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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "scene/sgUtil.h"
- #include "math/mRect.h"
- #include "math/mMatrix.h"
- #include "math/mPlane.h"
- namespace {
- // Static state for sgComputeNewFrustum
- //
- Point3F sgCamPoint;
- MatrixF sgWSToOSMatrix;
- MatrixF sgProjMatrix;
- PlaneF sgOSPlaneFar;
- PlaneF sgOSPlaneXMin;
- PlaneF sgOSPlaneXMax;
- PlaneF sgOSPlaneYMin;
- PlaneF sgOSPlaneYMax;
- void clipToPlane(Point3F* points, U32& rNumPoints, const PlaneF& rPlane)
- {
- S32 start = -1;
- for (U32 i = 0; i < rNumPoints; i++) {
- if (rPlane.whichSide(points[i]) == PlaneF::Front) {
- start = i;
- break;
- }
- }
- // Nothing was in front of the plane...
- if (start == -1) {
- rNumPoints = 0;
- return;
- }
- Point3F finalPoints[128];
- U32 numFinalPoints = 0;
- U32 baseStart = start;
- U32 end = (start + 1) % rNumPoints;
- while (end != baseStart) {
- const Point3F& rStartPoint = points[start];
- const Point3F& rEndPoint = points[end];
- PlaneF::Side fSide = rPlane.whichSide(rStartPoint);
- PlaneF::Side eSide = rPlane.whichSide(rEndPoint);
- S32 code = fSide * 3 + eSide;
- switch (code) {
- case 4: // f f
- case 3: // f o
- case 1: // o f
- case 0: // o o
- // No Clipping required
- finalPoints[numFinalPoints++] = points[start];
- start = end;
- end = (end + 1) % rNumPoints;
- break;
- case 2: { // f b
- // In this case, we emit the front point, Insert the intersection,
- // and advancing to point to first point that is in front or on...
- //
- finalPoints[numFinalPoints++] = points[start];
- Point3F vector = rEndPoint - rStartPoint;
- F32 t = -(rPlane.distToPlane(rStartPoint) / mDot(rPlane, vector));
- Point3F intersection = rStartPoint + (vector * t);
- finalPoints[numFinalPoints++] = intersection;
- U32 endSeek = (end + 1) % rNumPoints;
- while (rPlane.whichSide(points[endSeek]) == PlaneF::Back)
- endSeek = (endSeek + 1) % rNumPoints;
- end = endSeek;
- start = (end + (rNumPoints - 1)) % rNumPoints;
- const Point3F& rNewStartPoint = points[start];
- const Point3F& rNewEndPoint = points[end];
- vector = rNewEndPoint - rNewStartPoint;
- t = -(rPlane.distToPlane(rNewStartPoint) / mDot(rPlane, vector));
- intersection = rNewStartPoint + (vector * t);
- points[start] = intersection;
- }
- break;
- case -1: {// o b
- // In this case, we emit the front point, and advance to point to first
- // point that is in front or on...
- //
- finalPoints[numFinalPoints++] = points[start];
- U32 endSeek = (end + 1) % rNumPoints;
- while (rPlane.whichSide(points[endSeek]) == PlaneF::Back)
- endSeek = (endSeek + 1) % rNumPoints;
- end = endSeek;
- start = (end + (rNumPoints - 1)) % rNumPoints;
- const Point3F& rNewStartPoint = points[start];
- const Point3F& rNewEndPoint = points[end];
- Point3F vector = rNewEndPoint - rNewStartPoint;
- F32 t = -(rPlane.distToPlane(rNewStartPoint) / mDot(rPlane, vector));
- Point3F intersection = rNewStartPoint + (vector * t);
- points[start] = intersection;
- }
- break;
- case -2: // b f
- case -3: // b o
- case -4: // b b
- // In the algorithm used here, this should never happen...
- AssertISV(false, "SGUtil::clipToPlane: error in polygon clipper");
- break;
- default:
- AssertFatal(false, "SGUtil::clipToPlane: bad outcode");
- break;
- }
- }
- // Emit the last point.
- finalPoints[numFinalPoints++] = points[start];
- AssertFatal(numFinalPoints >= 3, avar("Error, this shouldn't happen! Invalid winding in clipToPlane: %d", numFinalPoints));
- // Copy the new rWinding, and we're set!
- //
- dMemcpy(points, finalPoints, numFinalPoints * sizeof(Point3F));
- rNumPoints = numFinalPoints;
- AssertISV(rNumPoints <= 128, "MaxWindingPoints exceeded in scenegraph. Fatal error.");
- }
- void fixupViewport(const F64* oldFrustum,
- const RectI& oldViewport,
- F64* newFrustum,
- RectI& newViewport)
- {
- F64 widthV = newFrustum[1] - newFrustum[0];
- F64 heightV = newFrustum[3] - newFrustum[2];
- F64 fx0 = (newFrustum[0] - oldFrustum[0]) / (oldFrustum[1] - oldFrustum[0]);
- F64 fx1 = (oldFrustum[1] - newFrustum[1]) / (oldFrustum[1] - oldFrustum[0]);
- F64 dV0 = F64(oldViewport.point.x) + fx0 * F64(oldViewport.extent.x);
- F64 dV1 = F64(oldViewport.point.x +
- oldViewport.extent.x) - fx1 * F64(oldViewport.extent.x);
- F64 fdV0 = mFloor(dV0);
- F64 cdV1 = mCeil(dV1);
- F64 new0 = newFrustum[0] - ((dV0 - fdV0) * (widthV / F64(oldViewport.extent.x)));
- F64 new1 = newFrustum[1] + ((cdV1 - dV1) * (widthV / F64(oldViewport.extent.x)));
- newFrustum[0] = new0;
- newFrustum[1] = new1;
- newViewport.point.x = S32(fdV0);
- newViewport.extent.x = S32(cdV1) - newViewport.point.x;
- F64 fy0 = (oldFrustum[3] - newFrustum[3]) / (oldFrustum[3] - oldFrustum[2]);
- F64 fy1 = (newFrustum[2] - oldFrustum[2]) / (oldFrustum[3] - oldFrustum[2]);
- dV0 = F64(oldViewport.point.y) + fy0 * F64(oldViewport.extent.y);
- dV1 = F64(oldViewport.point.y + oldViewport.extent.y) - fy1 * F64(oldViewport.extent.y);
- fdV0 = mFloor(dV0);
- cdV1 = mCeil(dV1);
- new0 = newFrustum[2] - ((cdV1 - dV1) * (heightV / F64(oldViewport.extent.y)));
- new1 = newFrustum[3] + ((dV0 - fdV0) * (heightV / F64(oldViewport.extent.y)));
- newFrustum[2] = new0;
- newFrustum[3] = new1;
- newViewport.point.y = S32(fdV0);
- newViewport.extent.y = S32(cdV1) - newViewport.point.y;
- }
- bool projectClipAndBoundWinding(const SGWinding& rWinding, F64* pResult)
- {
- AssertFatal(rWinding.numPoints >= 3, "Error, that's not a winding!");
- static Point3F windingPoints[128];
- U32 i;
- for (i = 0; i < rWinding.numPoints; i++)
- windingPoints[i] = rWinding.points[i];
- U32 numPoints = rWinding.numPoints;
- clipToPlane(windingPoints, numPoints, sgOSPlaneFar);
- if (numPoints != 0)
- clipToPlane(windingPoints, numPoints, sgOSPlaneXMin);
- if (numPoints != 0)
- clipToPlane(windingPoints, numPoints, sgOSPlaneXMax);
- if (numPoints != 0)
- clipToPlane(windingPoints, numPoints, sgOSPlaneYMin);
- if (numPoints != 0)
- clipToPlane(windingPoints, numPoints, sgOSPlaneYMax);
- if (numPoints == 0)
- return false;
- Point4F projPoint;
- for (i = 0; i < numPoints; i++) {
- projPoint.set(windingPoints[i].x, windingPoints[i].y, windingPoints[i].z, 1.0);
- sgProjMatrix.mul(projPoint);
- AssertFatal(projPoint.w != 0.0, "Error, that's bad! (Point projected with non-zero w.)");
- projPoint.x /= projPoint.w;
- projPoint.y /= projPoint.w;
- if (projPoint.x < pResult[0])
- pResult[0] = projPoint.x;
- if (projPoint.x > pResult[1])
- pResult[1] = projPoint.x;
- if (projPoint.y < pResult[2])
- pResult[2] = projPoint.y;
- if (projPoint.y > pResult[3])
- pResult[3] = projPoint.y;
- }
- if (pResult[0] < -1.0f) pResult[0] = -1.0f;
- if (pResult[2] < -1.0f) pResult[2] = -1.0f;
- if (pResult[1] > 1.0f) pResult[1] = 1.0f;
- if (pResult[3] > 1.0f) pResult[3] = 1.0f;
- return true;
- }
- } // namespace { }
- //--------------------------------------------------------------------------
- bool sgComputeNewFrustum(const Frustum &oldFrustum,
- const F64 nearPlane,
- const F64 farPlane,
- const RectI& oldViewport,
- const SGWinding* windings,
- const U32 numWindings,
- const MatrixF& modelview,
- F64 *newFrustum,
- RectI& newViewport,
- const bool flippedMatrix)
- {
- return false;
- }
- void sgComputeOSFrustumPlanes(const F64 frustumParameters[6],
- const MatrixF& worldSpaceToObjectSpace,
- const Point3F& wsCamPoint,
- PlaneF& outFarPlane,
- PlaneF& outXMinPlane,
- PlaneF& outXMaxPlane,
- PlaneF& outYMinPlane,
- PlaneF& outYMaxPlane)
- {
- // Create the object space clipping planes...
- Point3F ul(frustumParameters[0] * 1000.0, frustumParameters[4] * 1000.0, frustumParameters[3] * 1000.0);
- Point3F ur(frustumParameters[1] * 1000.0, frustumParameters[4] * 1000.0, frustumParameters[3] * 1000.0);
- Point3F ll(frustumParameters[0] * 1000.0, frustumParameters[4] * 1000.0, frustumParameters[2] * 1000.0);
- Point3F lr(frustumParameters[1] * 1000.0, frustumParameters[4] * 1000.0, frustumParameters[2] * 1000.0);
- Point3F farPlane(0, frustumParameters[5], 0);
- worldSpaceToObjectSpace.mulP(ul);
- worldSpaceToObjectSpace.mulP(ur);
- worldSpaceToObjectSpace.mulP(ll);
- worldSpaceToObjectSpace.mulP(lr);
- worldSpaceToObjectSpace.mulP(farPlane);
- outFarPlane.set(farPlane, wsCamPoint - farPlane);
- outXMinPlane.set(wsCamPoint, ul, ll);
- outXMaxPlane.set(wsCamPoint, lr, ur);
- outYMinPlane.set(wsCamPoint, ur, ul);
- outYMaxPlane.set(wsCamPoint, ll, lr);
- }
- // MM/JF: Added for mirrorSubObject fix.
- void sgOrientClipPlanes(
- PlaneF * planes,
- const Point3F & camPos,
- const Point3F & leftUp,
- const Point3F & leftDown,
- const Point3F & rightUp,
- const Point3F & rightDown)
- {
- AssertFatal(planes, "orientClipPlanes: NULL planes ptr");
- planes[0].set(camPos, leftUp, leftDown);
- planes[1].set(camPos, rightUp, leftUp);
- planes[2].set(camPos, rightDown, rightUp);
- planes[3].set(camPos, leftDown, rightDown);
- planes[4].set(leftUp, rightUp, rightDown);
- // clip-planes through mirror portal are inverted
- PlaneF plane(leftUp, rightUp, rightDown);
- if(plane.whichSide(camPos) == PlaneF::Back)
- for(U32 i = 0; i < 5; i++)
- planes[i].invert();
- }
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