123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- /// \file lang.h
- /// \brief Header for language support
- //-----------------------------------------------------------------------------
- #include "console/simBase.h"
- #include "core/util/tVector.h"
- //lang_ localization
- #include "core/fileObject.h"
- #include "core/util/str.h"
- #include "core/strings/unicode.h"
- #ifndef _LANG_H_
- #define _LANG_H_
- #define LANG_INVALID_ID 0xffffffff ///!< Invalid ID. Used for returning failure
- //-----------------------------------------------------------------------------
- /// \brief Class for working with language files
- //-----------------------------------------------------------------------------
- class LangFile
- {
- protected:
- Vector<UTF8 *> mStringTable;
- UTF8 * mLangName;
- UTF8 * mLangFile;
- void freeTable();
- public:
- LangFile(const UTF8 *langName = NULL);
- virtual ~LangFile();
- bool load(const UTF8 *filename);
- bool save(const UTF8 *filename);
- bool load(Stream *s);
- bool save(Stream *s);
- const UTF8 * getString(U32 id);
- U32 addString(const UTF8 *str);
-
- // [tom, 4/22/2005] setString() added to help the language compiler a bit
- void setString(U32 id, const UTF8 *str);
- void setLangName(const UTF8 *newName);
- const UTF8 *getLangName(void) { return mLangName; }
- const UTF8 *getLangFile(void) { return mLangFile; }
- void setLangFile(const UTF8 *langFile);
- bool activateLanguage(void);
- void deactivateLanguage(void);
- bool isLoaded(void) { return mStringTable.size() > 0; }
-
- S32 getNumStrings(void) { return mStringTable.size(); }
- };
- //-----------------------------------------------------------------------------
- /// \brief Language file table
- //-----------------------------------------------------------------------------
- class LangTable : public SimObject
- {
- typedef SimObject Parent;
-
- protected:
- Vector<LangFile *> mLangTable;
- S32 mDefaultLang;
- S32 mCurrentLang;
- public:
- DECLARE_CONOBJECT(LangTable);
- LangTable();
- virtual ~LangTable();
- S32 addLanguage(LangFile *lang, const UTF8 *name = NULL);
- S32 addLanguage(const UTF8 *filename, const UTF8 *name = NULL);
- void setDefaultLanguage(S32 langid);
- void setCurrentLanguage(S32 langid);
- S32 getCurrentLanguage(void) { return mCurrentLang; }
-
- const UTF8 * getLangName(const S32 langid) const
- {
- if(langid < 0 || langid >= mLangTable.size())
- return NULL;
- return mLangTable[langid]->getLangName();
- }
- const S32 getNumLang(void) const { return mLangTable.size(); }
- const UTF8 * getString(const U32 id) const;
- const U32 getStringLength(const U32 id) const;
- };
- extern UTF8 *sanitiseVarName(const UTF8 *varName, UTF8 *buffer, U32 bufsize);
- extern UTF8 *getCurrentModVarName(UTF8 *buffer, U32 bufsize);
- extern const LangTable *getCurrentModLangTable();
- extern const LangTable *getModLangTable(const UTF8 *mod);
- #endif // _LANG_H_
|