fogStructs.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FOGSTRUCTS_H_
  23. #define _FOGSTRUCTS_H_
  24. /// The aerial fog settings.
  25. struct FogData
  26. {
  27. F32 density;
  28. F32 densityOffset;
  29. F32 atmosphereHeight;
  30. LinearColorF color;
  31. FogData()
  32. {
  33. density = 0.0f;
  34. densityOffset = 0.0f;
  35. atmosphereHeight = 0.0f;
  36. color.set( 0.5f, 0.5f, 0.5f, 1.0f );
  37. }
  38. };
  39. /// The water fog settings.
  40. struct WaterFogData
  41. {
  42. F32 density;
  43. F32 densityOffset;
  44. F32 wetDepth;
  45. F32 wetDarkening;
  46. ColorI color;
  47. PlaneF plane;
  48. F32 depthGradMax;
  49. WaterFogData()
  50. {
  51. density = 0.0f;
  52. densityOffset = 0.0f;
  53. wetDepth = 0.0f;
  54. wetDarkening = 0.0f;
  55. color = ColorI(128, 128, 128, 128);
  56. plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance
  57. depthGradMax = 0.0f;
  58. }
  59. };
  60. #endif // _FOGSTRUCTS_H_