platformIntrinsics.visualc.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TORQUE_PLATFORM_PLATFORMINTRINSICS_VISUALC_H_
  23. #define _TORQUE_PLATFORM_PLATFORMINTRINSICS_VISUALC_H_
  24. /// @file
  25. /// Compiler intrinsics for Visual C++.
  26. #include <intrin.h>
  27. // Fetch-And-Add
  28. //
  29. // NOTE: These do not return the pre-add value because
  30. // not all platforms (damn you OSX) can do that.
  31. //
  32. inline void dFetchAndAdd( volatile U32& ref, U32 val )
  33. {
  34. _InterlockedExchangeAdd( ( volatile long* ) &ref, val );
  35. }
  36. inline void dFetchAndAdd( volatile S32& ref, S32 val )
  37. {
  38. _InterlockedExchangeAdd( ( volatile long* ) &ref, val );
  39. }
  40. // Compare-And-Swap
  41. inline bool dCompareAndSwap( volatile U32& ref, U32 oldVal, U32 newVal )
  42. {
  43. return ( _InterlockedCompareExchange( ( volatile long* ) &ref, newVal, oldVal ) == oldVal );
  44. }
  45. inline bool dCompareAndSwap( volatile U64& ref, U64 oldVal, U64 newVal )
  46. {
  47. return ( _InterlockedCompareExchange64( ( volatile __int64* ) &ref, newVal, oldVal ) == oldVal );
  48. }
  49. /// Performs an atomic read operation.
  50. inline U32 dAtomicRead( volatile U32 &ref )
  51. {
  52. return _InterlockedExchangeAdd( ( volatile long* )&ref, 0 );
  53. }
  54. #endif // _TORQUE_PLATFORM_PLATFORMINTRINSICS_VISUALC_H_