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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATRIXSET_H_
- #define _MATRIXSET_H_
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _UTIL_DELEGATE_H_
- #include "core/util/delegate.h"
- #endif
- #ifndef _MATRIXSETDELEGATES_H_
- #include "math/util/matrixSetDelegateMethods.h"
- #endif
- dALIGN_BEGIN
- class MatrixSet
- {
- typedef Delegate<const MatrixF &()> MatrixEvalDelegate;
- enum _Transforms
- {
- ObjectToWorld = 0, // World
- WorldToCamera, // View
- CameraToScreen, // Projection
- ScreenToCamera, // Projection^-1
- ObjectToScreen, // World * View * Proj
- ObjectToCamera, // World * View
- WorldToObject, // World^-1
- CameraToWorld, // View^-1
- CameraToObject, // (World * View)^-1
- WorldToScreen, // View * Projection
- SceneView, // The View matrix for the SceneState
- SceneProjection, // The Projection matrix for the SceneState
- NumTransforms,
- };
- MatrixF mTransform[NumTransforms];
- MatrixEvalDelegate mEvalDelegate[NumTransforms];
- const MatrixF *mViewSource;
- const MatrixF *mProjectionSource;
- MATRIX_SET_GET_VALUE(ObjectToWorld);
- MATRIX_SET_GET_VALUE(WorldToCamera);
- MATRIX_SET_GET_VALUE(CameraToScreen);
- MATRIX_SET_GET_VALUE(ScreenToCamera);
- MATRIX_SET_GET_VALUE(ObjectToCamera);
- MATRIX_SET_GET_VALUE(WorldToObject);
- MATRIX_SET_GET_VALUE(CameraToWorld);
- MATRIX_SET_GET_VALUE(ObjectToScreen);
- MATRIX_SET_GET_VALUE(CameraToObject);
- MATRIX_SET_GET_VALUE(WorldToScreen);
- MATRIX_SET_GET_VALUE(SceneView);
- MATRIX_SET_GET_VALUE(SceneProjection);
- MATRIX_SET_IS_INVERSE_OF(WorldToObject, ObjectToWorld);
- MATRIX_SET_IS_INVERSE_OF(CameraToWorld, WorldToCamera);
- MATRIX_SET_MULT_ASSIGN(WorldToCamera, ObjectToWorld, ObjectToCamera);
- MATRIX_SET_IS_INVERSE_OF(CameraToObject, ObjectToCamera);
- MATRIX_SET_MULT_ASSIGN(CameraToScreen, WorldToCamera, WorldToScreen);
- MATRIX_SET_MULT_ASSIGN(WorldToScreen, ObjectToWorld, ObjectToScreen);
- MATRIX_SET_IS_INVERSE_OF(ScreenToCamera, CameraToScreen);
- public:
- MatrixSet();
- // Direct accessors
- inline const MatrixF &getObjectToWorld() const { return mTransform[ObjectToWorld]; }
- inline const MatrixF &getWorldToCamera() const { return mTransform[WorldToCamera]; }
- inline const MatrixF &getCameraToScreen() const { return mTransform[CameraToScreen]; }
- inline const MatrixF &getScreenToCamera() const { return mTransform[ScreenToCamera]; }
- // Delegate driven, lazy-evaluation accessors
- inline const MatrixF &getWorldToScreen() const { return mEvalDelegate[WorldToScreen](); }
- inline const MatrixF &getWorldViewProjection() const { return mEvalDelegate[ObjectToScreen](); }
- inline const MatrixF &getWorldToObject() const { return mEvalDelegate[WorldToObject](); }
- inline const MatrixF &getCameraToWorld() const { return mEvalDelegate[CameraToWorld](); }
- inline const MatrixF &getObjectToCamera() const { return mEvalDelegate[ObjectToCamera](); }
- inline const MatrixF &getCameraToObject() const { return mEvalDelegate[CameraToObject](); }
- // Assignment for the world/view/projection matrices
- inline void setWorld(const MatrixF &world)
- {
- mTransform[ObjectToWorld] = world;
- mEvalDelegate[WorldToObject].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(WorldToObject, ObjectToWorld));
- mEvalDelegate[ObjectToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToScreen, ObjectToWorld, ObjectToScreen));
- mEvalDelegate[ObjectToCamera].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToCamera, ObjectToWorld, ObjectToCamera));
- mEvalDelegate[CameraToObject].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(CameraToObject, ObjectToCamera));
- }
- inline void setView(const MatrixF &view)
- {
- if(&view == mViewSource)
- return;
- mViewSource = &view;
- mTransform[WorldToCamera] = view;
- mEvalDelegate[CameraToWorld].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(CameraToWorld, WorldToCamera));
- mEvalDelegate[ObjectToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToScreen, ObjectToWorld, ObjectToScreen));
- mEvalDelegate[WorldToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(CameraToScreen, WorldToCamera, WorldToScreen));
- mEvalDelegate[ObjectToCamera].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToCamera, ObjectToWorld, ObjectToCamera));
- mEvalDelegate[CameraToObject].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(CameraToObject, ObjectToCamera));
- }
- inline void setProjection(const MatrixF &projection)
- {
- if(&projection == mProjectionSource)
- return;
- mProjectionSource = &projection;
- mTransform[CameraToScreen] = projection;
- mEvalDelegate[ObjectToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(WorldToScreen, ObjectToWorld, ObjectToScreen));
- mEvalDelegate[WorldToScreen].bind(this, &MatrixSet::MATRIX_SET_MULT_ASSIGN_FN(CameraToScreen, WorldToCamera, WorldToScreen));
- mEvalDelegate[ScreenToCamera].bind(this, &MatrixSet::MATRIX_SET_IS_INVERSE_OF_FN(ScreenToCamera, CameraToScreen));
- }
- void setSceneView(const MatrixF &view)
- {
- mViewSource = NULL;
- setView(view);
- mViewSource = &mTransform[WorldToCamera];
- mTransform[SceneView] = view;
- }
- void setSceneProjection(const MatrixF &projection)
- {
- mProjectionSource = NULL;
- setProjection(projection);
- mProjectionSource = &mTransform[CameraToScreen];
- mTransform[SceneProjection] = projection;
- }
- void restoreSceneViewProjection()
- {
- mViewSource = NULL;
- mProjectionSource = NULL;
- setView(mTransform[SceneView]);
- setProjection(mTransform[SceneProjection]);
- mViewSource = &mTransform[WorldToCamera];
- mProjectionSource = &mTransform[CameraToScreen];
- }
- }
- dALIGN_END;
- #endif // _MATRIXSET_H_
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