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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/gfxDevice.h"
- #include "scene/pathManager.h"
- #include "sim/netConnection.h"
- #include "core/stream/bitStream.h"
- #include "scene/simPath.h"
- #include "math/mathIO.h"
- #include "scene/sceneRenderState.h"
- #include "scene/sceneManager.h"
- #include "platform/profiler.h"
- #include "core/module.h"
- #include "console/engineAPI.h"
- extern bool gEditingMission;
- namespace {
- U32 countNumBits(U32 n)
- {
- U32 count = 0;
- while (n != 0) {
- n >>= 1;
- count++;
- }
- return count ? count : 1;
- }
- } // namespace {}
- MODULE_BEGIN( PathManager )
- MODULE_INIT
- {
- AssertFatal(gClientPathManager == NULL && gServerPathManager == NULL, "Error, already initialized the path manager!");
- gClientPathManager = new PathManager(false);
- gServerPathManager = new PathManager(true);
- }
- MODULE_SHUTDOWN
- {
- AssertFatal(gClientPathManager != NULL && gServerPathManager != NULL, "Error, path manager not initialized!");
- delete gClientPathManager;
- gClientPathManager = NULL;
- delete gServerPathManager;
- gServerPathManager = NULL;
- }
- MODULE_END;
- //--------------------------------------------------------------------------
- //-------------------------------------- PathManagerEvent
- //
- class PathManagerEvent : public NetEvent
- {
- public:
- U32 modifiedPath;
- bool clearPaths;
- PathManager::PathEntry path;
- public:
- typedef NetEvent Parent;
- PathManagerEvent() : modifiedPath(0), clearPaths(false) { }
- void pack(NetConnection*, BitStream*);
- void write(NetConnection*, BitStream*);
- void unpack(NetConnection*, BitStream*);
- void process(NetConnection*);
- DECLARE_CONOBJECT(PathManagerEvent);
- };
- void PathManagerEvent::pack(NetConnection*, BitStream* stream)
- {
- // Write out the modified path...
- stream->write(modifiedPath);
- stream->writeFlag(clearPaths);
- stream->write(path.totalTime);
- stream->write(path.looping);
- stream->write(path.positions.size());
- // This is here for safety. You can remove it if you want to try your luck at bigger sizes. -- BJG
- AssertWarn(path.positions.size() < 1500/40, "Warning! Path size is pretty big - may cause packet overrun!");
- // Each one of these is about 8 floats and 2 ints
- // so we'll say it's about 40 bytes in size, which is where the 40 in the above calc comes from.
- for (U32 j = 0; j < path.positions.size(); j++)
- {
- mathWrite(*stream, path.positions[j]);
- mathWrite(*stream, path.rotations[j]);
- stream->write(path.msToNext[j]);
- stream->write(path.smoothingType[j]);
- }
- }
- void PathManagerEvent::write(NetConnection*nc, BitStream *stream)
- {
- pack(nc, stream);
- }
- void PathManagerEvent::unpack(NetConnection*, BitStream* stream)
- {
- // Read in the modified path...
- stream->read(&modifiedPath);
- clearPaths = stream->readFlag();
- stream->read(&path.totalTime);
- stream->read(&path.looping);
- U32 numPoints;
- stream->read(&numPoints);
- path.positions.setSize(numPoints);
- path.rotations.setSize(numPoints);
- path.msToNext.setSize(numPoints);
- path.smoothingType.setSize(numPoints);
- for (U32 j = 0; j < path.positions.size(); j++)
- {
- mathRead(*stream, &path.positions[j]);
- mathRead(*stream, &path.rotations[j]);
- stream->read(&path.msToNext[j]);
- stream->read(&path.smoothingType[j]);
- }
- }
- void PathManagerEvent::process(NetConnection*)
- {
- if (clearPaths)
- {
- // Clear out all the client's paths...
- gClientPathManager->clearPaths();
- }
- AssertFatal(modifiedPath <= gClientPathManager->mPaths.size(), "Error out of bounds path!");
- if (modifiedPath == gClientPathManager->mPaths.size()) {
- PathManager::PathEntry *pe = new PathManager::PathEntry;
- *pe = path;
- gClientPathManager->mPaths.push_back(pe);
- }
- else
- *(gClientPathManager->mPaths[modifiedPath]) = path;
- }
- IMPLEMENT_CO_NETEVENT_V1(PathManagerEvent);
- // Will be internalized once the @internal tag is working
- ConsoleDocClass( PathManagerEvent,
- "@brief Class responsible for the registration, transmission, and management "
- "of paths on client and server.\n\n"
- "For internal use only, not intended for use in TorqueScript or game development\n\n"
- "@internal\n"
- );
- //--------------------------------------------------------------------------
- //-------------------------------------- PathManager Implementation
- //
- PathManager* gClientPathManager = NULL;
- PathManager* gServerPathManager = NULL;
- //--------------------------------------------------------------------------
- PathManager::PathManager(const bool isServer)
- {
- VECTOR_SET_ASSOCIATION(mPaths);
- mIsServer = isServer;
- }
- PathManager::~PathManager()
- {
- clearPaths();
- }
- void PathManager::clearPaths()
- {
- for (U32 i = 0; i < mPaths.size(); i++)
- delete mPaths[i];
- mPaths.setSize(0);
- #ifdef TORQUE_DEBUG
- // This gets rid of the memory used by the vector.
- // Prevents it from showing up in memory leak logs.
- mPaths.compact();
- #endif
- }
- DefineEngineFunction( clearServerPaths, void, ( ), , "")
- {
- gServerPathManager->clearPaths();
- }
- DefineEngineFunction( clearClientPaths, void, ( ), , "")
- {
- gClientPathManager->clearPaths();
- }
- //--------------------------------------------------------------------------
- U32 PathManager::allocatePathId()
- {
- mPaths.increment();
- mPaths.last() = new PathEntry;
- return (mPaths.size() - 1);
- }
- void PathManager::updatePath(const U32 id,
- const Vector<Point3F>& positions,
- const Vector<QuatF>& rotations,
- const Vector<U32>& times,
- const Vector<U32>& smoothingTypes,
- const bool looping)
- {
- AssertFatal(mIsServer == true, "PathManager::updatePath: Error, must be called on the server side");
- AssertFatal(id < mPaths.size(), "PathManager::updatePath: error, id out of range");
- AssertFatal(positions.size() == times.size() && positions.size() == smoothingTypes.size(), "Error, times and positions must match!");
- PathEntry& rEntry = *mPaths[id];
- rEntry.positions = positions;
- rEntry.rotations = rotations;
- rEntry.msToNext = times;
- rEntry.smoothingType = smoothingTypes;
- rEntry.looping = looping;
- rEntry.totalTime = 0;
- for (S32 i = 0; i < S32(rEntry.msToNext.size()); i++)
- rEntry.totalTime += rEntry.msToNext[i];
- transmitPath(id);
- }
- //--------------------------------------------------------------------------
- void PathManager::transmitPaths(NetConnection* nc)
- {
- AssertFatal(mIsServer, "Error, cannot call transmitPaths on client path manager!");
- // Send over paths
- for(S32 i = 0; i < mPaths.size(); i++)
- {
- PathManagerEvent* event = new PathManagerEvent;
- event->clearPaths = (i == 0);
- event->modifiedPath = i;
- event->path = *(mPaths[i]);
- nc->postNetEvent(event);
- }
- }
- void PathManager::transmitPath(const U32 id)
- {
- AssertFatal(mIsServer, "Error, cannot call transmitNewPath on client path manager!");
- // Post to all active clients that have already received their paths...
- //
- SimGroup* pClientGroup = Sim::getClientGroup();
- for (SimGroup::iterator itr = pClientGroup->begin(); itr != pClientGroup->end(); itr++) {
- NetConnection* nc = dynamic_cast<NetConnection*>(*itr);
- if (nc && nc->missionPathsSent())
- {
- // Transmit the updated path...
- PathManagerEvent* event = new PathManagerEvent;
- event->modifiedPath = id;
- event->clearPaths = false;
- event->path = *(mPaths[id]);
- nc->postNetEvent(event);
- }
- }
- }
- void PathManager::getPathPosition(const U32 id,
- const F64 msPosition,
- Point3F& rPosition,
- QuatF &rotation)
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- PROFILE_START(PathManGetPos);
- // Ok, query holds our path information...
- F64 ms = msPosition;
- //Looping vs. non-looping splines
- F32 msTotal;
- if (mPaths[id]->looping)
- msTotal = mPaths[id]->totalTime;
- else
- //total time minus last nodes time
- msTotal = mPaths[id]->totalTime - mPaths[id]->msToNext[mPaths[id]->msToNext.size() - 1];
- if (ms > msTotal)
- ms = msTotal;
- S32 startNode = 0;
- while (ms > mPaths[id]->msToNext[startNode]) {
- ms -= mPaths[id]->msToNext[startNode];
- startNode++;
- }
- S32 endNode;
- //Looping splines
- if (mPaths[id]->looping)
- endNode = (startNode + 1) % mPaths[id]->positions.size();
- //Non-looping splines
- else
- endNode = getMin(startNode + 1, mPaths[id]->positions.size() - 1);
- Point3F& rStart = mPaths[id]->positions[startNode];
- Point3F& rEnd = mPaths[id]->positions[endNode];
- F64 interp = ms / F32(mPaths[id]->msToNext[startNode]);
- if(mPaths[id]->smoothingType[startNode] == Marker::SmoothingTypeLinear)
- {
- rPosition = (rStart * (1.0 - interp)) + (rEnd * interp);
- }
- else if(mPaths[id]->smoothingType[startNode] == Marker::SmoothingTypeAccelerate)
- {
- interp = mSin(interp * M_PI - (M_PI / 2)) * 0.5 + 0.5;
- rPosition = (rStart * (1.0 - interp)) + (rEnd * interp);
- }
- else if(mPaths[id]->smoothingType[startNode] == Marker::SmoothingTypeSpline)
- {
- S32 preStart = startNode - 1;
- S32 postEnd = endNode + 1;
- //Looping splines
- if (mPaths[id]->looping)
- {
- if (postEnd >= mPaths[id]->positions.size())
- postEnd = 0;
- if (preStart < 0)
- preStart = mPaths[id]->positions.size() - 1;
- }
- //Non-looping splines
- else
- {
- if (postEnd >= mPaths[id]->positions.size())
- postEnd = mPaths[id]->positions.size() - 1;
- if (preStart < 0)
- preStart = 0;
- }
- Point3F p0 = mPaths[id]->positions[preStart];
- Point3F p1 = rStart;
- Point3F p2 = rEnd;
- Point3F p3 = mPaths[id]->positions[postEnd];
- rPosition.x = mCatmullrom(interp, p0.x, p1.x, p2.x, p3.x);
- rPosition.y = mCatmullrom(interp, p0.y, p1.y, p2.y, p3.y);
- rPosition.z = mCatmullrom(interp, p0.z, p1.z, p2.z, p3.z);
- }
- rotation.interpolate( mPaths[id]->rotations[startNode], mPaths[id]->rotations[endNode], interp );
- PROFILE_END();
- }
- U32 PathManager::getPathTotalTime(const U32 id) const
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- return mPaths[id]->totalTime;
- }
- U32 PathManager::getPathNumWaypoints(const U32 id) const
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- return mPaths[id]->positions.size();
- }
- U32 PathManager::getWaypointTime(const U32 id, const U32 wayPoint) const
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- AssertFatal(wayPoint < getPathNumWaypoints(id), "Invalid waypoint!");
- U32 time = 0;
- for (U32 i = 0; i < wayPoint; i++)
- time += mPaths[id]->msToNext[i];
- return time;
- }
- U32 PathManager::getPathTimeBits(const U32 id)
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- return countNumBits(mPaths[id]->totalTime);
- }
- U32 PathManager::getPathWaypointBits(const U32 id)
- {
- AssertFatal(isValidPath(id), "Error, this is not a valid path!");
- return countNumBits(mPaths[id]->positions.size());
- }
- bool PathManager::dumpState(BitStream* stream) const
- {
- stream->write(mPaths.size());
- for (U32 i = 0; i < mPaths.size(); i++) {
- const PathEntry& rEntry = *mPaths[i];
- stream->write(rEntry.totalTime);
- stream->write(rEntry.positions.size());
- for (U32 j = 0; j < rEntry.positions.size(); j++) {
- mathWrite(*stream, rEntry.positions[j]);
- stream->write(rEntry.msToNext[j]);
- }
- }
- return stream->getStatus() == Stream::Ok;
- }
- bool PathManager::readState(BitStream* stream)
- {
- U32 i;
- for (i = 0; i < mPaths.size(); i++)
- delete mPaths[i];
- U32 numPaths;
- stream->read(&numPaths);
- mPaths.setSize(numPaths);
- for (i = 0; i < mPaths.size(); i++) {
- mPaths[i] = new PathEntry;
- PathEntry& rEntry = *mPaths[i];
- stream->read(&rEntry.totalTime);
- U32 numPositions;
- stream->read(&numPositions);
- rEntry.positions.setSize(numPositions);
- rEntry.msToNext.setSize(numPositions);
- for (U32 j = 0; j < rEntry.positions.size(); j++) {
- mathRead(*stream, &rEntry.positions[j]);
- stream->read(&rEntry.msToNext[j]);
- }
- }
- return stream->getStatus() == Stream::Ok;
- }
- F64 PathManager::getClosestTimeToPoint(const U32 id, const Point3F p)
- {
- //Ubiq: Ideally this algorithm would work directly by finding roots. However, it's a 5th order
- //polynomial (cannot be solved by radicals), so we're doing it iteratively instead!
- //Steps:
- //1) Termination condition: if the segment is shorter than L, return the midpoint
- //2) Otherwise, divide the spline-segment into S sub-segments (S+1 points to test)
- //2) Test these points against the given point and find the closest of them
- //4) Recurse within the 2 segments surrounding the closest point
- //NOTE: In a case where the spline comes near the point multiple times, the wrong local
- //minima of the spline may be chosen early on and then refined, like polishing a turd :)
- PROFILE_START(PathManager_getClosestTimeToPoint);
- F64 totalTime;
- if (mPaths[id]->looping)
- totalTime = mPaths[id]->totalTime;
- else
- totalTime = mPaths[id]->totalTime - mPaths[id]->msToNext[mPaths[id]->msToNext.size() - 1];
- F64 ret = getClosestTimeToPoint(id, p, 0.0f, totalTime);
- PROFILE_END();
- return ret;
- }
- F64 PathManager::getClosestTimeToPoint(const U32 id, const Point3F p, const F64 tMin, const F64 tMax)
- {
- F64 totalSize = tMax - tMin;
- //termination condition
- if (totalSize <= 25.0f)
- return (tMin + tMax) / 2.0f;
- U32 steps = getMax((F32)totalSize / 500.0f, 8.0f);
- F64 stepSize = totalSize / steps;
- F64 distBest = F32_MAX;
- F64 tBest = 0;
- for (U32 i = 0; i <= steps; i++)
- {
- F64 tTest = tMin + (stepSize * i);
- Point3F pTest; QuatF dummy;
- getPathPosition(id, tTest, pTest, dummy);
- F64 dist = (pTest - p).lenSquared(); //no need for square root
- if (dist < distBest)
- {
- tBest = tTest;
- distBest = dist;
- }
- }
- F64 tMinNew = tBest - stepSize;
- F64 tMaxNew = tBest + stepSize;
- if (mPaths[id]->looping)
- {
- while (tMinNew < 0)
- {
- tMinNew += getPathTotalTime(id);
- tMaxNew += getPathTotalTime(id);
- }
- while (tMaxNew > getPathTotalTime(id))
- {
- tMinNew -= getPathTotalTime(id);
- tMaxNew -= getPathTotalTime(id);
- }
- }
- else
- {
- tMinNew = getMax(tMin, tMinNew);
- tMaxNew = getMin(tMax, tMaxNew);
- }
- return getClosestTimeToPoint(id, p, tMinNew, tMaxNew);
- }
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