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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_TESTS_ENABLED
- #include "testing/unitTesting.h"
- #include "math/mPlane.h"
- // Static test data. All combinations of position and normal are tested in each
- // test case. This allows a large number of tests without introducing non-
- // deterministic test behavior.
- static const Point3F positions[] = {Point3F(0, 0, 0), Point3F(1, -2, 3), Point3F(1e-2, -2e-2, 1)};
- static const U32 numPositions = sizeof(positions) / sizeof(Point3F);
- static const Point3F normals[] = {Point3F(1, 0, 0), Point3F(-4, -2, 6)};
- static const U32 numNormals = sizeof(normals) / sizeof(Point3F);
- /// Tests that points in the direction of the normal are in 'Front' of the
- /// plane, while points in the reverse direction of the normal are in
- /// 'Back' of the plane.
- TEST(Plane, WhichSide)
- {
- for(U32 i = 0; i < numPositions; i++) {
- for(U32 j = 0; j < numNormals; j++) {
- Point3F position = positions[i];
- Point3F normal = normals[j];
- PlaneF p(position, normal);
- EXPECT_EQ(p.whichSide(position + normal), PlaneF::Front );
- EXPECT_EQ(p.whichSide(position - normal), PlaneF::Back );
- EXPECT_EQ(p.whichSide(position), PlaneF::On );
- }
- }
- }
- /// Tests that the distToPlane method returns the exact length that the test
- /// point is offset by in the direction of the normal.
- TEST(Plane, DistToPlane)
- {
- for(U32 i = 0; i < numPositions; i++) {
- for(U32 j = 0; j < numNormals; j++) {
- Point3F position = positions[i];
- Point3F normal = normals[j];
- PlaneF p(position, normal);
- EXPECT_FLOAT_EQ(p.distToPlane(position + normal), normal.len());
- EXPECT_FLOAT_EQ(p.distToPlane(position - normal), -normal.len());
- EXPECT_FLOAT_EQ(p.distToPlane(position), 0);
- }
- }
- }
- #endif
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