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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _PLATFORMFONT_H_
- #define _PLATFORMFONT_H_
- // Charsets for fonts
- // [tom, 7/27/2005] These are intended to map to their Win32 equivalents. This
- // enumeration may require changes to accommodate other platforms.
- enum FontCharset
- {
- TGE_ANSI_CHARSET = 0,
- TGE_SYMBOL_CHARSET,
- TGE_SHIFTJIS_CHARSET,
- TGE_HANGEUL_CHARSET,
- TGE_HANGUL_CHARSET,
- TGE_GB2312_CHARSET,
- TGE_CHINESEBIG5_CHARSET,
- TGE_OEM_CHARSET,
- TGE_JOHAB_CHARSET,
- TGE_HEBREW_CHARSET,
- TGE_ARABIC_CHARSET,
- TGE_GREEK_CHARSET,
- TGE_TURKISH_CHARSET,
- TGE_VIETNAMESE_CHARSET,
- TGE_THAI_CHARSET,
- TGE_EASTEUROPE_CHARSET,
- TGE_RUSSIAN_CHARSET,
- TGE_MAC_CHARSET,
- TGE_BALTIC_CHARSET
- };
- extern const char *getCharSetName(const U32 charSet);
- class PlatformFont
- {
- public:
- struct CharInfo
- {
- S16 bitmapIndex; ///< @note -1 indicates character is NOT to be
- /// rendered, i.e., \n, \r, etc.
- U32 xOffset; ///< x offset into bitmap sheet
- U32 yOffset; ///< y offset into bitmap sheet
- U32 width; ///< width of character (pixels)
- U32 height; ///< height of character (pixels)
- S32 xOrigin;
- S32 yOrigin;
- S32 xIncrement;
- U8 *bitmapData; ///< temp storage for bitmap data
- };
-
- virtual ~PlatformFont() {}
-
- /// Is the specified character valid for rendering?
- virtual bool isValidChar(const UTF16 ch) const = 0;
- virtual bool isValidChar(const UTF8 *str) const = 0;
- virtual U32 getFontHeight() const = 0;
- virtual U32 getFontBaseLine() const = 0;
- virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0;
- virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0;
- /// This is just for createPlatformFont to call.
- ///
- /// @todo Rethink this so we don't have a private public.
- virtual bool create( const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET ) = 0;
- static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16* fontFamily = NULL );
- };
- extern PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
- #endif // _PLATFORMFONT_H_
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