tamlWriteNode.cpp 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "persistence/taml/tamlWriteNode.h"
  23. // Debug Profiling.
  24. #include "platform/profiler.h"
  25. //-----------------------------------------------------------------------------
  26. void TamlWriteNode::resetNode( void )
  27. {
  28. // Debug Profiling.
  29. PROFILE_SCOPE(TamlWriteNode_ResetNode);
  30. // Clear fields.
  31. for( Vector<TamlWriteNode::FieldValuePair*>::iterator itr = mFields.begin(); itr != mFields.end(); ++itr )
  32. {
  33. delete[] (*itr)->mpValue;
  34. }
  35. mFields.clear();
  36. // Clear children.
  37. if ( mChildren != NULL )
  38. {
  39. for( Vector<TamlWriteNode*>::iterator itr = mChildren->begin(); itr != mChildren->end(); ++itr )
  40. {
  41. (*itr)->resetNode();
  42. }
  43. mChildren->clear();
  44. delete mChildren;
  45. mChildren = NULL;
  46. }
  47. mRefId = 0;
  48. mRefToNode = NULL;
  49. mChildren = NULL;
  50. mpObjectName = NULL;
  51. mpSimObject = NULL;
  52. // Reset callbacks.
  53. mpTamlCallbacks = NULL;
  54. // Reset custom nodes.
  55. mCustomNodes.resetState();
  56. }