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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _POSTEFFECTMANAGER_H_
- #define _POSTEFFECTMANAGER_H_
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _TDICTIONARY_H_
- #include "core/util/tDictionary.h"
- #endif
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- #ifndef _POSTEFFECTCOMMON_H_
- #include "postFx/postEffectCommon.h"
- #endif
- class PostEffect;
- class RenderBinManager;
- class SceneRenderState;
- class SceneManager;
- class PostEffectManager
- {
- protected:
- friend class PostEffect;
- typedef Vector<PostEffect*> EffectVector;
- typedef Map<String,EffectVector> EffectMap;
- /// A global flag for toggling the post effect system. It
- /// is tied to the $pref::enablePostEffects preference.
- static bool smRenderEffects;
- EffectVector mEndOfFrameList;
- EffectVector mAfterDiffuseList;
- EffectMap mAfterBinMap;
- EffectMap mBeforeBinMap;
- /// A copy of the last requested back buffer.
- GFXTexHandle mBackBufferCopyTex;
- //GFXTexHandle mBackBufferFloatCopyTex;
- /// The target at the time the last back buffer
- /// was copied. Used to detect the need to recopy.
- GFXTarget *mLastBackBufferTarget;
- // State for current frame and last frame
- bool mFrameStateSwitch;
- PFXFrameState mFrameState[2];
- bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
- void _handleBinEvent( RenderBinManager *bin,
- const SceneRenderState* sceneState,
- bool isBinStart );
- ///
- void _onPostRenderPass( SceneManager *sceneGraph, const SceneRenderState *sceneState );
- // Helper method
- void _updateResources();
- ///
- static S32 _effectPrioritySort( PostEffect* const*e1, PostEffect* const*e2 );
- bool _addEffect( PostEffect *effect );
- bool _removeEffect( PostEffect *effect );
- public:
- PostEffectManager();
- virtual ~PostEffectManager();
- void renderEffects( const SceneRenderState *state,
- const PFXRenderTime effectTiming,
- const String &binName = String::EmptyString );
- /// Returns the current back buffer texture taking
- /// a copy of if the target has changed or the buffer
- /// was previously released.
- GFXTextureObject* getBackBufferTex();
-
- /// Releases the current back buffer so that a
- /// new copy is made on the next request.
- void releaseBackBufferTex();
- /*
- bool submitEffect( PostEffect *effect, const PFXRenderTime renderTime = PFXDefaultRenderTime, const GFXRenderBinTypes afterBin = GFXBin_DefaultPostProcessBin )
- {
- return _addEntry( effect, false, renderTime, afterBin );
- }
- */
-
- // State interface
- const PFXFrameState &getFrameState() const { return mFrameState[mFrameStateSwitch]; }
- const PFXFrameState &getLastFrameState() const { return mFrameState[!mFrameStateSwitch]; }
- void setFrameState(const PFXFrameState& newState) { mFrameState[mFrameStateSwitch] = newState; }
- void setFrameMatrices( const MatrixF &worldToCamera, const MatrixF &cameraToScreen );
-
- // For ManagedSingleton.
- static const char* getSingletonName() { return "PostEffectManager"; }
- void dumpActivePostFX();
- };
- /// Returns the PostEffectManager singleton.
- #define PFXMGR ManagedSingleton<PostEffectManager>::instance()
- #endif // _POSTEFFECTMANAGER_H_
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