mQuadPatch.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MQUADPATCH_H_
  23. #define _MQUADPATCH_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT3_H_
  28. #include "math/mPoint3.h"
  29. #endif
  30. #ifndef _MSPLINEPATCH_H_
  31. #include "math/mSplinePatch.h"
  32. #endif
  33. //------------------------------------------------------------------------------
  34. /// Quadratic spline patch. This is a special type of spline that only had 3 control points.
  35. /// @see SplinePatch
  36. class QuadPatch : public SplinePatch
  37. {
  38. typedef SplinePatch Parent;
  39. private:
  40. Point3F a, b, c;
  41. void calcABC( const Point3F *points );
  42. public:
  43. QuadPatch();
  44. virtual void calc( F32 t, Point3F &result );
  45. virtual void calc( Point3F *points, F32 t, Point3F &result );
  46. virtual void setControlPoint( Point3F &point, S32 index );
  47. virtual void submitControlPoints( SplCtrlPts &points );
  48. };
  49. #endif