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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FOGSTRUCTS_H_
- #define _FOGSTRUCTS_H_
- /// The aerial fog settings.
- struct FogData
- {
- F32 density;
- F32 densityOffset;
- F32 atmosphereHeight;
- LinearColorF color;
- FogData()
- {
- density = 0.0f;
- densityOffset = 0.0f;
- atmosphereHeight = 0.0f;
- color.set( 0.5f, 0.5f, 0.5f, 1.0f );
- }
- };
- /// The water fog settings.
- struct WaterFogData
- {
- F32 density;
- F32 densityOffset;
- F32 wetDepth;
- F32 wetDarkening;
- ColorI color;
- PlaneF plane;
- F32 depthGradMax;
- WaterFogData()
- {
- density = 0.0f;
- densityOffset = 0.0f;
- wetDepth = 0.0f;
- wetDarkening = 0.0f;
- color = ColorI(128, 128, 128, 128);
- plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance
- depthGradMax = 0.0f;
- }
- };
- #endif // _FOGSTRUCTS_H_
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