisionDetails();
- // ForestItemData
- void _preload() { _loadShape(); }
- public:
-
- DECLARE_CONOBJECT(TSForestItemData);
- TSForestItemData();
- virtual ~TSForestItemData();
-
- bool preload( bool server, String &errorBuffer );
- void onRemove();
- bool onAdd();
- virtual void inspectPostApply();
- TSLastDetail* getLastDetail() const;
- // JCF: need access to this to build convex(s) in ForestConvex
- TSShapeInstance* getShapeInstance() const { return _getShapeInstance(); }
- const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
- const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
- // ForestItemData
- const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
- bool render( TSRenderState *rdata, const ForestItem& item ) const;
- ForestCellBatch* allocateBatch() const;
- bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
- bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
- };
- #endif // _TSFORESTITEMDATA_H_
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