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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SGUTIL_H_
- #define _SGUTIL_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- class Frustum;
- class RectI;
- class MatrixF;
- class PlaneF;
- struct SGWinding
- {
- Point3F points[32];
- U32 numPoints;
- };
- bool sgComputeNewFrustum(const Frustum &oldFrustum,
- const F64 nearPlane,
- const F64 farPlane,
- const RectI& oldViewport,
- const SGWinding* windings,
- const U32 numWindings,
- const MatrixF& modelview,
- F64 *newFrustum,
- RectI& newViewport,
- const bool flippedMatrix);
- /// Compute frustrum planes.
- ///
- /// Frustum parameters are:
- /// - [0] = left
- /// - [1] = right
- /// - [2] = top
- /// - [3] = bottom
- /// - [4] = near
- /// - [5] = far
- void sgComputeOSFrustumPlanes(const F64 frustumParameters[6],
- const MatrixF& worldSpaceToObjectSpace,
- const Point3F& wsCamPoint,
- PlaneF& outFarPlane,
- PlaneF& outXMinPlane,
- PlaneF& outXMaxPlane,
- PlaneF& outYMinPlane,
- PlaneF& outYMaxPlane);
- void sgOrientClipPlanes(PlaneF * planes, const Point3F & camPos, const Point3F & leftUp, const Point3F & leftDown, const Point3F & rightUp, const Point3F & rightDown);
- #endif // _H_SGUTIL_
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