123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MBOX_H_
- #define _MBOX_H_
- #ifndef _MBOXBASE_H_
- #include "math/mBoxBase.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MPOINT2_H_
- #include "math/mPoint2.h"
- #endif
- class MatrixF;
- class SphereF;
- /// Axis-aligned bounding box (AABB).
- ///
- /// A helper class for working with boxes. It runs at F32 precision.
- ///
- /// @see Box3D
- class Box3F : public BoxBase
- {
- public:
- Point3F minExtents; ///< Minimum extents of box
- Point3F maxExtents; ///< Maximum extents of box
- Box3F() { }
- /// Create a box from two points.
- ///
- /// Normally, this function will compensate for mismatched
- /// min/max values. If you know your values are valid, you
- /// can set in_overrideCheck to true and skip this.
- ///
- /// @param in_rMin Minimum extents of box.
- /// @param in_rMax Maximum extents of box.
- /// @param in_overrideCheck Pass true to skip check of extents.
- Box3F( const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck = false );
- /// Create a box from six extent values.
- ///
- /// No checking is performed as to the validity of these
- /// extents, unlike the other constructor.
- Box3F( const F32 &xMin, const F32 &yMin, const F32 &zMin,
- const F32 &xMax, const F32 &yMax, const F32 &zMax );
- Box3F(F32 cubeSize);
- void set( const Point3F& in_rMin, const Point3F& in_rMax );
- void set( const F32 &xMin, const F32 &yMin, const F32 &zMin,
- const F32 &xMax, const F32 &yMax, const F32 &zMax );
- /// Create box around origin given lengths
- void set( const Point3F& in_Length );
- /// Recenter the box
- void setCenter( const Point3F& center );
- /// Check to see if a point is contained in this box.
- bool isContained( const Point3F& in_rContained ) const;
-
- /// Check if the Point2F is within the box xy extents.
- bool isContained( const Point2F &pt ) const;
- /// Check to see if another box overlaps this box.
- bool isOverlapped( const Box3F& in_rOverlap ) const;
- /// Check if the given sphere overlaps with the box.
- bool isOverlapped( const SphereF& sphere ) const;
- /// Check to see if another box is contained in this box.
- bool isContained( const Box3F& in_rContained ) const;
- /// Returns the length of the x extent.
- F32 len_x() const { return maxExtents.x - minExtents.x; }
- /// Returns the length of the y extent.
- F32 len_y() const { return maxExtents.y - minExtents.y; }
- /// Returns the length of the z extent.
- F32 len_z() const { return maxExtents.z - minExtents.z; }
- /// Returns the minimum box extent.
- F32 len_min() const { return getMin( len_x(), getMin( len_y(), len_z() ) ); }
- /// Returns the maximum box extent.
- F32 len_max() const { return getMax( len_x(), getMax( len_y(), len_z() ) ); }
- /// Returns the diagonal box length.
- F32 len() const { return ( maxExtents - minExtents ).len(); }
- /// Returns the length of extent by axis index.
- ///
- /// @param axis The axis index of 0, 1, or 2.
- ///
- F32 len( S32 axis ) const { return maxExtents[axis] - minExtents[axis]; }
- /// Returns true if any of the extent axes
- /// are less than or equal to zero.
- bool isEmpty() const { return len_x() <= 0.0f || len_y() <= 0.0f || len_z() <= 0.0f; }
- /// Perform an intersection operation with another box
- /// and store the results in this box.
- void intersect( const Box3F &in_rIntersect );
- void intersect( const Point3F &in_rIntersect );
- /// Return the overlap between this box and @a otherBox.
- Box3F getOverlap( const Box3F& otherBox ) const;
- /// Return the volume of the box.
- F32 getVolume() const;
- /// Get the center of this box.
- ///
- /// This is the average of min and max.
- void getCenter( Point3F *center ) const;
- Point3F getCenter() const;
- /// Returns the max minus the min extents.
- Point3F getExtents() const { return maxExtents - minExtents; }
- /// Collide a line against the box.
- ///
- /// @param start Start of line.
- /// @param end End of line.
- /// @param t Value from 0.0-1.0, indicating position
- /// along line of collision.
- /// @param n Normal of collision.
- bool collideLine( const Point3F &start, const Point3F &end, F32 *t, Point3F *n ) const;
- /// Collide a line against the box.
- ///
- /// Returns true on collision.
- bool collideLine( const Point3F &start, const Point3F &end ) const;
- /// Collide an oriented box against the box.
- ///
- /// Returns true if "oriented" box collides with us.
- /// Assumes incoming box is centered at origin of source space.
- ///
- /// @param radii The dimension of incoming box (half x,y,z length).
- /// @param toUs A transform that takes incoming box into our space.
- bool collideOrientedBox( const Point3F &radii, const MatrixF &toUs ) const;
- /// Check that the min extents of the box is
- /// less than or equal to the max extents.
- bool isValidBox() const { return (minExtents.x <= maxExtents.x) &&
- (minExtents.y <= maxExtents.y) &&
- (minExtents.z <= maxExtents.z); }
- /// Return the closest point of the box, relative to the passed point.
- Point3F getClosestPoint( const Point3F &refPt ) const;
- /// Return distance of closest point on box to refPt.
- F32 getDistanceToPoint( const Point3F &refPt ) const;
- /// Return the squared distance to closest point on box to refPt.
- F32 getSqDistanceToPoint( const Point3F &refPt ) const;
- /// Return one of the corner vertices of the box.
- Point3F computeVertex( U32 corner ) const;
- /// Get the length of the longest diagonal in the box.
- F32 getGreatestDiagonalLength() const;
- /// Return the bounding sphere that contains this AABB.
- SphereF getBoundingSphere() const;
- /// Extend the box to include point.
- /// @see Invalid
- void extend( const Point3F &p );
- /// Scale the box by a Point3F or F32
- void scale( const Point3F &amt );
- void scale( F32 amt );
-
- /// Equality operator.
- bool operator ==( const Box3F &b ) const;
-
- /// Inequality operator.
- bool operator !=( const Box3F &b ) const;
- /// Create an AABB that fits around the given point cloud, i.e.
- /// find the minimum and maximum extents of the given point set.
- static Box3F aroundPoints( const Point3F* points, U32 numPoints );
- public:
- /// An inverted bounds where the minimum point is positive
- /// and the maximum point is negative. Should be used with
- /// extend() to construct a minimum volume box.
- /// @see extend
- static const Box3F Invalid;
- /// A box that covers the entire floating point range.
- static const Box3F Max;
- /// A null box of zero size.
- static const Box3F Zero;
- };
- inline Box3F::Box3F(const Point3F& in_rMin, const Point3F& in_rMax, const bool in_overrideCheck)
- : minExtents(in_rMin),
- maxExtents(in_rMax)
- {
- if (in_overrideCheck == false) {
- minExtents.setMin(in_rMax);
- maxExtents.setMax(in_rMin);
- }
- }
- inline Box3F::Box3F( const F32 &xMin, const F32 &yMin, const F32 &zMin,
- const F32 &xMax, const F32 &yMax, const F32 &zMax )
- : minExtents(xMin,yMin,zMin),
- maxExtents(xMax,yMax,zMax)
- {
- }
- inline Box3F::Box3F(F32 cubeSize)
- : minExtents(-0.5f * cubeSize, -0.5f * cubeSize, -0.5f * cubeSize),
- maxExtents(0.5f * cubeSize, 0.5f * cubeSize, 0.5f * cubeSize)
- {
- }
- inline void Box3F::set(const Point3F& in_rMin, const Point3F& in_rMax)
- {
- minExtents.set(in_rMin);
- maxExtents.set(in_rMax);
- }
- inline void Box3F::set( const F32 &xMin, const F32 &yMin, const F32 &zMin,
- const F32 &xMax, const F32 &yMax, const F32 &zMax )
- {
- minExtents.set( xMin, yMin, zMin );
- maxExtents.set( xMax, yMax, zMax );
- }
- inline void Box3F::set(const Point3F& in_Length)
- {
- minExtents.set(-in_Length.x * 0.5f, -in_Length.y * 0.5f, -in_Length.z * 0.5f);
- maxExtents.set( in_Length.x * 0.5f, in_Length.y * 0.5f, in_Length.z * 0.5f);
- }
- inline void Box3F::setCenter(const Point3F& center)
- {
- F32 halflenx = len_x() * 0.5f;
- F32 halfleny = len_y() * 0.5f;
- F32 halflenz = len_z() * 0.5f;
- minExtents.set(center.x-halflenx, center.y-halfleny, center.z-halflenz);
- maxExtents.set(center.x+halflenx, center.y+halfleny, center.z+halflenz);
- }
- inline bool Box3F::isContained(const Point3F& in_rContained) const
- {
- return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
- (in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
- (in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
- }
- inline bool Box3F::isContained( const Point2F &pt ) const
- {
- return ( pt.x >= minExtents.x && pt.x < maxExtents.x ) &&
- ( pt.y >= minExtents.y && pt.y < maxExtents.y );
- }
- inline bool Box3F::isOverlapped(const Box3F& in_rOverlap) const
- {
- if (in_rOverlap.minExtents.x > maxExtents.x ||
- in_rOverlap.minExtents.y > maxExtents.y ||
- in_rOverlap.minExtents.z > maxExtents.z)
- return false;
- if (in_rOverlap.maxExtents.x < minExtents.x ||
- in_rOverlap.maxExtents.y < minExtents.y ||
- in_rOverlap.maxExtents.z < minExtents.z)
- return false;
- return true;
- }
- inline bool Box3F::isContained(const Box3F& in_rContained) const
- {
- return (minExtents.x <= in_rContained.minExtents.x) &&
- (minExtents.y <= in_rContained.minExtents.y) &&
- (minExtents.z <= in_rContained.minExtents.z) &&
- (maxExtents.x >= in_rContained.maxExtents.x) &&
- (maxExtents.y >= in_rContained.maxExtents.y) &&
- (maxExtents.z >= in_rContained.maxExtents.z);
- }
- inline void Box3F::intersect(const Box3F& in_rIntersect)
- {
- minExtents.setMin(in_rIntersect.minExtents);
- maxExtents.setMax(in_rIntersect.maxExtents);
- }
- inline void Box3F::intersect(const Point3F& in_rIntersect)
- {
- minExtents.setMin(in_rIntersect);
- maxExtents.setMax(in_rIntersect);
- }
- inline Box3F Box3F::getOverlap( const Box3F& otherBox ) const
- {
- Box3F overlap;
- for( U32 i = 0; i < 3; ++ i )
- {
- if( minExtents[ i ] > otherBox.maxExtents[ i ] || otherBox.minExtents[ i ] > maxExtents[ i ] )
- {
- overlap.minExtents[ i ] = 0.f;
- overlap.maxExtents[ i ] = 0.f;
- }
- else
- {
- overlap.minExtents[ i ] = getMax( minExtents[ i ], otherBox.minExtents[ i ] );
- overlap.maxExtents[ i ] = getMin( maxExtents[ i ], otherBox.maxExtents[ i ] );
- }
- }
- return overlap;
- }
- inline F32 Box3F::getVolume() const
- {
- return ( maxExtents.x - minExtents.x ) * ( maxExtents.y - minExtents.y ) * ( maxExtents.z - minExtents.z );
- }
- inline void Box3F::getCenter(Point3F* center) const
- {
- center->x = (minExtents.x + maxExtents.x) * 0.5f;
- center->y = (minExtents.y + maxExtents.y) * 0.5f;
- center->z = (minExtents.z + maxExtents.z) * 0.5f;
- }
- inline Point3F Box3F::getCenter() const
- {
- Point3F center;
- center.x = (minExtents.x + maxExtents.x) * 0.5f;
- center.y = (minExtents.y + maxExtents.y) * 0.5f;
- center.z = (minExtents.z + maxExtents.z) * 0.5f;
- return center;
- }
- inline Point3F Box3F::getClosestPoint(const Point3F& refPt) const
- {
- Point3F closest;
- if (refPt.x <= minExtents.x) closest.x = minExtents.x;
- else if (refPt.x > maxExtents.x) closest.x = maxExtents.x;
- else closest.x = refPt.x;
- if (refPt.y <= minExtents.y) closest.y = minExtents.y;
- else if (refPt.y > maxExtents.y) closest.y = maxExtents.y;
- else closest.y = refPt.y;
- if (refPt.z <= minExtents.z) closest.z = minExtents.z;
- else if (refPt.z > maxExtents.z) closest.z = maxExtents.z;
- else closest.z = refPt.z;
- return closest;
- }
- inline F32 Box3F::getDistanceToPoint(const Point3F& refPt) const
- {
- return mSqrt( getSqDistanceToPoint( refPt ) );
- }
- inline F32 Box3F::getSqDistanceToPoint( const Point3F &refPt ) const
- {
- F32 sqDist = 0.0f;
- for ( U32 i=0; i < 3; i++ )
- {
- const F32 v = refPt[i];
- if ( v < minExtents[i] )
- sqDist += mSquared( minExtents[i] - v );
- else if ( v > maxExtents[i] )
- sqDist += mSquared( v - maxExtents[i] );
- }
- return sqDist;
- }
- inline void Box3F::extend(const Point3F & p)
- {
- #define EXTEND_AXIS(AXIS) \
- if (p.AXIS < minExtents.AXIS) \
- minExtents.AXIS = p.AXIS; \
- if (p.AXIS > maxExtents.AXIS) \
- maxExtents.AXIS = p.AXIS;
- EXTEND_AXIS(x)
- EXTEND_AXIS(y)
- EXTEND_AXIS(z)
- #undef EXTEND_AXIS
- }
- inline void Box3F::scale( const Point3F &amt )
- {
- minExtents *= amt;
- maxExtents *= amt;
- }
- inline void Box3F::scale( F32 amt )
- {
- minExtents *= amt;
- maxExtents *= amt;
- }
- inline bool Box3F::operator ==( const Box3F &b ) const
- {
- return minExtents.equal( b.minExtents ) && maxExtents.equal( b.maxExtents );
- }
- inline bool Box3F::operator !=( const Box3F &b ) const
- {
- return !minExtents.equal( b.minExtents ) || !maxExtents.equal( b.maxExtents );
- }
- //------------------------------------------------------------------------------
- /// Clone of Box3F, using 3D types.
- ///
- /// 3D types use F64.
- ///
- /// @see Box3F
- class Box3D
- {
- public:
- Point3D minExtents;
- Point3D maxExtents;
- public:
- Box3D() { }
- Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck = false);
- bool isContained(const Point3D& in_rContained) const;
- bool isOverlapped(const Box3D& in_rOverlap) const;
- F64 len_x() const;
- F64 len_y() const;
- F64 len_z() const;
- void intersect(const Box3D& in_rIntersect);
- void getCenter(Point3D* center) const;
- void extend(const Point3D & p);
- };
- inline Box3D::Box3D(const Point3D& in_rMin, const Point3D& in_rMax, const bool in_overrideCheck)
- : minExtents(in_rMin),
- maxExtents(in_rMax)
- {
- if (in_overrideCheck == false) {
- minExtents.setMin(in_rMax);
- maxExtents.setMax(in_rMin);
- }
- }
- inline bool Box3D::isContained(const Point3D& in_rContained) const
- {
- return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
- (in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
- (in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
- }
- inline bool Box3D::isOverlapped(const Box3D& in_rOverlap) const
- {
- if (in_rOverlap.minExtents.x > maxExtents.x ||
- in_rOverlap.minExtents.y > maxExtents.y ||
- in_rOverlap.minExtents.z > maxExtents.z)
- return false;
- if (in_rOverlap.maxExtents.x < minExtents.x ||
- in_rOverlap.maxExtents.y < minExtents.y ||
- in_rOverlap.maxExtents.z < minExtents.z)
- return false;
- return true;
- }
- inline F64 Box3D::len_x() const
- {
- return maxExtents.x - minExtents.x;
- }
- inline F64 Box3D::len_y() const
- {
- return maxExtents.y - minExtents.y;
- }
- inline F64 Box3D::len_z() const
- {
- return maxExtents.z - minExtents.z;
- }
- inline void Box3D::intersect(const Box3D& in_rIntersect)
- {
- minExtents.setMin(in_rIntersect.minExtents);
- maxExtents.setMax(in_rIntersect.maxExtents);
- }
- inline void Box3D::getCenter(Point3D* center) const
- {
- center->x = (minExtents.x + maxExtents.x) * 0.5;
- center->y = (minExtents.y + maxExtents.y) * 0.5;
- center->z = (minExtents.z + maxExtents.z) * 0.5;
- }
- inline void Box3D::extend(const Point3D & p)
- {
- #define EXTEND_AXIS(AXIS) \
- if (p.AXIS < minExtents.AXIS) \
- minExtents.AXIS = p.AXIS; \
- else if (p.AXIS > maxExtents.AXIS) \
- maxExtents.AXIS = p.AXIS;
- EXTEND_AXIS(x)
- EXTEND_AXIS(y)
- EXTEND_AXIS(z)
- #undef EXTEND_AXIS
- }
- /// Bounding Box
- ///
- /// A helper class for working with boxes. It runs at F32 precision.
- ///
- /// @see Box3D
- class Box3I
- {
- public:
- Point3I minExtents; ///< Minimum extents of box
- Point3I maxExtents; ///< Maximum extents of box
- public:
- Box3I() { }
- /// Create a box from two points.
- ///
- /// Normally, this function will compensate for mismatched
- /// min/max values. If you know your values are valid, you
- /// can set in_overrideCheck to true and skip this.
- ///
- /// @param in_rMin Minimum extents of box.
- /// @param in_rMax Maximum extents of box.
- /// @param in_overrideCheck Pass true to skip check of extents.
- Box3I(const Point3I& in_rMin, const Point3I& in_rMax, const bool in_overrideCheck = false);
- /// Create a box from six extent values.
- ///
- /// No checking is performed as to the validity of these
- /// extents, unlike the other constructor.
- Box3I(S32 xmin, S32 ymin, S32 zmin, S32 max, S32 ymax, S32 zmax);
- /// Check to see if a point is contained in this box.
- bool isContained(const Point3I& in_rContained) const;
- /// Check to see if another box overlaps this box.
- bool isOverlapped(const Box3I& in_rOverlap) const;
- /// Check to see if another box is contained in this box.
- bool isContained(const Box3I& in_rContained) const;
- S32 len_x() const;
- S32 len_y() const;
- S32 len_z() const;
- /// Perform an intersection operation with another box
- /// and store the results in this box.
- void intersect(const Box3I& in_rIntersect);
- /// Get the center of this box.
- ///
- /// This is the average of min and max.
- void getCenter(Point3I* center) const;
- /// Check that the box is valid.
- ///
- /// Currently, this just means that min < max.
- bool isValidBox() const
- {
- return (minExtents.x <= maxExtents.x) &&
- (minExtents.y <= maxExtents.y) &&
- (minExtents.z <= maxExtents.z);
- }
- void extend(const Point3I & p);
- };
- inline Box3I::Box3I(const Point3I& in_rMin, const Point3I& in_rMax, const bool in_overrideCheck)
- : minExtents(in_rMin),
- maxExtents(in_rMax)
- {
- if (in_overrideCheck == false)
- {
- minExtents.setMin(in_rMax);
- maxExtents.setMax(in_rMin);
- }
- }
- inline Box3I::Box3I(S32 xMin, S32 yMin, S32 zMin, S32 xMax, S32 yMax, S32 zMax)
- : minExtents(xMin,yMin,zMin),
- maxExtents(xMax,yMax,zMax)
- {
- }
- inline bool Box3I::isContained(const Point3I& in_rContained) const
- {
- return (in_rContained.x >= minExtents.x && in_rContained.x < maxExtents.x) &&
- (in_rContained.y >= minExtents.y && in_rContained.y < maxExtents.y) &&
- (in_rContained.z >= minExtents.z && in_rContained.z < maxExtents.z);
- }
- inline bool Box3I::isOverlapped(const Box3I& in_rOverlap) const
- {
- if (in_rOverlap.minExtents.x > maxExtents.x ||
- in_rOverlap.minExtents.y > maxExtents.y ||
- in_rOverlap.minExtents.z > maxExtents.z)
- return false;
- if (in_rOverlap.maxExtents.x < minExtents.x ||
- in_rOverlap.maxExtents.y < minExtents.y ||
- in_rOverlap.maxExtents.z < minExtents.z)
- return false;
- return true;
- }
- inline bool Box3I::isContained(const Box3I& in_rContained) const
- {
- return (minExtents.x <= in_rContained.minExtents.x) &&
- (minExtents.y <= in_rContained.minExtents.y) &&
- (minExtents.z <= in_rContained.minExtents.z) &&
- (maxExtents.x >= in_rContained.maxExtents.x) &&
- (maxExtents.y >= in_rContained.maxExtents.y) &&
- (maxExtents.z >= in_rContained.maxExtents.z);
- }
- inline S32 Box3I::len_x() const
- {
- return maxExtents.x - minExtents.x;
- }
- inline S32 Box3I::len_y() const
- {
- return maxExtents.y - minExtents.y;
- }
- inline S32 Box3I::len_z() const
- {
- return maxExtents.z - minExtents.z;
- }
- inline void Box3I::intersect(const Box3I& in_rIntersect)
- {
- minExtents.setMin(in_rIntersect.minExtents);
- maxExtents.setMax(in_rIntersect.maxExtents);
- }
- inline void Box3I::getCenter(Point3I* center) const
- {
- center->x = (minExtents.x + maxExtents.x) >> 1;
- center->y = (minExtents.y + maxExtents.y) >> 1;
- center->z = (minExtents.z + maxExtents.z) >> 1;
- }
- inline void Box3I::extend(const Point3I & p)
- {
- #define EXTEND_AXIS(AXIS) \
- if (p.AXIS < minExtents.AXIS) \
- minExtents.AXIS = p.AXIS; \
- else if (p.AXIS > maxExtents.AXIS) \
- maxExtents.AXIS = p.AXIS;
- EXTEND_AXIS(x)
- EXTEND_AXIS(y)
- EXTEND_AXIS(z)
- #undef EXTEND_AXIS
- }
- #endif // _DBOX_H_
|