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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "scene/reflectionMatHook.h"
- #include "materials/materialManager.h"
- #include "materials/customMaterialDefinition.h"
- #include "materials/materialFeatureTypes.h"
- #include "materials/materialFeatureData.h"
- #include "shaderGen/featureType.h"
- #include "shaderGen/featureMgr.h"
- #include "scene/sceneRenderState.h"
- const MatInstanceHookType ReflectionMaterialHook::Type( "Reflection" );
- ReflectionMaterialHook::ReflectionMaterialHook() :
- mReflectMat(NULL)
- {
- }
- ReflectionMaterialHook::~ReflectionMaterialHook()
- {
- SAFE_DELETE(mReflectMat);
- }
- void ReflectionMaterialHook::init( BaseMatInstance *inMat )
- {
- if( !inMat->isValid() )
- return;
- Material *reflectMat = (Material*)inMat->getMaterial();
- if ( inMat->isCustomMaterial() )
- {
- // This is a custom material... who knows what it really does...do something
- // smart here later.
- }
- // We may want to disable some states that the material might enable for us.
- GFXStateBlockDesc refractState = inMat->getUserStateBlock();
- // Always z-read, and z-write if the material isn't translucent
- refractState.setZReadWrite( true, reflectMat->isTranslucent() ? false : true );
-
- // Create reflection material instance.
- BaseMatInstance *newMat = new ReflectionMatInstance( reflectMat );
- newMat->setUserObject( inMat->getUserObject() );
- newMat->getFeaturesDelegate().bind( &ReflectionMaterialHook::_overrideFeatures );
- newMat->addStateBlockDesc( refractState );
- if( !newMat->init( inMat->getFeatures(), inMat->getVertexFormat() ) )
- {
- SAFE_DELETE( newMat );
- newMat = MATMGR->createWarningMatInstance();
- }
-
- mReflectMat = newMat;
- }
- void ReflectionMaterialHook::_overrideFeatures( ProcessedMaterial *mat,
- U32 stageNum,
- MaterialFeatureData &fd,
- const FeatureSet &features )
- {
- // First stage only in reflections
- if( stageNum != 0 )
- {
- fd.features.clear();
- return;
- }
- fd.features.addFeature( MFT_Fog );
- }
- //------------------------------------------------------------------------------
- ReflectionMatInstance::ReflectionMatInstance( Material *mat )
- : MatInstance( *mat )
- {
- }
- bool ReflectionMatInstance::setupPass( SceneRenderState *state, const SceneData &sgData )
- {
- return Parent::setupPass(state, sgData);
- }
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