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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MSPHERE_H_
- #define _MSPHERE_H_
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- class SphereF
- {
- public:
- Point3F center;
- F32 radius;
- public:
- SphereF() :radius(1.0f) {}
- SphereF( const Point3F& in_rPosition, const F32 in_rRadius )
- : center(in_rPosition),
- radius(in_rRadius)
- {
- if ( radius < 0.0f )
- radius = 0.0f;
- }
- bool isContained( const Point3F& in_rContain ) const;
- bool isContained( const SphereF& in_rContain ) const;
- bool isIntersecting( const SphereF& in_rIntersect ) const;
- bool intersectsRay( const Point3F &start, const Point3F &end ) const;
- F32 distanceTo( const Point3F &pt ) const;
- F32 squareDistanceTo( const Point3F &pt ) const;
- };
- //-------------------------------------- INLINES
- //
- inline bool SphereF::isContained( const Point3F& in_rContain ) const
- {
- F32 distSq = (center - in_rContain).lenSquared();
- return (distSq <= (radius * radius));
- }
- inline bool SphereF::isContained( const SphereF& in_rContain ) const
- {
- if (radius < in_rContain.radius)
- return false;
- // Since our radius is guaranteed to be >= other's, we
- // can dodge the sqrt() here.
- //
- F32 dist = (in_rContain.center - center).lenSquared();
- return (dist <= ((radius - in_rContain.radius) *
- (radius - in_rContain.radius)));
- }
- inline bool SphereF::isIntersecting( const SphereF& in_rIntersect ) const
- {
- F32 distSq = (in_rIntersect.center - center).lenSquared();
- return (distSq <= ((in_rIntersect.radius + radius) *
- (in_rIntersect.radius + radius)));
- }
- inline F32 SphereF::distanceTo( const Point3F &toPt ) const
- {
- return (center - toPt).len() - radius;
- }
- #endif //_SPHERE_H_
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