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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MPOINT4_H_
- #define _MPOINT4_H_
- #ifndef _MMATHFN_H_
- #include "math/mMathFn.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- //------------------------------------------------------------------------------
- /// 4D integer point
- ///
- /// Uses S32 internally. Currently storage only.
- class Point4I
- {
- public:
- Point4I() :x(0), y(0), z(0), w(0) {}
- Point4I(S32 _x, S32 _y, S32 _z, S32 _w);
- void zero(); ///< Zero all values
- S32 x;
- S32 y;
- S32 z;
- S32 w;
- //-------------------------------------- Public static constants
- public:
- const static Point4I One;
- const static Point4I Zero;
- };
- //------------------------------------------------------------------------------
- /// 4D floating-point point.
- ///
- /// Uses F32 internally.
- ///
- /// Useful for representing quaternions and other 4d beasties.
- class Point4F
- {
- //-------------------------------------- Public data
- public:
- F32 x; ///< X co-ordinate.
- F32 y; ///< Y co-ordinate.
- F32 z; ///< Z co-ordinate.
- F32 w; ///< W co-ordinate.
- public:
- Point4F(); ///< Create an uninitialized point.
- Point4F(const Point4F&); ///< Copy constructor.
- /// Create point from coordinates.
- Point4F(F32 _x, F32 _y, F32 _z, F32 _w);
- /// Set point's coordinates.
- void set(F32 _x, F32 _y, F32 _z, F32 _w);
- /// Interpolate from _pt1 to _pt2, based on _factor.
- ///
- /// @param _pt1 Starting point.
- /// @param _pt2 Ending point.
- /// @param _factor Interpolation factor (0.0 .. 1.0).
- void interpolate(const Point4F& _pt1, const Point4F& _pt2, F32 _factor);
- void zero();
- operator F32*() { return (&x); }
- operator const F32*() const { return &x; }
-
- F32 len() const;
- Point4F operator/(F32) const;
- Point4F operator*(F32) const;
- Point4F operator+(const Point4F&) const;
- Point4F& operator+=(const Point4F&);
- Point4F operator-(const Point4F&) const;
- Point4F operator*(const Point4F&) const;
- Point4F& operator*=(const Point4F&);
- Point4F& operator=(const Point3F&);
- Point4F& operator=(const Point4F&);
-
- Point3F asPoint3F() const { return Point3F(x,y,z); }
- //-------------------------------------- Public static constants
- public:
- const static Point4F One;
- const static Point4F Zero;
- };
- typedef Point4F Vector4F; ///< Points can be vectors!
- //------------------------------------------------------------------------------
- //-------------------------------------- Point4I
- inline void Point4I::zero()
- {
- x = y = z = w = 0;
- }
- //------------------------------------------------------------------------------
- //-------------------------------------- Point4F
- //
- inline Point4F::Point4F()
- :x(0.0f), y(0.0f), z(0.0f), w(0.0f)
- {
- }
- inline Point4F::Point4F(const Point4F& _copy)
- : x(_copy.x), y(_copy.y), z(_copy.z), w(_copy.w)
- {
- }
- inline Point4F::Point4F(F32 _x, F32 _y, F32 _z, F32 _w)
- : x(_x), y(_y), z(_z), w(_w)
- {
- }
- inline void Point4F::set(F32 _x, F32 _y, F32 _z, F32 _w)
- {
- x = _x;
- y = _y;
- z = _z;
- w = _w;
- }
- inline F32 Point4F::len() const
- {
- return mSqrt(x*x + y*y + z*z + w*w);
- }
- inline void Point4F::interpolate(const Point4F& _from, const Point4F& _to, F32 _factor)
- {
- x = (_from.x * (1.0f - _factor)) + (_to.x * _factor);
- y = (_from.y * (1.0f - _factor)) + (_to.y * _factor);
- z = (_from.z * (1.0f - _factor)) + (_to.z * _factor);
- w = (_from.w * (1.0f - _factor)) + (_to.w * _factor);
- }
- inline void Point4F::zero()
- {
- x = y = z = w = 0.0f;
- }
- inline Point4F& Point4F::operator=(const Point3F &_vec)
- {
- x = _vec.x;
- y = _vec.y;
- z = _vec.z;
- w = 1.0f;
- return *this;
- }
- inline Point4F& Point4F::operator=(const Point4F &_vec)
- {
- x = _vec.x;
- y = _vec.y;
- z = _vec.z;
- w = _vec.w;
- return *this;
- }
- inline Point4F Point4F::operator+(const Point4F& _add) const
- {
- return Point4F( x + _add.x, y + _add.y, z + _add.z, w + _add.w );
- }
- inline Point4F& Point4F::operator+=(const Point4F& _add)
- {
- x += _add.x;
- y += _add.y;
- z += _add.z;
- w += _add.w;
- return *this;
- }
- inline Point4F Point4F::operator-(const Point4F& _rSub) const
- {
- return Point4F( x - _rSub.x, y - _rSub.y, z - _rSub.z, w - _rSub.w );
- }
- inline Point4F Point4F::operator*(const Point4F &_vec) const
- {
- return Point4F(x * _vec.x, y * _vec.y, z * _vec.z, w * _vec.w);
- }
- inline Point4F Point4F::operator*(F32 _mul) const
- {
- return Point4F(x * _mul, y * _mul, z * _mul, w * _mul);
- }
- inline Point4F Point4F::operator /(F32 t) const
- {
- F32 f = 1.0f / t;
- return Point4F( x * f, y * f, z * f, w * f );
- }
- inline F32 mDot(const Point4F &p1, const Point4F &p2)
- {
- return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z + p1.w*p2.w);
- }
- //------------------------------------------------------------------------------
- //-------------------------------------- Point4F
- inline Point4I::Point4I(S32 _x, S32 _y, S32 _z, S32 _w) : x(_x), y(_y), z(_z), w(_w)
- {
- }
- //-------------------------------------------------------------------
- // Non-Member Operators
- //-------------------------------------------------------------------
- inline Point4F operator*(F32 mul, const Point4F& multiplicand)
- {
- return multiplicand * mul;
- }
- inline bool mIsNaN( const Point4F &p )
- {
- return mIsNaN_F( p.x ) || mIsNaN_F( p.y ) || mIsNaN_F( p.z ) || mIsNaN_F( p.w );
- }
- #endif // _MPOINT4_H_
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