platformDlibrary.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef OS_DLIBRARY_H
  23. #define OS_DLIBRARY_H
  24. #include "core/util/refBase.h"
  25. // DLLs use the standard calling convention
  26. #define DLL_CALL __stdcall
  27. #define DLL_EXPORT_CALL __declspec(dllexport)
  28. #define DLL_IMPORT_CALL __declspec(dllimport)
  29. // Export functions from the DLL
  30. #if defined(DLL_CODE)
  31. #define DLL_DECL DLL_EXPORT_CALL
  32. #else
  33. #define DLL_DECL DLL_IMPORT_CALL
  34. #endif
  35. //-----------------------------------------------------------------------------
  36. ///@defgroup KernelDLL Loadable Libraries
  37. /// Basic DLL handling and symbol resolving. When a library is first loaded
  38. /// it's "open" function will be called, and it's "close" function is called
  39. /// right before the library is unloaded.
  40. ///@ingroup OsModule
  41. ///@{
  42. /// Dynamic Library
  43. /// Interface for library objects loaded using the loadLibrary() function.
  44. class DLibrary: public StrongRefBase
  45. {
  46. public:
  47. virtual ~DLibrary() {}
  48. virtual void *bind( const char *name ) = 0;
  49. };
  50. typedef StrongRefPtr<DLibrary> DLibraryRef;
  51. /// Load a library
  52. /// Returns 0 if the library fails to load. Symbols are
  53. /// resolved through the DLibrary interface.
  54. DLibraryRef OsLoadLibrary( const char *file );
  55. ///@}
  56. //-----------------------------------------------------------------------------
  57. #endif