mSphere.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MSPHERE_H_
  23. #define _MSPHERE_H_
  24. #ifndef _MPOINT3_H_
  25. #include "math/mPoint3.h"
  26. #endif
  27. class SphereF
  28. {
  29. public:
  30. Point3F center;
  31. F32 radius;
  32. public:
  33. SphereF() :radius(1.0f) {}
  34. SphereF( const Point3F& in_rPosition, const F32 in_rRadius )
  35. : center(in_rPosition),
  36. radius(in_rRadius)
  37. {
  38. if ( radius < 0.0f )
  39. radius = 0.0f;
  40. }
  41. bool isContained( const Point3F& in_rContain ) const;
  42. bool isContained( const SphereF& in_rContain ) const;
  43. bool isIntersecting( const SphereF& in_rIntersect ) const;
  44. bool intersectsRay( const Point3F &start, const Point3F &end ) const;
  45. F32 distanceTo( const Point3F &pt ) const;
  46. F32 squareDistanceTo( const Point3F &pt ) const;
  47. };
  48. //-------------------------------------- INLINES
  49. //
  50. inline bool SphereF::isContained( const Point3F& in_rContain ) const
  51. {
  52. F32 distSq = (center - in_rContain).lenSquared();
  53. return (distSq <= (radius * radius));
  54. }
  55. inline bool SphereF::isContained( const SphereF& in_rContain ) const
  56. {
  57. if (radius < in_rContain.radius)
  58. return false;
  59. // Since our radius is guaranteed to be >= other's, we
  60. // can dodge the sqrt() here.
  61. //
  62. F32 dist = (in_rContain.center - center).lenSquared();
  63. return (dist <= ((radius - in_rContain.radius) *
  64. (radius - in_rContain.radius)));
  65. }
  66. inline bool SphereF::isIntersecting( const SphereF& in_rIntersect ) const
  67. {
  68. F32 distSq = (in_rIntersect.center - center).lenSquared();
  69. return (distSq <= ((in_rIntersect.radius + radius) *
  70. (in_rIntersect.radius + radius)));
  71. }
  72. inline F32 SphereF::distanceTo( const Point3F &toPt ) const
  73. {
  74. return (center - toPt).len() - radius;
  75. }
  76. #endif //_SPHERE_H_