platformVolume.h 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PLATFORMVOLUME_H_
  23. #define _PLATFORMVOLUME_H_
  24. #include "core/volume.h"
  25. namespace Platform
  26. {
  27. namespace FS
  28. {
  29. using namespace Torque;
  30. using namespace Torque::FS;
  31. FileSystemRef createNativeFS( const String &volume );
  32. String getAssetDir();
  33. /// Mount default OS file systems.
  34. /// On POSIX environment this means mounting a root FileSystem "/", mounting
  35. /// the $HOME environment variable as the "home:/" file system and setting the
  36. /// current working directory to the current OS working directory.
  37. bool InstallFileSystems();
  38. bool MountDefaults();
  39. bool MountZips(const String &root);
  40. bool Touch( const Path &path );
  41. } // Namespace FS
  42. } // Namespace Platform
  43. #endif