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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MRANDOMDECK_H_
- #define _MRANDOMDECK_H_
- #ifndef _MRANDOM_H_
- #include "math/mRandom.h"
- #endif
- template <class T>
- class MRandomDeck
- {
- protected:
- MRandomLCG *mRandGen;
- Vector<T> mDeck;
- Vector<T> mPile;
- public:
- MRandomDeck( MRandomLCG *randGen = &gRandGen );
- void addToPile( const T &item );
- void addToPile( const Vector<T> &items );
- void shuffle();
- S32 draw( T *item, bool reshuffle = true );
- void removeAll( Vector<T> *outItems );
- };
- template<class T>
- inline MRandomDeck<T>::MRandomDeck( MRandomLCG *randGen )
- : mRandGen( randGen )
- {
- }
- template<class T>
- inline void MRandomDeck<T>::shuffle()
- {
- // Move everything to the pile.
- mPile.merge( mDeck );
- if ( mPile.empty() )
- return;
- T& last = mPile.last();
- mDeck.clear();
- // Randomly draw from the pile
- // and place them in the deck.
- while ( !mPile.empty() )
- {
- U32 i = mRandGen->randI( 0, mPile.size() - 1 );
- mDeck.push_back( mPile[i] );
- mPile.erase_fast( i );
- }
- // Make sure that the first drawn item
- // is not the same as the last drawn item.
- if ( mDeck.last() == last )
- {
- mDeck.pop_back();
- mDeck.push_front( last );
- }
- }
- template<class T>
- inline S32 MRandomDeck<T>::draw( T *item, bool reshuffle )
- {
- if ( mDeck.size() == 0 )
- {
- if ( mPile.size() == 0 )
- return -1;
-
- if ( reshuffle )
- shuffle();
- else
- return -1;
- }
- *item = mDeck.last();
- mPile.push_back( *item );
- mDeck.pop_back();
- return mDeck.size();
- }
- template<class T>
- inline void MRandomDeck<T>::addToPile( const T &item )
- {
- mPile.push_back( item );
- }
- template<class T>
- inline void MRandomDeck<T>::addToPile( const Vector<T> &items )
- {
- mPile.merge( items );
- }
- template<class T>
- inline void MRandomDeck<T>::removeAll( Vector<T> *outItems )
- {
- if ( outItems )
- {
- outItems->merge( mPile );
- outItems->merge( mDeck );
- }
- mPile.clear();
- mDeck.clear();
- }
- #endif //_MRANDOMDECK_H_
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