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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // For VS2005.
- #define _WIN32_WINNT 0x501
- #include "platformWin32/platformWin32.h"
- #include "platform/async/asyncUpdate.h"
- AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList )
- : Parent( 0, 0, false, false ),
- mUpdateList( updateList ),
- mName( name )
- {
- // Create an auto-reset event in non-signaled state.
- mUpdateEvent = CreateEvent( NULL, false, false, NULL );
- }
- AsyncUpdateThread::~AsyncUpdateThread()
- {
- CloseHandle( ( HANDLE ) mUpdateEvent );
- }
- void AsyncUpdateThread::_waitForEventAndReset()
- {
- WaitForSingleObject( ( HANDLE ) mUpdateEvent, INFINITE );
- }
- void AsyncUpdateThread::triggerUpdate()
- {
- SetEvent( ( HANDLE ) mUpdateEvent );
- }
- AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread( String name,
- AsyncUpdateList* updateList,
- U32 intervalMS )
- : Parent( name, updateList )
- {
- mUpdateTimer = CreateWaitableTimer( NULL, FALSE, NULL );
- // This is a bit contrived. The 'dueTime' is in 100 nanosecond intervals
- // and relative if it is negative. The period is in milliseconds.
- mIntervalMS = intervalMS;
- LARGE_INTEGER deltaTime;
- deltaTime.QuadPart = - LONGLONG( intervalMS * 10 /* micro */ * 1000 /* milli */ );
- SetWaitableTimer( ( HANDLE ) mUpdateTimer, &deltaTime, intervalMS, NULL, NULL, FALSE );
- }
- AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread()
- {
- CloseHandle( ( HANDLE ) mUpdateTimer );
- }
- void AsyncPeriodicUpdateThread::_waitForEventAndReset()
- {
- HANDLE handles[ 2 ];
-
- handles[ 0 ] = ( HANDLE ) mUpdateEvent;
- handles[ 1 ] = ( HANDLE ) mUpdateTimer;
- WaitForMultipleObjects( 2, handles, FALSE, INFINITE );
- }
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