shaderCompGLSL.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADERCOMP_GLSL_H_
  23. #define _SHADERCOMP_GLSL_H_
  24. #ifndef _SHADERCOMP_H_
  25. #include "shaderGen/shaderComp.h"
  26. #endif
  27. class VertPixelConnectorGLSL : public ShaderConnector
  28. {
  29. public:
  30. // ShaderConnector
  31. virtual Var* getElement( RegisterType type,
  32. U32 numElements = 1,
  33. U32 numRegisters = -1 );
  34. virtual void setName( const char *newName );
  35. virtual void reset();
  36. virtual void sortVars();
  37. virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
  38. virtual void print( Stream &stream, bool isVerterShader );
  39. void printStructDefines( Stream &stream, bool in );
  40. virtual void printOnMain( Stream &stream, bool isVerterShader );
  41. };
  42. class AppVertConnectorGLSL : public ShaderConnector
  43. {
  44. public:
  45. virtual Var* getElement( RegisterType type,
  46. U32 numElements = 1,
  47. U32 numRegisters = -1 );
  48. virtual void setName( const char *newName );
  49. virtual void reset();
  50. virtual void sortVars();
  51. virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
  52. virtual void print( Stream &stream, bool isVerterShader );
  53. virtual void printOnMain( Stream &stream, bool isVerterShader );
  54. };
  55. class VertexParamsDefGLSL : public ParamsDef
  56. {
  57. public:
  58. virtual void print( Stream &stream, bool isVerterShader );
  59. };
  60. class PixelParamsDefGLSL : public ParamsDef
  61. {
  62. public:
  63. virtual void print( Stream &stream, bool isVerterShader );
  64. };
  65. #endif // _SHADERCOMP_GLSL_H_