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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADERCOMP_GLSL_H_
- #define _SHADERCOMP_GLSL_H_
- #ifndef _SHADERCOMP_H_
- #include "shaderGen/shaderComp.h"
- #endif
- class VertPixelConnectorGLSL : public ShaderConnector
- {
- public:
- // ShaderConnector
- virtual Var* getElement( RegisterType type,
- U32 numElements = 1,
- U32 numRegisters = -1 );
- virtual void setName( const char *newName );
- virtual void reset();
- virtual void sortVars();
- virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
- virtual void print( Stream &stream, bool isVerterShader );
- void printStructDefines( Stream &stream, bool in );
- virtual void printOnMain( Stream &stream, bool isVerterShader );
- };
- class AppVertConnectorGLSL : public ShaderConnector
- {
- public:
- virtual Var* getElement( RegisterType type,
- U32 numElements = 1,
- U32 numRegisters = -1 );
- virtual void setName( const char *newName );
- virtual void reset();
- virtual void sortVars();
-
- virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
- virtual void print( Stream &stream, bool isVerterShader );
- virtual void printOnMain( Stream &stream, bool isVerterShader );
- };
- class VertexParamsDefGLSL : public ParamsDef
- {
- public:
- virtual void print( Stream &stream, bool isVerterShader );
- };
- class PixelParamsDefGLSL : public ParamsDef
- {
- public:
- virtual void print( Stream &stream, bool isVerterShader );
- };
- #endif // _SHADERCOMP_GLSL_H_
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