sceneTracker.cpp 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "scene/sceneTracker.h"
  23. //=============================================================================
  24. // SceneObjectLink.
  25. //=============================================================================
  26. //-----------------------------------------------------------------------------
  27. SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object )
  28. : mObject( object ),
  29. mTracker( tracker ),
  30. mNextLink( NULL ),
  31. mPrevLink( NULL )
  32. {
  33. if( object )
  34. {
  35. mNextLink = object->mSceneObjectLinks;
  36. if( mNextLink )
  37. mNextLink->mPrevLink = this;
  38. object->mSceneObjectLinks = this;
  39. }
  40. }
  41. //-----------------------------------------------------------------------------
  42. SceneObjectLink::~SceneObjectLink()
  43. {
  44. if( mObject )
  45. {
  46. // Unlink from SceneObject's tracker list.
  47. if( mNextLink )
  48. mNextLink->mPrevLink = mPrevLink;
  49. if( mPrevLink )
  50. mPrevLink->mNextLink = mNextLink;
  51. else
  52. mObject->mSceneObjectLinks = mNextLink;
  53. }
  54. }
  55. //-----------------------------------------------------------------------------
  56. void SceneObjectLink::update()
  57. {
  58. getTracker()->updateObject( this );
  59. }
  60. //-----------------------------------------------------------------------------
  61. SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject )
  62. {
  63. for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() )
  64. if( link->getTracker() == tracker )
  65. return link;
  66. return NULL;
  67. }
  68. //=============================================================================
  69. // SceneObjectLink.
  70. //=============================================================================
  71. //-----------------------------------------------------------------------------
  72. SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask )
  73. : mIsClientTracker( isClientTracker ),
  74. mObjectTypeMask( typeMask )
  75. {
  76. // Hook up to SceneObject add/remove notifications.
  77. SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject );
  78. SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject );
  79. }
  80. //-----------------------------------------------------------------------------
  81. SceneTracker::~SceneTracker()
  82. {
  83. SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject );
  84. SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject );
  85. }
  86. //-----------------------------------------------------------------------------
  87. void SceneTracker::init()
  88. {
  89. // Register existing scene graph objects.
  90. SceneContainer* container;
  91. if( isClientTracker() )
  92. container = &gClientContainer;
  93. else
  94. container = &gServerContainer;
  95. container->findObjects( getObjectTypeMask(),
  96. ( SceneContainer::FindCallback ) &_containerFindCallback,
  97. this );
  98. }
  99. //-----------------------------------------------------------------------------
  100. void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker )
  101. {
  102. tracker->registerObject( object );
  103. }