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winAsync.cpp 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // For VS2005.
  23. #define _WIN32_WINNT 0x501
  24. #include "platformWin32/platformWin32.h"
  25. #include "platform/async/asyncUpdate.h"
  26. AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList )
  27. : Parent( 0, 0, false, false ),
  28. mUpdateList( updateList ),
  29. mName( name )
  30. {
  31. // Create an auto-reset event in non-signaled state.
  32. mUpdateEvent = CreateEvent( NULL, false, false, NULL );
  33. }
  34. AsyncUpdateThread::~AsyncUpdateThread()
  35. {
  36. CloseHandle( ( HANDLE ) mUpdateEvent );
  37. }
  38. void AsyncUpdateThread::_waitForEventAndReset()
  39. {
  40. WaitForSingleObject( ( HANDLE ) mUpdateEvent, INFINITE );
  41. }
  42. void AsyncUpdateThread::triggerUpdate()
  43. {
  44. SetEvent( ( HANDLE ) mUpdateEvent );
  45. }
  46. AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread( String name,
  47. AsyncUpdateList* updateList,
  48. U32 intervalMS )
  49. : Parent( name, updateList )
  50. {
  51. mUpdateTimer = CreateWaitableTimer( NULL, FALSE, NULL );
  52. // This is a bit contrived. The 'dueTime' is in 100 nanosecond intervals
  53. // and relative if it is negative. The period is in milliseconds.
  54. mIntervalMS = intervalMS;
  55. LARGE_INTEGER deltaTime;
  56. deltaTime.QuadPart = - LONGLONG( intervalMS * 10 /* micro */ * 1000 /* milli */ );
  57. SetWaitableTimer( ( HANDLE ) mUpdateTimer, &deltaTime, intervalMS, NULL, NULL, FALSE );
  58. }
  59. AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread()
  60. {
  61. CloseHandle( ( HANDLE ) mUpdateTimer );
  62. }
  63. void AsyncPeriodicUpdateThread::_waitForEventAndReset()
  64. {
  65. HANDLE handles[ 2 ];
  66. handles[ 0 ] = ( HANDLE ) mUpdateEvent;
  67. handles[ 1 ] = ( HANDLE ) mUpdateTimer;
  68. WaitForMultipleObjects( 2, handles, FALSE, INFINITE );
  69. }